I am a specialist in 2D game character animation with over 5 years of experience in the mobile and casual gaming industry. I have contributed to various local and international studios, including Tripledot and Lumine Studio, with skills in Spine 2D bone-based rigging, After Effects, Blender for 3D animation, and proficient integration of animations into Unity game engines. My experience spans from character animation to visual novel and hyper casual games, ensuring smooth and optimized animation performance. Throughout my career, I have demonstrated expertise in the full character animation pipeline, collaborating with artists and designers to align animations with gameplay and art style requirements. I've freelanced on platforms like Fiverr and Upwork and hold a degree from University Bina Nusantara. I am passionate about animation and bringing game characters to life with seamless technical execution and artistic fidelity.

Guser Muhammad

I am a specialist in 2D game character animation with over 5 years of experience in the mobile and casual gaming industry. I have contributed to various local and international studios, including Tripledot and Lumine Studio, with skills in Spine 2D bone-based rigging, After Effects, Blender for 3D animation, and proficient integration of animations into Unity game engines. My experience spans from character animation to visual novel and hyper casual games, ensuring smooth and optimized animation performance. Throughout my career, I have demonstrated expertise in the full character animation pipeline, collaborating with artists and designers to align animations with gameplay and art style requirements. I've freelanced on platforms like Fiverr and Upwork and hold a degree from University Bina Nusantara. I am passionate about animation and bringing game characters to life with seamless technical execution and artistic fidelity.

Available to hire

I am a specialist in 2D game character animation with over 5 years of experience in the mobile and casual gaming industry. I have contributed to various local and international studios, including Tripledot and Lumine Studio, with skills in Spine 2D bone-based rigging, After Effects, Blender for 3D animation, and proficient integration of animations into Unity game engines. My experience spans from character animation to visual novel and hyper casual games, ensuring smooth and optimized animation performance.

Throughout my career, I have demonstrated expertise in the full character animation pipeline, collaborating with artists and designers to align animations with gameplay and art style requirements. I’ve freelanced on platforms like Fiverr and Upwork and hold a degree from University Bina Nusantara. I am passionate about animation and bringing game characters to life with seamless technical execution and artistic fidelity.

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Work Experience

2D Spine Animator Specialist at Tripledot Studios
February 28, 2025 - September 1, 2025
At Tripledot Studios, a UK-based leading mobile game developer specializing in casual puzzle games, I created high-quality 2D bone-based character and UI animations using Spine and DragonBones. My responsibilities included collaborating with artists and designers to ensure animation quality and consistency, optimizing for performance, implementing animations in multiple game engines like Unity, troubleshooting technical issues, and revising animations based on team feedback. My work supported the studio's player-first design philosophy until impacted by 2025 company-wide restructuring.
2D Spine Animator at Red Rain Studio
June 30, 2022 - September 1, 2025
Contributed bone-based character animations using Spine and DragonBones for this Indonesia-based studio providing game development services. Responsibilities included producing high-quality character animations aligned with the intended art style and gameplay mechanics, collaborating across teams, and troubleshooting technical animation issues. My role supported the animation service department until the 2D artist division was cut off.
2D Spine Animator at Lumine Studio
December 31, 2021 - September 1, 2025
Joined Lumine Studio, a Jakarta-based animation production company with a strong reputation for quality, as a 2D Spine animator. Worked on bone-based animations for characters in game projects when they arose, ensuring animations matched style and gameplay requirements and resolving technical problems. I parted ways when no 2D projects were in production and the focus shifted to 3D animation.
2D Artist (Internship) at PT MAENTRUS Digital Lab
September 30, 2019 - September 1, 2025
Worked as a generalist 2D Artist in a startup focused on hyper-casual mobile games, supporting the creation of character assets and game UI. Responsibilities included creating high-quality 2D animations, collaborating with artists and designers to align animation results with gameplay mechanics and styles, implementing animations into game engines, designing game production maps, and troubleshooting technical issues.

Education

S.Ds. at University Bina Nusantara
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment