Available to hire
Hi, I’m Gustian Ladi Abdul Jabar, a Senior Unity3D Engineer with over a decade of experience building real-time 3D, AR/VR, and multiplayer games for mobile and desktop. I specialize in gameplay architecture, networking systems, rendering pipelines, and performance profiling to create scalable, high-performance titles. I love turning ideas into polished experiences that run smoothly on diverse devices and scales from small teams to large live ops projects.
I enjoy mentoring developers, implementing CI/CD pipelines, and leading cross-functional teams to ship complex projects efficiently while keeping quality and player experience at the forefront.
Skills
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Experience Level
Language
Indonesian
Fluent
English
Fluent
Chinese
Fluent
Work Experience
Senior Unity Developer at Nomad Tech Solution Limited
May 1, 2025 - October 3, 2025Led the development of multiple 3D mobile games, including "WithPuppy," delivering optimized gameplay mechanics, advanced animations, and cross-platform builds for iOS and Android. Designed and prototyped scalable multiplayer systems using Colyseus and Unity, achieving real-time state synchronization and robust server architecture supporting thousands of concurrent users. Implemented MMORPG-style core systems such as inventory management, trading, rendering, and player progression, enhancing user engagement and retention. Optimized rendering and gameplay pipelines, reducing draw calls by up to 40% and significantly improving mobile and VR performance under strict GPU/CPU constraints. Integrated third-party SDKs and Unity assets, streamlining development workflows. Built and tested AR/VR prototypes (Oculus, ARKit/ARCore) using XR Toolkit to deliver immersive experiences.
Junior Unity Developer at Cuber Mix Solution Limited
February 1, 2020 - October 3, 2025Developed and maintained 2D card-style games (poker-like), implementing engaging gameplay mechanics and interactive features. Built server-side components using IOCP, establishing secure authentication and authorization systems. Contributed to live service features and event updates, increasing player engagement and retention. Implemented and optimized multiplayer networking, ensuring low-latency, reliable, and scalable gameplay for global audiences.
Senior Unity Developer at Nomad Tech Solution Limited
May 1, 2025 - October 3, 2025Led the development of multiple 3D mobile games, including 'WithPuppy', delivering optimized gameplay mechanics, advanced animations, and seamless cross-platform builds for iOS and Android. Designed and prototyped scalable multiplayer systems using Colyseus and Unity, achieving real-time state synchronization and robust server architecture supporting thousands of concurrent users. Implemented MMORPG-style core systems such as inventory management, trading, rendering, and player progression, enhancing user engagement and retention. Optimized rendering and gameplay pipelines, reducing draw calls by up to 40% and significantly improving mobile and VR performance under GPU/CPU constraints. Integrated third-party SDKs and Unity assets, streamlining development workflows and expanding feature sets. Built and tested AR/VR prototypes (Oculus, ARKit/ARCore), leveraging Unity XR Toolkit to deliver immersive experiences.
Junior Unity Developer at Cuber Mix Solution Limited
February 1, 2020 - October 3, 2025Developed and maintained 2D card-style games (poker-like), implementing engaging gameplay mechanics and interactive features. Built server-side components using IOCP, establishing secure authentication and authorization systems. Contributed to live service features and event updates, increasing player engagement and retention. Implemented and optimized multiplayer networking, ensuring low-latency, reliable, and scalable gameplay for global audiences.
Senior Unity Developer at Nomad Tech Solution Limited
May 1, 2025 - October 3, 2025Led development of multiple 3D mobile games, including WithPuppy, delivering optimized gameplay mechanics, animations, and smooth cross-platform builds (iOS/Android). Designed and prototyped multiplayer systems using Colyseus + Unity for real-time state synchronization with scalable server architecture. Implemented MMORPG-style core systems (inventory, trading, rendering, progression). Optimized rendering and gameplay pipelines to reduce draw calls and improve mobile & VR performance under strict GPU/CPU limits. Integrated third-party SDKs and Unity Assets, streamlining workflows and feature expansion. Built and tested AR/VR prototypes (Oculus, ARKit/ARCore), leveraging the Unity XR Toolkit for immersive user experiences.
Junior Unity Developer at Cuber Mix Solution Limited
February 1, 2020 - October 3, 2025Developed and maintained 2D card-style games (poker-like) with engaging gameplay mechanics. Built server-side components using IOCP, implementing authentication and authorization systems. Contributed to event updates and live service features, enhancing player engagement. Implemented and optimized multiplayer networking ensuring low-latency, reliable, and scalable gameplay.
Senior Unity3D Developer at Nomad Tech Solution Limited
May 1, 2025 - October 9, 2025Led the development of multiple 3D mobile games, including WithPuppy, delivering optimized gameplay mechanics, animations, and smooth cross-platform builds (iOS/Android). Designed and prototyped multiplayer systems using Colyseus + Unity for real-time state synchronization with scalable server architecture. Implemented MMORPG-style core systems (inventory, trading, rendering, progression) and optimized rendering and gameplay pipelines to reduce draw calls and improve performance on mobile and VR under strict GPU/CPU constraints. Integrated third-party SDKs and assets to streamline workflows and expand feature sets.
Senior Unity3D Developer at Apple
April 1, 2021 - October 9, 2025Led full-cycle development of real-time 3D games using Unity3D and C# in a remote team environment. Architected and shipped CrossyToad, a platformer with Frogland NFT integration, enabling players to use unique avatars. Engineered core systems: gameplay logic, AI, animation controllers, and item/economy mechanics. Implemented CI/CD pipelines, GitFlow, and automated tests to ensure smooth and timely remote releases. Created in-editor tools for asset automation, spline visualizers, and prefab management, and authored internal optimization guides that yielded up to 50% FPS improvements. Collaborated remotely with product, QA, and design to ensure alignment and delivery.
Unity3D Developer & Creative Technologist at Project Human City
October 1, 2018 - October 9, 2025Developed Piñata Party, a room-scale multiplayer VR fitness game using Oculus SDK and Photon Engine; integrated IMU sensors and machine-learning classifiers for real-time motion tracking. Built a NASA JPL-commissioned visualization app for the GRACE-FO mission, enabling real-time satellite simulation in Unity. Designed and developed custom UGUI frameworks for artist-friendly scene and content configuration. Re-authored legacy shaders for HDRP, and led optimization of particle systems, animation controllers, and physics to achieve stable performance on Oculus Quest. Provided remote mentorship and onboarding to improve distributed capabilities.
Unity3D Engineer & Tool Developer at ThoughtMachine
January 1, 2017 - October 9, 2025Shipped One Drop Bot, a puzzle platformer distributed across Steam, Itch.io, and other platforms. Delivered MVP-based architecture for scalable game logic and efficient scene transitions. Built custom Unity Editor tooling for level design and logic configuration, empowering non-engineers to contribute. Authored a Blender-to-Unity morphing plugin to streamline asset import pipelines. Integrated multiplayer APIs, analytics tracking, and user session management. Wrote technical documentation and training guides that reduced new-hire ramp-up time.
Senior Unity3D Developer at Nomad Tech Solution Limited
May 1, 2025 - October 9, 2025Led development of multiple 3D mobile games including WithPuppy, delivering optimized gameplay mechanics, animations, and smooth cross-platform builds (iOS/Android). Designed and prototyped multiplayer systems using Colyseus + Unity for real-time state synchronization with scalable server architecture; implemented MMORPG-style core systems (inventory, trading, rendering, progression); optimized rendering and gameplay pipelines to reduce draw calls and improve performance on mobile and VR; integrated third-party SDKs and assets to streamline workflows and feature expansion.
Senior Unity3D Developer at Apple
April 1, 2021 - October 9, 2025Led full-cycle development of real-time 3D games using Unity3D and C# in a remote team environment. Architected and shipped CrossyToad, a platformer with Frogland NFT integration; engineered core systems: gameplay logic, AI, animation controllers, and item/economy mechanics. Utilized HDRP, custom shader passes, and ShaderGraph to deliver optimized environments. Implemented CI/CD pipelines, GitFlow, and automated tests to ensure timely remote releases. Created in-editor tools for asset automation, spline visualizers, and prefab management. Authored internal Unity performance optimization guides, achieving up to 50% FPS improvement. Collaborated with product, QA, and design remotely for alignment and delivery.
Unity3D Developer & Creative Technologist at Project Human City
October 1, 2018 - October 9, 2025Developed Piñata Party, a room-scale multiplayer VR fitness game using Oculus SDK and Photon Engine; integrated IMU sensors and lightweight ML classifiers for real-time motion tracking. Built a NASA JPL-commissioned visualization app for GRACE-FO mission, enabling real-time satellite simulation in Unity. Designed custom UGUI frameworks for artist-friendly scene configuration. Re-authored legacy shaders for HDRP and optimized particle systems, animation controllers, and physics for Oculus Quest.
Unity3D Engineer & Tool Developer at ThoughtMachine
January 1, 2017 - October 9, 2025Shipped One Drop Bot, a puzzle platformer distributed across Steam, Itch.io, and other platforms. Built MVP-based architecture in Unity for scalable game logic and efficient scene transitions. Developed custom Unity Editor tooling for level design and logic configuration, empowering non-engineers to contribute. Created a Blender-to-Unity morphing plugin to streamline asset import pipelines.
Senior Unity3D Developer at Nomad Tech Solution Limited
May 1, 2025 - October 13, 2025Led development of multiple 3D mobile games, delivering optimized gameplay mechanics, animations, and smooth cross-platform builds (iOS/Android). Designed and prototyped multiplayer systems using Colyseus + Unity for real-time state synchronization with scalable server architecture. Implemented MMORPG-style core systems (inventory, trading, rendering, progression). Optimized rendering and gameplay pipelines to reduce draw calls and improve mobile and VR performance under strict GPU/CPU limits. Integrated third-party SDKs and assets to streamline workflows and enable feature expansion.
Senior Unity3D Developer at Apple
April 1, 2021 - October 13, 2025Led full-cycle development of real-time 3D games using Unity3D and C# in a remote team environment. Architected and shipped CrossyToad, a platformer with Frogland NFT integration, enabling players to use unique avatars. Engineered core systems: gameplay logic, AI, animation controllers, and item/economy mechanics. Utilized HDRP, custom shader passes, and ShaderGraph to deliver optimized environments. Built CI/CD pipelines, GitFlow, and automated tests to ensure timely remote releases. Created in-editor tools for asset automation, spline visualizers, and prefab management to speed up production. Authored internal performance optimization guides, contributing to significant FPS improvements.
Unity3D Developer & Creative Technologist at Project Human City
October 1, 2018 - October 13, 2025Developed Piñata Party, a room-scale multiplayer VR fitness game using Oculus SDK and Photon Engine; integrated IMU sensors and machine learning classifiers for real-time motion tracking. Built NASA JPL-commissioned visualization app for GRACE-FO mission, enabling real-time satellite simulation in Unity. Designed and developed custom UGUI frameworks for artist-friendly scene and content configuration. Translated and re-authored legacy shaders for HDRP, maintaining parity between unlit and HDRP pipelines. Led optimization of particle systems, animation controllers, and physics systems, achieving stable performance on Oculus Quest. Provided remote mentorship and conducted Unity onboarding sessions to improve distributed team capability.
Unity3D Engineer & Tool Developer at ThoughtMachine
January 1, 2017 - October 13, 2025Shipped One Drop Bot, a puzzle platformer distributed across Steam, Itch.io, and other platforms. Developed MVP-based architecture in Unity for scalable game logic and efficient scene transitions. Built custom Unity Editor tooling for level design and logic configuration, empowering non-engineers to contribute independently. Authored a Blender-to-Unity morphing plugin, streamlining asset import pipelines. Integrated multiplayer APIs, analytics tracking, and user session management across projects. Wrote technical documentation and created training guides that cut new developer ramp-up time by 70%.
Senior Unity3D Developer at Nomad Tech Solution Limited
May 1, 2025 - October 13, 2025Led development of multiple 3D mobile games, including WithPuppy, delivering optimized gameplay mechanics, animations, and cross-platform builds (iOS/Android). Designed and prototyped multiplayer systems using Colyseus + Unity for real-time state synchronization with scalable server architecture. Implemented MMORPG-style core systems (inventory, trading, rendering, progression). Optimized rendering and gameplay pipelines to reduce draw calls and improve mobile & VR performance under strict GPU/CPU limits. Integrated third-party SDKs and Unity assets, streamlining workflows and feature expansion.
Senior Unity3D Developer at Apple
April 1, 2021 - October 13, 2025Led full-cycle development of real-time 3D games using Unity3D and C# in a remote team environment. Architected and shipped CrossyToad, a platformer with Frogland NFT integration, allowing players to use unique avatars. Engineered core systems: gameplay logic, AI, animation controllers, and item/economy mechanics. Utilized HDRP, custom shader passes, and ShaderGraph to deliver optimized and visually compelling environments. Implemented CI/CD pipelines, GitFlow, and automated tests to ensure smooth and timely remote releases. Created in-editor tools for asset automation, spline visualizers, and prefab management to speed up content production. Authored internal Unity performance optimization guides, resulting in up to 50% FPS improvement. Collaborated closely with product, QA, and design remotely to ensure cross-functional alignment and delivery.
Unity3D Developer & Creative Technologist at Project Human City
October 1, 2018 - October 13, 2025Developed Piñata Party, a room-scale multiplayer VR fitness game using Oculus SDK and Photon Engine; integrated IMU sensors and machine learning classifiers for real-time motion tracking. Built a NASA JPL-commissioned visualization app for GRACE-FO mission, enabling real-time satellite simulation in Unity. Designed and developed custom UGUI frameworks for artist-friendly scene and content configuration. Translated and re-authored legacy shaders for HDRP, maintaining parity between unlit and HDRP pipelines. Led optimization of particle systems, animation controllers, and physics systems, achieving stable performance on Oculus Quest. Provided remote mentorship and conducted Unity onboarding sessions to improve distributed team capability.
Unity3D Engineer & Tool Developer at ThoughtMachine
January 1, 2017 - October 13, 2025Shipped One Drop Bot, a puzzle platformer distributed across Steam, Itch.io, and other platforms. Developed MVP-based architecture in Unity for scalable game logic and efficient scene transitions. Built custom Unity Editor tooling for level design and logic configuration, empowering non-engineers to contribute independently. Authored and maintained a Blender-to-Unity morphing plugin, streamlining asset import pipelines. Integrated multiplayer APIs, analytics tracking, and user session management across projects. Wrote technical documentation and created training guides that cut new developer ramp-up time by 70%.
Senior Unity3D Developer at Nomad Tech Solution Limited
May 1, 2025 - October 23, 2025Engineered core MMORPG systems (inventory, trading, rendering, progression), reducing server latency by 20 ms and serving 75,000+ active players. Optimized rendering and batching pipelines, cutting GPU usage by 40% and improving FPS from 45 to 60 on Android devices. Implemented multiplayer backend with Colyseus, sustaining 5,000 concurrent users with near-zero downtime. Automated level-generation workflows, shortening content iteration cycles by 35%. Integrated 5+ third-party SDKs (Firebase, Adjust, Analytics), boosting retention by 25% and lowering crash rate by 60%. Supervised a distributed team of 8 developers and artists, maintaining 98% on-time sprint delivery.
Senior Unity3D Developer at Apple
April 1, 2021 - October 23, 2025Directed development of CrossyToad, a platformer with 1M+ downloads and 4.8★ average rating. Designed NFT avatar and in-game economy systems, increasing IAP revenue by 35%. Built responsive animation and physics systems, improving gameplay input latency by 40%. Introduced CI/CD pipelines, reducing manual release time from 3 hours to 25 minutes. Created HDRP shader passes that doubled visual fidelity while maintaining 60 FPS on mobile. Produced Unity optimization guides adopted company-wide, increasing game performance by 50%.
Unity3D Developer & Creative Technologist at Project Human City
October 1, 2018 - October 23, 2025Launched Piñata Party, a VR multiplayer fitness title with 20K+ daily active users and 18-minute average sessions. Built a NASA JPL visualization tool for the GRACE-FO satellite mission, achieving real-time orbit rendering with <1 s data latency. Refactored shaders for HDRP, reducing compilation times by 45% while maintaining visual parity. Enhanced Oculus Quest performance, increasing frame rate stability from 60 to 72 FPS. Guided 4 junior Unity developers, accelerating project readiness by approximately 3 months.
Unity3D Engineer & Tool Developer at ThoughtMachine
January 1, 2017 - October 23, 2025Released OneDrop Bot, a physics puzzle game with 50K+ downloads and 90% positive Steam reviews. Implemented modular game logic architecture, reducing iteration time by 40%. Created Unity Editor tools for designers, cutting level-design time from 6 hours to 2 hours. Developed Blender-to-Unity morph import plugin, improving model pipeline efficiency by 30%. Authored technical documentation that reduced onboarding time for new developers by 70%.
Education
Bachelor of Information Technology at University of Indonesia, Indonesia
March 1, 2012 - February 1, 2016Bachelor of Information Technology at University of Indonesia
March 1, 2012 - February 1, 2016Bachelor's degree at University of Indonesia
March 1, 2012 - February 1, 2016Bachelor of Information Technology at University of Indonesia
January 1, 2012 - January 1, 2016Bachelor of Information Technology at University of Indonesia
January 1, 2012 - January 1, 2016Bachelor of Information Technology at University of Indonesia
January 1, 2012 - January 1, 2016Bachelor of Information Technology at University of Indonesia
January 1, 2012 - January 1, 2016Bachelor of Information Technology at University of Indonesia
January 1, 2012 - January 1, 2016Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
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