Experience Level
Expert
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Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
2D/3D UI Artist at Babaroga LLC
November 1, 2008 - October 1, 2013Efficiently navigated a proprietary internal engine to adapt UI within an established framework; conducted R&D to establish best practices and creative solutions for early VR design and VFX in Unreal across multiple disciplines.
UI / UX Artist at High Voltage Software
April 1, 2016 - October 11, 2025Collaborated with cross-functional teams to develop a diegetic design language for an independent IP. Designed UI/UX and animations in Unreal to support the core PvP loop, tutorialization/FTUE, and storefront content, ensuring concurrent development across multiple platforms.
Senior UI/UX Designer at Proletariat Inc.
April 1, 2020 - October 11, 2025Preproduction concepting of core brand visuals, aligning with Art and UIX leadership and design stakeholders, adapting fresh takes on contemporary market archetypes. High-level flow and cosmetic ideation of demo screen prototypes for internal and external testing.
2D/UI Artist at Harmonix Music Systems
February 1, 2021 - October 11, 2025Revitalized franchise IP by leading a visual overhaul of a complete menu system style guide and icon library, coordinating remotely across multiple time zones. Created wireframes for new features in Unity, future-proofing multiplayer edge cases and multilingual localization for certification.
2D/UI Artist at Junkfish INC
September 1, 2021 - October 11, 2025Delivered 2D illustrations, 3D composite splash screens, logos, and marketing CTA assets to enhance player satisfaction and storefront value within a fast-paced seasonal live service pipeline. Streamlined internal studio engine tool processes, creating technical documentation to broaden accessibility and improve deadline efficacy.
Senior 2D/UI Artist at Velan Studios
April 1, 2022 - October 11, 2025Analyzed current trends and player motivations across RPG, narrative, multiplayer, and base-building genres to align UX navigation models, sharing insights company-wide through live presentations and Confluence documentation, using Miro to outline information architecture asynchronously with international colleagues. Coordinated with engineers and the lead design team to bring designs from concept to functional implementation within the Unreal Engine Common UI system.
Lead UX Designer at The Molasses Flood (CD Projekt Red)
May 1, 2023 - October 11, 2025Led rapid iterations on free-to-play game interfaces within an Agile Scrum framework, designing and implementing monetization features from concept to live service for a shipped multiplayer title. Enhanced complex design systems by translating high-level flows, wireframes, and Figma component libraries into Unreal UMG prototypes, refining Perforce framework structure and promoting accessibility standards. Mentored junior colleagues and synchronized with external contractors. Designed AAA-quality visual UI elements, icons, menus, and HUDs using Adobe Creative Suite and UMG material systems to propagate UI function.
Senior UX/UI Designer at Player First Games (WB Games)
August 1, 2023 - April 25, 2025Senior UX/UI design for Multiversus, shaping menu UX, live-service interfaces, and cross-team collaboration to ship features with accessibility and localization considerations.
Education
BFA in Illustration at Savannah College of Art & Design
January 11, 2030 - October 11, 2025Certified APX Practitioner at The AbleGamers Charity
January 11, 2030 - October 11, 2025Advanced UX/UI for Gaming at elvtr Education
January 11, 2030 - October 11, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Other
Experience Level
Expert
Expert
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Expert
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Intermediate
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