Project Overview I created a detailed, game-ready 3D character designed for use in Unreal Engine 5. The project focuses on creating a high-quality character with realistic proportions, detailed clothing, accessories, and optimized geometry suitable for real-time applications. What I Created 3D Modeling: Built a detailed character with a complete body, clothing, armor, accessories, and facial features. Texturing & Materials: Created detailed textures and materials to enhance the character's appearance, including skin, fabric, metal, and other surface details. UV Mapping: Prepared clean UV layouts for efficient texture application. Rigging: Designed a skeletal setup to support character movement and animation. Optimization: Prepared the model for real-time performance by managing polygon count, materials, and mesh structure. Unreal Engine 5 Integration: Imported the character, configured materials and textures, and prepared the asset for use in a game environment. Results The final result is a detailed 3D character prepared for Unreal Engine 5 integration. The project demonstrates my skills in character modeling, texturing, asset preparation, and real-time 3D workflows. Software Blender Substance 3D Painter
- 2D Animator
- 3D Animator
- 3D Designer
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