Hi, I'm Haewon Hwang, a 3D character animator based in Vancouver with four years of professional experience in theatrical features and streaming series. I excel at delivering character animation, layout, and camera work for high-quality projects and leading media platforms, and I enjoy collaborating with teams to bring characters to life with expressive motion and thoughtful storytelling.

Haewon Hwang

Hi, I'm Haewon Hwang, a 3D character animator based in Vancouver with four years of professional experience in theatrical features and streaming series. I excel at delivering character animation, layout, and camera work for high-quality projects and leading media platforms, and I enjoy collaborating with teams to bring characters to life with expressive motion and thoughtful storytelling.

Available to hire

Hi, I’m Haewon Hwang, a 3D character animator based in Vancouver with four years of professional experience in theatrical features and streaming series.

I excel at delivering character animation, layout, and camera work for high-quality projects and leading media platforms, and I enjoy collaborating with teams to bring characters to life with expressive motion and thoughtful storytelling.

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Language

English
Intermediate
Korean
Fluent

Work Experience

Animator, Layout & Camera Artist at Studio Mir
July 1, 2025 - November 1, 2025
Animated characters, layout, and cameras for 'Invincible' in-game cinematics, configuring sequences within Unreal Engine Sequencer.
Motion Capture Artist / Animator at GIANTSTEP
February 1, 2025 - June 1, 2025
Executed motion capture polishing for the virtual idol 'Skins' and animated the 365mc 'Jibang-i' character, completing all final scene compositions with Unreal Engine Sequencer.
Key Animator / Layout at Studio Sweet (OCON)
January 1, 2024 - January 1, 2025
Key animator/layout for 'Pororo the Racing Adventure 9' (theatrical feature) using Maya. Contributed to significant channel growth by self-producing 60+ YouTube Shorts, surpassing 200M views and achieving YouTube Silver and Gold Creator Awards.
Animator / Layout at OCON
January 1, 2022 - January 1, 2024
Animated characters and layout for all 6 episodes of the streaming series 'Horror Nights' using Blender, contributing to the project winning the 2024 Korea Content Awards.
Character Animator at Studio Mir
July 1, 2025 - November 1, 2025
Animated characters, layout, and cameras for 'Invincible' in-game cinematics, configuring sequences within Unreal Engine Sequencer.
Motion Capture Polisher / Animator at GIANTSTEP
February 1, 2025 - June 1, 2025
Executed motion capture polishing for the virtual idol 'Skins' and animated the 365mc 'Jibang-i' character, completing all final scene compositions with Unreal Engine Sequencer.
Key Animator / Layout Artist at Studio Sweet (OCON)
January 1, 2024 - January 1, 2025
Key animator/layout for 'Pororo the Racing Adventure 9' (theatrical feature) using Maya. Also self-produced 60+ YouTube Shorts, contributing to 200M+ views and earning YouTube Silver and Gold Creator Awards.
Animator / Layout Artist at OCON
January 1, 2022 - January 1, 2024
Animated characters and layout for all 6 episodes of the streaming series 'Horror Nights' using Blender, contributing to the project winning the 2024 Korea Content Awards.
Animator at GIANTSTEP
February 1, 2025 - June 1, 2025
Executed motion capture polishing for the virtual idol 'Skins' and animated the 365mc 'Jibang-i' character, completing all final scene compositions with Unreal Engine Sequencer.
Key Animator/Layout Artist at Studio Sweet (OCON)
January 1, 2024 - January 1, 2025
Key animator/layout for 'Pororo the Racing Adventure 9' (theatrical feature) using Maya. Contributed to significant channel growth by self-producing 60+ YouTube Shorts, surpassing 200M views and achieving YouTube Silver and Gold Creator Awards.
Animator/Layout Artist at OCON
January 1, 2022 - January 1, 2024
Animated characters and layout for all 6 episodes of the streaming series 'Horror Nights' using Blender, contributing to the project winning the 2024 Korea Content Awards.
3D Character Animator at Studio Mir
July 1, 2025 - November 1, 2025
Animated characters, layouts, and cameras for 'Invincible' in-game cinematics, configuring sequences within Unreal Engine Sequencer.
Animator at Studio Sweet (OCON)
January 1, 2024 - January 1, 2025
Animated characters and layouts for 'Pororo Underwater Adventure' (theatrical feature) using Maya. Drove significant channel growth by independently producing 60+ YouTube Shorts, surpassing 200M views and earning YouTube Silver and Gold buttons.
Key Animator at OCON
January 1, 2022 - January 1, 2024
Key animator for six episodes of the streaming series 'Horror Nights' using Blender, contributing to the project’s win at the 2024 Korea Content Awards.
Motion Capture Artist / Animator at GIANTS STEP
February 1, 2025 - June 1, 2025
Polished motion capture for the virtual idol 'Skins' and animated the 365mc 'Jibang-i' character, delivering final scene compositions with Unreal Engine Sequencer.
Character Animator at Studio Sweat (OCON)
January 1, 2024 - January 1, 2025
Animated characters and layouts for 'Pororo Underwater Adventure' (theatrical feature) using Maya.

Education

Bachelor of Fine Arts, Animation and Video at Baekseok University
January 11, 2030 - August 1, 2022
Bachelor of Fine Arts, Animation and Video at Baekseok University, South Korea
August 1, 2022 - March 3, 2026
Bachelor of Fine Arts at Baekseok University, South Korea
August 1, 2022 - March 3, 2026
Bachelor of Arts in Animation and Video at Baekseok University, South Korea
August 1, 2022 - May 16, 2026
Bachelor of Fine Arts in Animation and Video at Baekseok University, South Korea
August 1, 2022 - May 20, 2026
Bachelor of Fine Arts in Animation and Video at Baekseok University, South Korea
August 1, 2022 - May 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming