Hi, I'm Haewon Hwang, a 3D character animator based in Vancouver with four years of professional experience in theatrical features and streaming series. I excel at delivering character animation, layout, and camera work for high-quality projects and leading media platforms, and I enjoy collaborating with teams to bring characters to life with expressive motion and thoughtful storytelling.

Haewon Hwang

Hi, I'm Haewon Hwang, a 3D character animator based in Vancouver with four years of professional experience in theatrical features and streaming series. I excel at delivering character animation, layout, and camera work for high-quality projects and leading media platforms, and I enjoy collaborating with teams to bring characters to life with expressive motion and thoughtful storytelling.

Available to hire

Hi, I’m Haewon Hwang, a 3D character animator based in Vancouver with four years of professional experience in theatrical features and streaming series.

I excel at delivering character animation, layout, and camera work for high-quality projects and leading media platforms, and I enjoy collaborating with teams to bring characters to life with expressive motion and thoughtful storytelling.

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Language

English
Intermediate
Korean
Fluent

Work Experience

3D Character Animator at Studio Mir
July 1, 2025 - November 1, 2025
Animated characters, layouts, and cameras for 'Invincible' in-game cinematics, configuring sequences within Unreal Engine Sequencer.
Character Animator at Studio Mir
July 1, 2025 - November 1, 2025
Animated characters, layout, and cameras for 'Invincible' in-game cinematics, configuring sequences within Unreal Engine Sequencer.
Animator, Layout & Camera Artist at Studio Mir
July 1, 2025 - November 1, 2025
Animated characters, layout, and cameras for 'Invincible' in-game cinematics, configuring sequences within Unreal Engine Sequencer.
Motion Capture Artist / Animator at GIANTS STEP
February 1, 2025 - June 1, 2025
Polished motion capture for the virtual idol 'Skins' and animated the 365mc 'Jibang-i' character, delivering final scene compositions with Unreal Engine Sequencer.
Animator at GIANTSTEP
February 1, 2025 - June 1, 2025
Executed motion capture polishing for the virtual idol 'Skins' and animated the 365mc 'Jibang-i' character, completing all final scene compositions with Unreal Engine Sequencer.
Motion Capture Polisher / Animator at GIANTSTEP
February 1, 2025 - June 1, 2025
Executed motion capture polishing for the virtual idol 'Skins' and animated the 365mc 'Jibang-i' character, completing all final scene compositions with Unreal Engine Sequencer.
Motion Capture Artist / Animator at GIANTSTEP
February 1, 2025 - June 1, 2025
Executed motion capture polishing for the virtual idol 'Skins' and animated the 365mc 'Jibang-i' character, completing all final scene compositions with Unreal Engine Sequencer.
Character Animator at Studio Sweat (OCON)
January 1, 2024 - January 1, 2025
Animated characters and layouts for 'Pororo Underwater Adventure' (theatrical feature) using Maya.
Animator at Studio Sweet (OCON)
January 1, 2024 - January 1, 2025
Animated characters and layouts for 'Pororo Underwater Adventure' (theatrical feature) using Maya. Drove significant channel growth by independently producing 60+ YouTube Shorts, surpassing 200M views and earning YouTube Silver and Gold buttons.
Key Animator/Layout Artist at Studio Sweet (OCON)
January 1, 2024 - January 1, 2025
Key animator/layout for 'Pororo the Racing Adventure 9' (theatrical feature) using Maya. Contributed to significant channel growth by self-producing 60+ YouTube Shorts, surpassing 200M views and achieving YouTube Silver and Gold Creator Awards.
Key Animator / Layout Artist at Studio Sweet (OCON)
January 1, 2024 - January 1, 2025
Key animator/layout for 'Pororo the Racing Adventure 9' (theatrical feature) using Maya. Also self-produced 60+ YouTube Shorts, contributing to 200M+ views and earning YouTube Silver and Gold Creator Awards.
Key Animator / Layout at Studio Sweet (OCON)
January 1, 2024 - January 1, 2025
Key animator/layout for 'Pororo the Racing Adventure 9' (theatrical feature) using Maya. Contributed to significant channel growth by self-producing 60+ YouTube Shorts, surpassing 200M views and achieving YouTube Silver and Gold Creator Awards.
Key Animator at OCON
January 1, 2022 - January 1, 2024
Key animator for six episodes of the streaming series 'Horror Nights' using Blender, contributing to the project’s win at the 2024 Korea Content Awards.
Animator/Layout Artist at OCON
January 1, 2022 - January 1, 2024
Animated characters and layout for all 6 episodes of the streaming series 'Horror Nights' using Blender, contributing to the project winning the 2024 Korea Content Awards.
Animator / Layout Artist at OCON
January 1, 2022 - January 1, 2024
Animated characters and layout for all 6 episodes of the streaming series 'Horror Nights' using Blender, contributing to the project winning the 2024 Korea Content Awards.
Animator / Layout at OCON
January 1, 2022 - January 1, 2024
Animated characters and layout for all 6 episodes of the streaming series 'Horror Nights' using Blender, contributing to the project winning the 2024 Korea Content Awards.

Education

Bachelor of Fine Arts, Animation and Video at Baekseok University
January 11, 2030 - August 1, 2022
Bachelor of Fine Arts, Animation and Video at Baekseok University, South Korea
August 1, 2022 - March 3, 2026
Bachelor of Fine Arts at Baekseok University, South Korea
August 1, 2022 - March 3, 2026
Bachelor of Arts in Animation and Video at Baekseok University, South Korea
August 1, 2022 - May 16, 2026
Bachelor of Fine Arts in Animation and Video at Baekseok University, South Korea
August 1, 2022 - May 20, 2026
Bachelor of Fine Arts in Animation and Video at Baekseok University, South Korea
August 1, 2022 - May 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming