Hailey Collins
I’m Hailey Collins, a Korean-English game audio professional who loves building immersive sound through both composition and hands-on implementation.
About
I’m Hailey Collins, a Korean-English game audio professional who loves building immersive sound through both composition and hands-on implementation. I create original music and sound effects for games, collaborate closely with designers and developers, and refine audio through iterative review so it matches the intended gameplay tone and player experience.
I also support quality-focused audio workflows by reviewing deliverables against the correct game version, documenting feedback clearly, and troubleshooting audio integration needs. My experience spans Wwise and game engine pipelines (Unity/Unreal familiarity), plus professional audio production tools like Pro Tools and Logic—so I can move smoothly from creative direction to functional in-game results.
Website: HaileyCollinsMusic.com
- 6 years' experience
- Joined November 2026
Skills· 11
Languages
- KoreanFluent
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
More experts in Dallas, United States
Work experience· 4 roles
Used Wwise to implement game sounds and support interactive audio behavior inside game projects. Worked with a client to confirm that delivered sounds fit the game version, design goals, and expected player experience.
Created original music and sound assets for an unreleased mobile game, aligning audio with gameplay tone, mood, and design direction. Collaborated directly with the lead designer to review needs, apply feedback, and deliver revised assets under changing requirements. Supported quality-focused iteration by checking whether sounds fit the intended in-game experience before delivery.
Composed game music that fits established worlds, genres, and player experiences while adapting to developer feedback. Provided sound design support alongside composition, helping developers refine audio direction for interactive game content. Maintained responsive communication with developers and adjusted work based on shifting production needs.
Education· 7
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