Available to hire
Hi, I’m Hamza Mumtaz, a game developer specializing in Unity and C#. I design scalable, high-performance gameplay systems for mobile and PC, focusing on dynamic mechanics, responsive controls, and immersive player experiences.
I thrive in collaborative environments and have hands-on experience with AI, physics, DOTS, and cloud-based tools for analytics, monetization, and multiplayer features. I’m eligible to work in the UK without visa sponsorship and am open to relocation.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Experienced Game Developer at The Knights
January 1, 2024 - October 4, 2025Developed racing games, FPS/TPS shooters, RPGs, and hyper-casual titles using Unity and C#. Created and optimized physics-based controllers for realistic vehicle and player movement, and worked with URP. Improved performance with Unity Profiler, batching, LOD, and object pooling, achieving smoother frame rates and faster load times. Designed scalable game economies and player customization features to boost engagement and retention. Integrated Firebase for real-time data management and authentication, and used GitHub for version control to ensure clean code and efficient team collaboration.
Game Developer at Impaxive Technologies
November 1, 2019 - October 4, 2025Developed 2D and Hybrid Casual games using Unity and C#, reaching over 500,000 downloads. Designed and implemented dynamic UI/UX interfaces, improving player engagement by 20%. Debugged and optimized performance to reduce lag and increase stability. Implemented real-time multiplayer functionality using Photon.
Game Developer at Occess
November 1, 2019 - October 4, 2025Developed core gameplay systems for a 3D RPG using Unity and C#. Assisted in physics-based development, including collision detection and player movement. Resolved over 100 bugs pre-launch, improving performance and player satisfaction. Used Git for version control and team collaboration.
Game Developer at The Knights
January 1, 2024 - October 4, 2025Developed racing games, FPS/TPS shooters, RPGs, and hyper-casual titles using Unity and C#. Created and optimized physics-based controllers for realistic vehicle and player movement. Improved performance with Unity Profiler, batching, LOD, and object pooling. Designed scalable game economy and player customization features to boost engagement and retention. Integrated Firebase for real-time data and authentication. Used GitHub for version control to enable clean code and productive teamwork.
Game Developer at Impaxive Technologies
November 1, 2019 - October 4, 2025Developed 2D and Hybrid Casual games using Unity and C#, reaching over 500,000 downloads. Designed dynamic UI/UX interfaces, improving player engagement by 20%. Debugged and optimized performance to reduce lag and increase stability. Implemented real-time multiplayer with Photon.
Game Developer at Occess
November 1, 2019 - October 4, 2025Developed core gameplay systems for a 3D RPG using Unity and C#. Assisted in physics-based development, including collision detection and player movement. Resolved 100+ bugs pre-launch, improving performance and player satisfaction. Used Git for version control and collaboration.
Education
Master's in Computer Science at Ulster University
January 1, 2024 - January 1, 2025Master’s in computer science at Ulster University
January 1, 2024 - January 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Liverpool today.