I am a Senior Software Engineer and Unity Game Developer with a track record of delivering real-time multiplayer titles and engaging player experiences across platforms. I enjoy architecting robust systems, optimizing performance, and leading remote teams from concept to release. I thrive on integrating Web3 features and scalable architectures (Colyseus, Photon Quantum, Solana) to build persistent player ecosystems, while maintaining a strong focus on code quality, performance, and measurable outcomes.

Hanfia Jahangir

I am a Senior Software Engineer and Unity Game Developer with a track record of delivering real-time multiplayer titles and engaging player experiences across platforms. I enjoy architecting robust systems, optimizing performance, and leading remote teams from concept to release. I thrive on integrating Web3 features and scalable architectures (Colyseus, Photon Quantum, Solana) to build persistent player ecosystems, while maintaining a strong focus on code quality, performance, and measurable outcomes.

Available to hire

I am a Senior Software Engineer and Unity Game Developer with a track record of delivering real-time multiplayer titles and engaging player experiences across platforms. I enjoy architecting robust systems, optimizing performance, and leading remote teams from concept to release.

I thrive on integrating Web3 features and scalable architectures (Colyseus, Photon Quantum, Solana) to build persistent player ecosystems, while maintaining a strong focus on code quality, performance, and measurable outcomes.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Urdu
Fluent
Panjabi, Punjabi
Fluent

Work Experience

Senior Software Engineer (Unity) at Terafort
December 1, 2024 - Present
Spearheaded the development of high-performance mobile titles with a focus on clean architecture, scalability, and modular gameplay systems. Implemented foundational systems using Factory, Observer, and State patterns to streamline feature integration across multiple live titles. Built unified Mediation Manager and Analytics Manager modules integrating AppLovin MAX, Google AdMob, Firebase, and Singular, ensuring optimized monetization pipelines and ANR-safe ad handling. Implemented ad safety layers, revenue deduplication, and retry buffers for robust monetization across both live and in-development projects. Mentored Unity developers and standardized CI-ready production practices for cross-team collaboration. Key projects include Bike Drift Masters (launched) and MotoMax Bike Racing (launched).
Senior Game Developer (SSE) at Salvay
December 1, 2024 - October 25, 2025
Led development of Pollen Pop, a real-time multiplayer Match-3 game featuring story progression, difficulty scaling, and ranked PVP. Developed server-side functionality in TypeScript and Colyseus with clean design patterns for scalability. Managed integrations for Firebase and in-game economy systems supporting multiple gameplay modes (Story, Tournament, and PVP). Worked on a multiplayer Kart Racing Game using Photon Quantum, mastering deterministic simulation, 3D physics, and data models. Oversaw project pipelines, feature documentation, and direct client communication for milestone alignment and delivery.
Senior Game Developer (SSE) at CLV Technologies
October 1, 2024 - October 25, 2025
Developed a Zombie Survival Game featuring shooting mechanics and a class-based enemy system (Minions, Herd Leaders, Pets, and Bosses). Built Roku-based mini-games enabling phone-as-controller multiplayer functionality. Mentored junior developers, reviewed gameplay code, and contributed to client SDK integration.
Lead Unity 3D Developer at OZI Technology
February 1, 2022 - October 25, 2025
Led a team of 5–6 developers and artists creating a range of mobile 3D games (shooters, robot transformations, flying heroes, car simulators). Improved UX pipelines by collaborating with design and analytics teams. Established gameplay guidelines and managed sprint-based production cycles.
Game Developer at Gaminations
November 1, 2020 - October 25, 2025
Created Bike Stunt Game with custom bike controls, physics, and level progression. Designed and implemented a Sniper Shooting Game focusing on player feedback and precision control systems.
Unity 3D Developer at AXONDEV LLC
November 1, 2019 - October 25, 2025
Developed horror escape games emphasizing storytelling, atmosphere, and immersive gameplay design. Created an offline battle royale and zombie survival game with AI-driven enemies and skill-based economy systems.
Unity 3D Developer (Intern) at OZI Technology Group
June 1, 2018 - October 25, 2025
Created Super Dog Rescue Game focusing on mission-based level design and flight mechanics. Learned teamwork, communication, and project delivery under studio deadlines.
Senior Software Engineer (Unity) at Terafort
December 1, 2024 - Present
Spearheaded the development of a high-performance mobile bike racing game with emphasis on architecture, responsiveness, and scalability. Engineered foundational systems using the Factory Pattern and Observer-based architecture to ensure modularity and maintainable code. Developed custom Mediation Manager and Analytics Manager modules to unify integrations for AppLovin MAX, Google AdMob, Firebase, and Singular, ensuring seamless ad serving and robust event tracking. Implemented ad safety logic, preloading buffers, retry systems, and revenue deduplication for monetization stability and analytics accuracy. Managed a small Unity team, promoting best practices in code reviews, modular design, and CI-ready builds.
Senior Game Developer (SSE) at Salvay
December 1, 2024 - October 25, 2025
Led the development of a multiplayer Match Three game for Hexagon Studio, focusing on API integration, real-time PvP mode, and player rank systems. Designed and integrated in-game economy and a story mode with increasing difficulty. Utilized TypeScript and Colyseus for server-side functionality, implementing design patterns for scalability. Worked on a multiplayer Kart Racing game, gaining expertise in Photon Quantum for real-time multiplayer, 3D physics, and data modeling. Managed client relations, team management, and project management responsibilities.
Senior Game Developer (SSE) at CLV Technologies
October 1, 2024 - October 25, 2025
Developed a Zombie Survival Game with advanced shooting mechanics and a dynamic zombie class system (Minions, Pets, Herd Leaders, Level Bosses). Created three mini-games for a client, implementing their SDK for Roku devices to enable users to connect their phones as consoles and play multiplayer on their TVs. Managed and mentored junior developers, enhancing team productivity and skills development.
Lead Unity 3D Developer at OZI Technology
February 1, 2022 - October 25, 2025
Managed and trained a team of 5-6 developers and artists, overseeing the development of various 3D games (shooting, robot transformation, flying hero, car mechanic, delivery truck). Fostered collaboration, provided guidance and feedback to junior team members, and drove project success.
Game Developer at Gaminations
November 1, 2020 - October 25, 2025
Developed a Bike Stunt Game, designing levels, bike controls, and hurdle systems. Created a Sniper Shooting Game with a focus on gameplay mechanics and level design.
Unity 3D Developer at AXONDEV LLC
November 1, 2019 - October 25, 2025
Created multiple horror escape games with detailed narrative storylines, focusing on player engagement and immersive gameplay. Developed an offline battle royale game with AI enemies and a survival game featuring a skill tree system and in-game economy.
Unity 3D Developer (Internship) at OZI Technology Group
June 1, 2018 - October 25, 2025
Created a Super Dog Rescue Game during internship, learning team collaboration and time management skills.
Senior Software Engineer (Unity) at Terafort
December 1, 2024 - Present
Spearheaded development of a high-performance mobile bike racing game focusing on architecture, responsiveness, and scalability. Implemented a modular system using the Factory Pattern and Observer-based architecture; developed Mediation Manager and Analytics Manager to unify AppLovin MAX, Google AdMob, Firebase, and Singular integrations, including ad safety logic, preloading buffers, retry systems, and revenue deduplication. Managed a small Unity team with code reviews and CI-ready builds.
Senior Game Developer (SSE) at Salvay
December 1, 2024 - October 25, 2025
Led the development of a multiplayer Match Three Game for Hexagon Studio, focusing on API integration, real-time PVP, and player rank systems. Designed and integrated in-game economy and a story mode with increasing difficulty. Used TypeScript and Colyseus for server-side functionality and contributed to a multiplayer Kart Racing Game using Photon Quantum.
Senior Game Developer (SSE) at CLV Technologies
October 1, 2024 - October 25, 2025
Developed a Zombie Survival Game with advanced shooting mechanics and a dynamic zombie class system (Minions, Pets, Herd Leaders, Level Bosses). Created three mini-games for a client using their Roku SDK, enabling users to connect phones as controllers for multiplayer play. Managed and mentored junior developers to boost team productivity.
Lead Unity 3D Developer at OZI Technology
February 1, 2022 - October 25, 2025
Managed and trained a team of 5-6 developers and artists, guiding the development of multiple 3D games including shooting, robot transformation, flying hero, car mechanic, and delivery truck projects.
Game Developer at Gaminations
November 1, 2020 - October 25, 2025
Developed Bike Stunt Game with level design, bike controls, and hurdle systems; created a Sniper Shooting Game focusing on core gameplay mechanics and level design.
Unity 3D Developer at AXONDEV LLC
November 1, 2019 - October 25, 2025
Created multiple horror escape games with detailed narrative, implemented offline battle royale with AI enemies, and a survival game featuring a skill tree system and in-game economy.
Unity 3D Developer (Internship) at OZI Technology Group
June 1, 2018 - October 25, 2025
Created a Super Dog Rescue Game during internship, learning teamwork and time management while contributing to project goals.
Senior Software Engineer (Unity) at Terafort
December 1, 2024 - Present
Spearheaded the development of a high-performance mobile bike racing game with emphasis on architecture, responsiveness, and scalability. Engineered foundational systems using the Factory Pattern and an Observer-based architecture to ensure modularity and maintainable code. Developed custom Mediation Manager and Analytics Manager to unify integrations for AppLovin MAX, Google AdMob, Firebase, and Singular, ensuring seamless ad serving and event tracking. Implemented ad safety logic, preloading buffers, retry systems, and revenue deduplication for stable monetization and analytics accuracy. Managed a small Unity team, establishing code reviews, modular design, and CI-ready builds.
Senior Game Developer (SSE) at Salvay
December 1, 2024 - October 25, 2025
Led the development of a multiplayer Match Three game for Hexagon Studio, focusing on API integration, real-time PvP mode, and player rank systems. Designed and integrated in-game economy and a story mode with increasing difficulty. Utilized TypeScript and Colyseus for server-side functionality, implementing scalable design patterns. Contributed to a multiplayer Kart Racing game, gaining expertise in Photon Quantum for real-time multiplayer, 3D physics, and data modeling. Managed client relations and project management responsibilities.
Senior Game Developer (SSE) at CLV Technologies
October 1, 2024 - October 25, 2025
Developed a Zombie Survival Game with advanced shooting mechanics and a dynamic zombie class system, including Minions, Pets, Herd Leaders, and Level Bosses. Created three mini-games for a client, implementing their SDK for Roku devices, allowing users to connect their phones as consoles and play on their TVs in multiplayer mode. Mentored junior developers, enhancing team productivity and skill development.
Lead Unity 3D Developer at OZI Technology
February 1, 2022 - October 25, 2025
Managed and trained a team of 5-6 developers and artists, overseeing the development of various 3D games including shooting, robot transformation, flying hero, car mechanic, and delivery truck games. Fostered a collaborative environment, providing guidance and feedback to junior team members and driving project success.
Game Developer at Gaminations
November 1, 2020 - October 25, 2025
Developed a Bike Stunt Game, designing levels, bike controls, and hurdle systems. Created a Sniper Shooting Game focusing on gameplay mechanics and level design.
Unity 3D Developer at AXONDEV LLC
November 1, 2019 - October 25, 2025
Created multiple horror escape games with detailed narrative storylines, focusing on player engagement and immersive gameplay. Developed an offline battle royale game with AI enemies and a survival game featuring a skill tree system and in-game economy.
Unity 3D Developer (Internship) at OZI Technology Group
June 1, 2018 - October 25, 2025
Created a Super Dog Rescue Game during internship, learning team collaboration and time management skills.
Senior Software Engineer (Unity) at Terafort
December 1, 2024 - November 6, 2025
Led Moto Max, a full racing title with AI rivals, class-based tracks, tournament modes, and global leaderboards. Built a physics-driven Drive Controller, opponent AI with overtake/drafting/rubber-banding, track/class progression, and race-state systems. Implemented a Remote-Config monetization/analytics layer (AppLovin MAX + AdMob + Firebase + Singular) for safe ad orchestration, A/B tests, and revenue tracking. Achieved stable 60 FPS on mid-tier Android devices through pooled spawning, asset streaming, and GC-safe routines.
Senior Game Developer (SSE) at Salvay / CLV Technologies
October 1, 2024 - October 1, 2024
Pollen Pop (Web3-enabled Match-3) with real-time PVP board sync using Colyseus and Solana; designed full core loop, boosters, and led 2 juniors with 4 milestones delivered on time. Worked on Kart Racing League (real-time multiplayer, Photon Quantum) with deterministic simulation and ranking. Contributed to Crystale (Epic Games Store)—card-based tactical arena with elemental tiles and mana mechanics; implemented scalable card and element systems and supported Zombie Survival and Roku Mini-Games projects.
Lead Unity 3D Developer at OZ I Technologies
February 1, 2022 - February 1, 2022
Engineered a modular framework powering multiple 3D titles (Robot Transform, Superhero Hero, Car Mechanic). Unified scene/resource management to reduce load times and increase stability. Managed a 6-member team; instituted reviews and performance budgets to cut post-launch bugs by ~30%.
Game Developer at Gaminations
November 1, 2020 - November 1, 2020
Developed Bike Stunt Rider and Sniper Shooter 3D with custom input and camera systems. Built reusable frameworks to accelerate project timelines and QA sign-off.
Unity 3D Developer at AXONDEV LLC
November 1, 2019 - November 1, 2019
Built a lightweight base engine reused across horror and battle-royale projects. Optimized asset streaming and AI logic, achieving significantly faster load times. Led a 6-member team and improved stability across releases.

Education

BS Software Engineering at University of Management and Technology (UMT), Lahore
September 2, 2013 - December 1, 2017
Bachelor of Science in Software Engineering at University of Management and Technology, Lahore
January 11, 2030 - November 6, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment