A lot of my past work has been client and community-facing, so I’m used to dealing with real people with real emotions, not just “tickets.” I’ve managed situations where a client was upset due to delays and misalignment, and I learned quickly that the fastest way to fix things is to stop defensiveness and own the solution: clear timelines, consistent updates, and accurate delivery. That same instinct carries into playtesting. When something feels off, I don’t just say “it’s bad”. I describe what happened, what I expected, the impact, and what would make it clearer or smoother for the player. I’ve worked remotely across different teams and moving timelines, and I’m naturally the person who brings structure so things don’t fall apart. I’m used to coordinating deliverables, documenting decisions, tracking tasks, and keeping communication clean — whether it’s with internal teammates, vendors, or partners. I’m a huge gamer, but I’m not a “skip dialogue and speedrun” type, but I pay attention. I’ve competed in Malaysia Cyber Games for Dota 2, I’m a regular Valorant player, and I genuinely enjoy learning how a game works under the surface. I read lore because it helps me understand the characters and the world properly. I like to “be” the character, not just control them. I’ve played through the full Witcher series and games like Outlast, so I’m used to different genres, pacing styles, and what makes immersion break. The reason I think I’d be a strong indie playtester is because of how my work background and gaming habits overlap: I’m observant, I communicate clearly, I’m picky in a good way, and I care about how the player feels moment-to-moment, not just whether the game technically runs.

Hanis Radhiah binti Hamzah

PRO

A lot of my past work has been client and community-facing, so I’m used to dealing with real people with real emotions, not just “tickets.” I’ve managed situations where a client was upset due to delays and misalignment, and I learned quickly that the fastest way to fix things is to stop defensiveness and own the solution: clear timelines, consistent updates, and accurate delivery. That same instinct carries into playtesting. When something feels off, I don’t just say “it’s bad”. I describe what happened, what I expected, the impact, and what would make it clearer or smoother for the player. I’ve worked remotely across different teams and moving timelines, and I’m naturally the person who brings structure so things don’t fall apart. I’m used to coordinating deliverables, documenting decisions, tracking tasks, and keeping communication clean — whether it’s with internal teammates, vendors, or partners. I’m a huge gamer, but I’m not a “skip dialogue and speedrun” type, but I pay attention. I’ve competed in Malaysia Cyber Games for Dota 2, I’m a regular Valorant player, and I genuinely enjoy learning how a game works under the surface. I read lore because it helps me understand the characters and the world properly. I like to “be” the character, not just control them. I’ve played through the full Witcher series and games like Outlast, so I’m used to different genres, pacing styles, and what makes immersion break. The reason I think I’d be a strong indie playtester is because of how my work background and gaming habits overlap: I’m observant, I communicate clearly, I’m picky in a good way, and I care about how the player feels moment-to-moment, not just whether the game technically runs.

Available to hire

A lot of my past work has been client and community-facing, so I’m used to dealing with real people with real emotions, not just “tickets.” I’ve managed situations where a client was upset due to delays and misalignment, and I learned quickly that the fastest way to fix things is to stop defensiveness and own the solution: clear timelines, consistent updates, and accurate delivery. That same instinct carries into playtesting. When something feels off, I don’t just say “it’s bad”. I describe what happened, what I expected, the impact, and what would make it clearer or smoother for the player.

I’ve worked remotely across different teams and moving timelines, and I’m naturally the person who brings structure so things don’t fall apart. I’m used to coordinating deliverables, documenting decisions, tracking tasks, and keeping communication clean — whether it’s with internal teammates, vendors, or partners.

I’m a huge gamer, but I’m not a “skip dialogue and speedrun” type, but I pay attention. I’ve competed in Malaysia Cyber Games for Dota 2, I’m a regular Valorant player, and I genuinely enjoy learning how a game works under the surface. I read lore because it helps me understand the characters and the world properly. I like to “be” the character, not just control them. I’ve played through the full Witcher series and games like Outlast, so I’m used to different genres, pacing styles, and what makes immersion break. The reason I think I’d be a strong indie playtester is because of how my work background and gaming habits overlap: I’m observant, I communicate clearly, I’m picky in a good way, and I care about how the player feels moment-to-moment, not just whether the game technically runs.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Malay
Advanced

Work Experience

Co-Producer cum Executive Assistant at Fomoed.io
October 1, 2024 - Present
Coordinated cross-functional planning for live trading/esports-style events (Singapore, Lisbon); built and maintained workflows in Linear and Monday.com to improve task ownership, visibility, and delivery pace; managed operational trackers (budget, logistics, deliverables) and supported lead management for sponsorships; provided C-level calendar, travel logistics, and procurement support for key team roles.
Freelance Head of Talent Relations at The Garden.gg Project
October 1, 2024 - Present
Scouted talent, coordinated interviews, and shaped narratives to fit production requirements and publishing cadence; wrote LinkedIn features translating interviews into clear career stories aligned to brand positioning; scripted and recorded voice overs for video content; supported audience engagement across LinkedIn and YouTube.
Head of Communications & Community Engagement at The Living History Project
May 1, 2024 - October 1, 2025
Led content direction across Instagram, Facebook, and LinkedIn, achieving +23% Instagram, +32% Facebook, +92% LinkedIn growth. Engaged and managed KOLs to generate UGC reels and postings for event promotions. Developed campaign assets (reels, articles, posters, digital banners) while maintaining consistent brand voice and tone. Produced stakeholder-facing communications and press materials. Directed #RealMalaysia to enable community storytelling and cultural pride. Coordinated communications for public programs and partnerships, including the Kuala Lumpur Historical Riverbank Walk. Planned and executed the Living History Project’s Impact Festival 2025, including three sub-events.
Freelance Creative Writer & Editor at Trinity Visual Communications Sdn Bhd
December 1, 2023 - May 1, 2024
Conducted stakeholder interviews and wrote/edited editorial narratives for the Klang River Festival publication. Proofread and structured long-form content for clarity, consistency, and publication readiness.
Head, Particle Magazine (Editorial Lead) at University of Nottingham Malaysia (Semenyih)
September 1, 2023 - May 1, 2024
Led and mentored editor interns; managed submissions, editorial standards, and publication timelines. Streamlined review workflows and supported social content (copywriting / content direction) to improve reader engagement.
Creative Communications Intern at Malaysia Banking Berhad (Wilayah Persekutuan)
June 1, 2023 - August 1, 2023
Collaborated with the creative team to generate engaging content for social media, blogs, and newsletters. Contributed to marketing campaigns by developing promotional materials; crafted copy for marketing materials, website content, and social media posts. Participated in brainstorming sessions for marketing strategies and assisted in coordinating the FCB 'Ole-Ole Barca' 2023 promotional campaign with vendor management.
Creative Director at RB Innovations Sdn Bhd
December 1, 2022 - December 1, 2023
Directed creative development for an NFT series; led designers and ensured cohesive concept-to-execution output. Managed brand storytelling and community marketing across Twitter and Discord; achieved 3,000 organic Twitter followers within three months and supported sales momentum with 10% of NFTs sold within one week.
Voiceover Narrator & Content Curator at Furry Treats Malaysia Sdn Bhd
July 1, 2020 - Present
Freelance voiceover narrator and content curator for pet-focused brand; produced and narrated content across campaigns and online channels.
Freelance Social Media Marketer at Acads Engineering
January 1, 2023 - July 1, 2023
Developed and executed social media campaigns; created content calendars; contributed to digital marketing efforts.

Education

Master of Arts (M.A.) at University of Nottingham Malaysia
January 11, 2030 - February 1, 2025
Bachelor of Arts (B.A.) English with Creative Writing at University of Nottingham Malaysia
January 11, 2030 - July 1, 2023

Qualifications

ICAgile Certified Professional
January 1, 2023 - January 12, 2026
Digital Storytelling Simulation
January 1, 2023 - January 12, 2026
Finding Fire: From Premise to Plot
January 1, 2023 - January 12, 2026
Marketing Without Money: SEO & Social Media
January 1, 2019 - January 12, 2026

Industry Experience

Media & Entertainment, Professional Services, Education, Software & Internet, Travel & Hospitality