Hi, I'm Eric Warman, an environment artist with a passion for creating immersive worlds and cityscapes in gaming. I enjoy collaborating closely with engineers and designers to improve workflows and pipelines, mentoring teams, and managing projects to bring creative visions to life effectively. With years of experience leading art teams and handling outsourcing, I thrive in fast-paced, team-focused environments. I believe in combining good people, inspiring ideas, teamwork, and a strong work ethic to produce great player experiences. I'm always on the lookout for new opportunities to contribute my expertise in world building, terrain sculpting, and prototyping in exciting game projects.

Eric Warman

Hi, I'm Eric Warman, an environment artist with a passion for creating immersive worlds and cityscapes in gaming. I enjoy collaborating closely with engineers and designers to improve workflows and pipelines, mentoring teams, and managing projects to bring creative visions to life effectively. With years of experience leading art teams and handling outsourcing, I thrive in fast-paced, team-focused environments. I believe in combining good people, inspiring ideas, teamwork, and a strong work ethic to produce great player experiences. I'm always on the lookout for new opportunities to contribute my expertise in world building, terrain sculpting, and prototyping in exciting game projects.

Available to hire

Hi, I’m Eric Warman, an environment artist with a passion for creating immersive worlds and cityscapes in gaming. I enjoy collaborating closely with engineers and designers to improve workflows and pipelines, mentoring teams, and managing projects to bring creative visions to life effectively. With years of experience leading art teams and handling outsourcing, I thrive in fast-paced, team-focused environments.

I believe in combining good people, inspiring ideas, teamwork, and a strong work ethic to produce great player experiences. I’m always on the lookout for new opportunities to contribute my expertise in world building, terrain sculpting, and prototyping in exciting game projects.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead/Principal Environment Artist at Lost Boys Interactive
January 1, 2021 - June 1, 2024
Led multiple art teams in creating worlds and cityscapes, collaborated with engineer and design teams to improve processes and pipelines, mentored artists via verbal and written feedback to foster productivity and reduce iteration, managed overall timelines and daily task assignments, managed outsourcing focused on Environment Art, set visual standards for internal and external teams, and performed rapid prototyping and technical evaluations for large scale open world construction.
Senior Environment Artist/Outsource Manager at Volition, Inc.
January 1, 2012 - December 31, 2021
Outsource Manager focused on Environment Art, spearheaded outsourcing management for world building, trained artists on project vision, toolsets, and pipelines, set visual standards, rapid prototyping and tech evaluations for large scale open world construction during the Saints Row (Reboot) project. Also developed world building with emphasis on city layout, POI development, and large scale prototyping for gameplay testing during Agents of Mayhem. Contributed to building better workflows and pipelines embedded with tech team in Core Technology Group.
Senior Environment Artist at Day One Studios
January 1, 2006 - December 31, 2008
Proprietary engine development testing and validation, integrated structures from outsourcing clients, created structure and POI assets, city layout and planning, terrain painting, modeling, and texturing, technical setup for physics-based structures, and creation of terrain assets.
Senior Environment Artist III at Stargate Worlds (Never Shipped)
January 1, 2006 - December 31, 2007
Built football stadiums for jump to 360 consoles, conducted on-site reference gathering to assist in stadium construction, bug fixing, level design, world building, modeling, texturing, lighting, and cameras.
Senior Environment Artist II at Saints Row the Third / Red Faction Guerrilla/DLC
January 1, 2008 - December 31, 2012
Terrain painting and prop asset creation, structure assets.
Environment Artist/Contract Environment Artist at EA - Tiburon
January 1, 2004 - December 31, 2007
Worked on Madden 2004, 2006, NFL Head Coach, NCAA College Football game projects.
CG Artist at Cyan Worlds, Inc.
January 1, 1999 - December 31, 2004
Worked on URU: Ages Beyond Myst as a CG Artist.
CG Artist at Headspin Technologies
January 1, 1997 - December 31, 1999
Made real-time game assets, worked closely with engineers on Nexus game engine development, created engine pitch environments.
Lead/Principal Environment Artist at Lost Boys Interactive
January 1, 2021 - June 30, 2024
Led multiple art teams in the creation of worlds and cityscapes for various demo projects. Collaborated with engineering and design teams to improve processes and pipelines. Mentored artists through verbal and written feedback to foster productivity and reduce iteration. Managed daily timelines and task assignments. Spearheaded outsourcing management for environment art, training artists in project vision, toolsets, and pipelines. Set visual standards for internal and external teams. Conducted rapid prototyping and technical evaluations for large-scale open world construction.
Senior Environment Artist/Outsource Manager at Volition, Inc.
January 1, 2014 - December 31, 2021
Managed outsourcing with a focus on environment art particularly for the Saints Row reboot. Trained artists in project vision, toolsets, and pipelines. Set visual standards and led rapid prototyping and tech evaluations for large-scale open world construction. Also served as Senior Environment Artist III on Agents of Mayhem with responsibilities including world building emphasizing overall city layout, design, interior city block development, POI development using hero assets and structures, and large scale prototyping for gameplay testing and iteration.
Senior Environment Artist at Core Technology Group
January 1, 2012 - December 31, 2014
Embedded with the tech team to build better workflows and pipelines in world building. Developed theme driven asset selection and placement tools, spline-based road drawing tools, heightmap visualization tools, and rapid prototyping tools including a city planner.
Senior Environment Artist at Day One Studios
January 1, 2006 - December 31, 2008
Tested and validated proprietary engine development. Integrated structures from outsourcing clients. Created structure and POI assets, designed city layouts and planning, painted, modeled and textured terrain, set up technical physics-based structures, and created terrain assets such as rocks and landforms.
Senior Environment Artist III at Stargate Worlds
January 1, 2006 - December 31, 2007
Worked on world building, modeling, texturing, lighting, cameras, level design, and bug fixing for a game that was never shipped. Built football stadiums for transition to 360 consoles and gathered onsite reference to assist stadium construction.
Senior Environment Artist at Saints Row the Third
January 1, 2009 - December 31, 2012
Environment art including terrain painting and prop asset creation.
Senior Environment Artist II at Red Faction Guerrilla/DLC
January 1, 2008 - December 31, 2009
Terrain painting and prop asset creation focused on structure assets.
Environment Artist/Contract Environment Artist at EA - Tiburon
January 1, 2004 - December 31, 2006
Contributed to Madden 2006, 2007, NFL Head Coach, NCAA College Football with environment art contributions.
CG Artist at Cyan Worlds, Inc.
January 1, 1999 - December 31, 2004
CG Artist for URU: Ages Beyond Myst, creating digital content within the game world.
CG Artist at Headspin Technologies
January 1, 1997 - December 31, 1999
Created real-time game assets, worked closely with engineers on Nexus engine development, and created engine pitch environments.
Lead/Principal Environment Artist at Lost Boys Interactive
January 1, 2021 - June 1, 2024
Led multiple art teams in creating worlds and cityscapes. Collaborated with engineering and design teams to optimize processes and pipelines. Mentored artists through verbal and written feedback to boost productivity and reduce iteration. Managed timelines and daily task assignments. Oversaw environment art outsourcing and set visual standards for internal and external teams. Conducted rapid prototyping and technical evaluations for large scale open world construction.
Senior Environment Artist/Outsource Manager at Volition, Inc.
January 1, 2017 - January 1, 2021
Focused on environment art outsourcing management and spearheading the position for world building. Trained artists on project vision, toolsets, and pipelines. Set visual standards for internal and external teams. Conducted rapid prototyping and tech evaluations for large open world construction. Worked on major projects such as Saints Row (Reboot), managing visual output and pipelines.
Senior Environment Artist III at Volition, Inc.
January 1, 2014 - January 1, 2017
World building with emphasis on city layout, design, and composition. Developed interior city blocks, POIs using hero assets and structures. Led large scale prototyping for gameplay testing and iteration for Agents of Mayhem game.
Core Technology Group at Volition, Inc.
January 1, 2012 - January 1, 2014
Embedded with tech team to improve workflows and pipelines in world building. Developed theme-driven asset selection and placement tools, spline-based road drawing tools, heightmap visualization tools for terrain, and rapid prototyping tools such as a city planner.
Senior Environment Artist at Day One Studios
January 1, 2007 - January 1, 2008
Proprietary engine development testing and validation. Integrated structures from outsourcing clients. Created structure and POI assets. Planned city layouts and painted, modeled, and textured terrain. Set up technical physics-based structures and terrain assets such as rocks and landforms.
Senior Environment Artist III at Day One Studios
January 1, 2006 - January 1, 2007
Built football stadiums for console platform jump, gathered on-site reference for stadium construction. Managed bug fixing, level design, world building, modeling, texturing, lighting, and camera setup for Stargate Worlds.
Senior Environment Artist at Saints Row the Third
January 1, 2009 - January 1, 2012
Worked on environment art, terrain painting, and prop asset creation for the Saints Row the Third game.
Senior Environment Artist II at Red Faction Guerrilla/DLC
January 1, 2008 - January 1, 2009
Responsible for terrain painting and creation of prop assets.
Environment Artist/Contract Environment Artist at EA - Tiburon
January 1, 2004 - January 1, 2007
Worked on Madden series (2004, 2006), NFL Head Coach, and NCAA College Football titles contributing environment art skills.
CG Artist at Cyan Worlds, Inc.
January 1, 1999 - January 1, 2004
Created computer graphics art for the game URU: Ages Beyond Myst from 1999 to 2004.
CG Artist at Headspin Technologies
January 1, 1997 - January 1, 1999
Made real-time game assets in the Nexus Game Engine and worked closely with engineers on engine development from 1997 to 1999.

Education

Bachelor of Science at Murray State University
August 1, 1991 - December 1, 1996
Traditional Arts degree with emphasis in drawing.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Real Estate & Construction