Cinematic Artist and Environment Artist focused on creating atmospheric realtime visuals in Unreal Engine 5. My work centres around cinematic lighting, environment design, composition, and visual storytelling, with a strong interest in large-scale sci-fi and grounded photoreal environments. I come from a freelance production background, working across video editing, 3D workflows, and digital content creation for online brands and media projects. Over time, that shifted heavily into realtime rendering and cinematic environment work, combining technical problem solving with artistic direction. I’m comfortable working independently, learning new tools quickly, and taking projects from concept through to final render.

Harley Stewart

Cinematic Artist and Environment Artist focused on creating atmospheric realtime visuals in Unreal Engine 5. My work centres around cinematic lighting, environment design, composition, and visual storytelling, with a strong interest in large-scale sci-fi and grounded photoreal environments. I come from a freelance production background, working across video editing, 3D workflows, and digital content creation for online brands and media projects. Over time, that shifted heavily into realtime rendering and cinematic environment work, combining technical problem solving with artistic direction. I’m comfortable working independently, learning new tools quickly, and taking projects from concept through to final render.

Available to hire

Cinematic Artist and Environment Artist focused on creating atmospheric realtime visuals in Unreal Engine 5. My work centres around cinematic lighting, environment design, composition, and visual storytelling, with a strong interest in large-scale sci-fi and grounded photoreal environments.

I come from a freelance production background, working across video editing, 3D workflows, and digital content creation for online brands and media projects.

Over time, that shifted heavily into realtime rendering and cinematic environment work, combining technical problem solving with artistic direction.

I’m comfortable working independently, learning new tools quickly, and taking projects from concept through to final render.

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Language

English
Fluent

Work Experience

VFX Generalist at Pelennor Studios
April 1, 2018 - Present
Creating realtime cinematics, environment art, and visual effects in Unreal Engine 5, with a focus on atmospheric lighting, composition, and cinematic storytelling.
Video Editor at Crimson Custom Guitars
November 1, 2023 - May 22, 2026
Producing long and short-form video content for Crimson Guitars, including online course content, social media, advertisements, and cinematic promotional work for Daily Guitar Draw.

Education

Extended Diploma in Computing at Ron Dearing UTC
September 1, 2018 - March 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment