Cinematic Artist and Environment Artist focused on creating atmospheric realtime visuals in Unreal Engine 5. My work centres around cinematic lighting, environment design, composition, and visual storytelling, with a strong interest in large-scale sci-fi and grounded photoreal environments.
I come from a freelance production background, working across video editing, 3D workflows, and digital content creation for online brands and media projects.
Over time, that shifted heavily into realtime rendering and cinematic environment work, combining technical problem solving with artistic direction.
I’m comfortable working independently, learning new tools quickly, and taking projects from concept through to final render.
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