Available to hire
I am a highly experienced game designer with hands-on work in combat systems using Unity and Unreal Engine. I’ve contributed to projects like Playing with Hate and Path of Titans, leveraging a background in creative writing and art to tell engaging stories through gameplay. I’m passionate about all aspects of game design and enjoy collaborating with artists, programmers, and designers to build polished experiences. I’m bilingual in English and French, accustomed to remote teamwork, and eager to continuously learn new tools and techniques.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
French
Fluent
Work Experience
Web and Game Developer at John Howard Society of Ontario
November 1, 2024 - September 9, 2025Ported/migrated the original gaming experience to an HTML5 build of the game. Recreated the game from scratch in areas that weren’t able to be transferred. Improved and iterated on areas from the original version to improve the performance of the game. Made the game playable in a browser while monitoring server performance. Bug fixing and rigorous testing on the browser port of the game to ensure maximum quality. Migrated game assets from UE4.26 to UE4.23.
Junior Unreal Engine 5 Game Developer at Alderon Games
June 30, 2024 - September 9, 2025Worked with the New Content Team to develop and implement new features of the game such as Capture the Egg game mode, player metric tracking, user experience metrics. Iterated on the game’s combat system by learning and implementing Unreal Engine’s GAS. Version control tracking using Github and Tortoise SVN. Tackled bugs in various areas of the project, such as character movement, ability systems, android UI, quest systems. Received training from project leads in C++ networking, mobile game development, UE’s Gameplay Ability System. Used project management software such as JIRA and Github to keep track of work and sprints. Worked with developers, designers, and artists from the team to keep track of game’s health and tackle issues suited to skill level. Conducted test suites with quality assurance team for the project’s game modes. Learned how to test bugs for various consoles such as Linux, Windows, Xbox, and Android.
Narrative Writer | Game Designer | Developer | 2D Artist at John Howard Society of Ottawa
March 31, 2023 - September 9, 2025Unreal Engine 4.26: developed and designed a four-level gaming project created to educate youth on COPE strategies, identify hate speech online, and act as a hate prevention tool. Worked with the project’s curriculum developer to create an abstract, educational experience that highlighted topics in the project’s outline and translating those topics into the game’s story. Wrote the script for the game project, voiced a few NPC characters, and came up with narrative feats and multiple endings for the game’s four levels. Used project management software, such as JIRA and Microsoft Excel, to keep track of weekly sprints. Version controlled the project using a staging system with Git and Github desktop. Created and wrote both the game and technical design document for the entire scope of the project. Met routinely with project’s partners and coordinators to ensure game’s subject matter was hitting proper points for the project’s guideline. Conducted test suites and playtest se
Web and Game Developer at John Howard Society of Ontario
November 1, 2024 - September 9, 2025Ported the original gaming experience to HTML5, rebuilt areas that could not be transferred, improved browser performance, and conducted bug fixes and rigorous testing to ensure a playable browser version of Playing With Hate. Monitored server performance and ensured quality through thorough QA.
Junior Unreal Engine 5 Game Developer at Alderon Games (Path of Titans)
June 1, 2024 - September 9, 2025Collaborated with the New Content Team to develop features (e.g., Capture the Egg), tracked player metrics, and iterated on combat systems using GAS. Assisted with bugs across systems (movement, UI, questing) and gained training in C++ networking and UE4/UE5 workflows.
Narrative Writer | Game Designer | Developer | 2D Artist at John Howard Society of Ottawa
March 1, 2023 - September 9, 2025Wrote the script and narrative structure for four levels of Playing with Hate, created multiple endings, voiced NPCs, and coordinated with curriculum partners. Used sprint planning and version control to manage the project scope and playtests.
Education
Game Development - Advanced Diploma at Algonquin College
January 11, 2030 - January 1, 2021English Literature - Bachelor of Arts at Carleton University
January 11, 2030 - January 1, 2018Game Development - Advanced Diploma at Algonquin College
January 11, 2030 - January 1, 2021English Literature - Bachelor of Arts at Carleton University
January 11, 2030 - January 1, 2018Qualifications
Unreal Engine Developer for Alderon Games
January 11, 2030 - September 9, 2025Art contact and level designer for Algonquin College capstone project The Forgotten Gale
January 11, 2030 - September 9, 2025Creator and artist for itch.io games Canal Conundrum and The Itinerant
January 11, 2030 - September 9, 2025Dean’s Honour List recipient from Algonquin College for work as an art contact
January 11, 2030 - September 9, 2025Dean’s Honour List – Algonquin College (Art Contact)
January 11, 2030 - September 9, 2025Creator and artist for itch.io games Canal Conundrum and The Itinerant
January 11, 2030 - September 9, 2025Unreal Engine Developer for Alderon Games
January 11, 2030 - September 9, 2025Narrative Writer & Game Designer for Playing with Hate
January 11, 2030 - September 9, 2025Industry Experience
Gaming, Media & Entertainment, Education, Non-Profit Organization, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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