Amateur Developer with a self-taught foundation of 3 years in Java, and 6 months in C++ and Unreal Engine. Adept at creating robust, modular gameplay systems for RPGs and optimizing User Experience. Adapted and expanded a digital D&D 5th edition character sheet framework to include expanded game mechanics and automated back-end updates using Java. Currently developing an Action-RPG using Unreal and C++. Seeking to utilize and expand my passion and experience in systems development in an Entry-Level position as a Game Developer.

Harry (Austin) Marcoux

Amateur Developer with a self-taught foundation of 3 years in Java, and 6 months in C++ and Unreal Engine. Adept at creating robust, modular gameplay systems for RPGs and optimizing User Experience. Adapted and expanded a digital D&D 5th edition character sheet framework to include expanded game mechanics and automated back-end updates using Java. Currently developing an Action-RPG using Unreal and C++. Seeking to utilize and expand my passion and experience in systems development in an Entry-Level position as a Game Developer.

Available to hire

Amateur Developer with a self-taught foundation of 3 years in Java, and 6 months in C++ and Unreal Engine. Adept at creating robust, modular gameplay systems for RPGs and optimizing User Experience. Adapted and expanded a digital D&D 5th edition character sheet framework to include expanded game mechanics and automated back-end updates using Java. Currently developing an Action-RPG using Unreal and C++. Seeking to utilize and expand my passion and experience in systems development in an Entry-Level position as a Game Developer.

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Experience Level

Expert
Intermediate
Intermediate
Beginner

Work Experience

Solo Systems/UX at Self-Employed / Personal Projects
March 1, 2022 - Present
Self-led development projects focusing on Hybrid TTRPG/CRPG tooling using Java. Built a framework with expanded gameplay mechanics, including an armor system with 100+ pieces across 7 categories and 40+ unique weapon classes. Conducted weekly playtests to balance gameplay and gather feedback for iteration.
Hybrid TTRPG/CRPG Framework Developer at Self-Driven Java Projects
August 1, 2025 - October 8, 2025
Developed a Java-based hybrid TTRPG/CRPG framework with expanded gameplay mechanics, including damage resistances by armor type/material and conditional effects; built a component-based armor system and many weapon classes; led playtests to balance and iterate.
Zombie Survival-Horror System Developer at Self-Driven Java Projects
May 1, 2025 - Present
Created a Zombie Survival-Horror system featuring core gameplay mechanics, UI, character creator, driving mechanics, base management, and loot tables; demonstrated ability to generate substantial content quickly and to deliver within tight timeframes; achieved strong approval in testing with 5-person team.

Education

Computer Science at Spectrum Community School
January 1, 2016 - January 1, 2017

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment