Hi there! I’m Hassan Ahmed, a Unity Game Developer specializing in VR/MR and mobile experiences. I’ve got 3+ years of experience building scalable, high‑performance games, with a focus on onboarding flows, clean architecture, and cross‑device optimization. I’m passionate about delivering smooth, bug‑free experiences that boost retention and player engagement. I love collaborating with cross‑functional teams to ship features end‑to‑end and continuously improve gameplay across devices. I’m a proactive problem‑solver who thrives in fast‑paced environments. My strengths include cross‑functional collaboration, rapid iteration, feature ownership, and debugging architecture & optimization. I’ve worked with Unity, XR Toolkit, and backend services, and I enjoy turning complex ideas into elegant, scalable systems that players can enjoy on day one.

Hassan Ahmed

Hi there! I’m Hassan Ahmed, a Unity Game Developer specializing in VR/MR and mobile experiences. I’ve got 3+ years of experience building scalable, high‑performance games, with a focus on onboarding flows, clean architecture, and cross‑device optimization. I’m passionate about delivering smooth, bug‑free experiences that boost retention and player engagement. I love collaborating with cross‑functional teams to ship features end‑to‑end and continuously improve gameplay across devices. I’m a proactive problem‑solver who thrives in fast‑paced environments. My strengths include cross‑functional collaboration, rapid iteration, feature ownership, and debugging architecture & optimization. I’ve worked with Unity, XR Toolkit, and backend services, and I enjoy turning complex ideas into elegant, scalable systems that players can enjoy on day one.

Available to hire

Hi there! I’m Hassan Ahmed, a Unity Game Developer specializing in VR/MR and mobile experiences. I’ve got 3+ years of experience building scalable, high‑performance games, with a focus on onboarding flows, clean architecture, and cross‑device optimization. I’m passionate about delivering smooth, bug‑free experiences that boost retention and player engagement. I love collaborating with cross‑functional teams to ship features end‑to‑end and continuously improve gameplay across devices.

I’m a proactive problem‑solver who thrives in fast‑paced environments. My strengths include cross‑functional collaboration, rapid iteration, feature ownership, and debugging architecture & optimization. I’ve worked with Unity, XR Toolkit, and backend services, and I enjoy turning complex ideas into elegant, scalable systems that players can enjoy on day one.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Junior Unity Developer at QUREVR | SUAVE SOLUTIONS
July 1, 2024 - Present
R&D on VR implementation for Meta Quest 3 in Unity. Completed the VR product of QureVR and integrated packages like AutoHand, XR Interaction Toolkit, etc. Created a custom Video Recorder in Android Studio using FFmpeg Commands for video trimming and compression, integrated with Unity. Worked on code optimization and bug fixes for the VR project. Created Mixed Reality version of the product. Worked on Room Scans of players and implemented features like Live Streaming. Showcased product at FC University Science Labs and incorporated feedback.
Junior Unity Developer at RIFT GAMES
July 31, 2024 - July 22, 2025
Learned and implemented UI design and dynamic UI. Researched and integrated Mirror multiplayer for a small 3D game; collaborated with designers and artists for mechanics and asset creation. Completed full cycle of creating and uploading a Hyper casual game (Rubber Factory - Tire Tycoon) to Play Store. Collaborated with design and arts teams to finalize assets. Conducted R&D on Nakama Server Hosting. Integrated PlayFab Game Server Hosting and leaderboard services in projects.
Technical Content Engineer at EDUCATIVE AXIS (SMC-PRIVATE) LIMITED
September 30, 2023 - July 22, 2025
Wrote answers for Educative Answers platform. Learned Docker technology. Implemented Docker-based courses on Educative platform. Participated in cross-team meetings to understand product release work.
Research Assistant Virtual Reality Lab at INFORMATION TECHNOLOGY UNIVERSITY
July 31, 2023 - July 22, 2025
R&D on VR implementation for Google Cardboard in Unity. Created a VR tour for the university’s current and new campus, available on their website. Collaborated with industry professionals to update Google Cardboard usage in current Unity versions. Created PlayCanvas and Unity versions of the campus tour. Helped showcase product to the Chief Minister of Punjab and assist vision presentation. Served as a Teaching Assistant for the Virtual Reality course.
Junior Unity Developer at FUNZOFT TECHNOLOGIES
January 31, 2023 - July 22, 2025
Created game mechanics for a 3D Racing Game using assets like Realistic Car Controller (RCC) for car movement and customization. Implemented ads and monetization. Added new car assets and collaborated with design team to finalize designs for heavy vehicles like buses and trucks.
Trainee Unity Developer at CHIRP TECHNOLOGIES
August 31, 2022 - July 22, 2025
Worked on game design of a 2.5D side-view infinite runner game where the character jumps over traffic. Programmed AI to compete with the player by jumping over cars and buses. Developed core game functionality and integrated assets.
Junior Unity Developer at QureVR | Suave Solutions
July 1, 2024 - Present
R&D on VR implementation for Meta Quest 3 in Unity. Completed VR product and integrated packages like AutoHand and XR Interaction Toolkit. Created custom Video Recorder in Android Studio using FFmpeg commands for video trimming and compression, integrated with Unity. Worked on code optimization, bug fixes, and created Mixed Reality version of the product. Implemented features like Live Streaming and Room Scans in the application. Showcased product and implemented feedback.
Junior Unity Developer at Rift Games
July 31, 2024 - July 22, 2025
Learned and implemented UI design, integrated Mirror multiplayer in a small 3D game, collaborated with designers and artists for mechanics and asset creation. Completed the full cycle of creating and uploading a hyper-casual game (Rubber Factory - Tire Tycoon) to Play Store. Researched Nakama Server Hosting and integrated PlayFab Game Server Hosting and leaderboard.
Technical Content Engineer at Educative Axis (SMC-Private) Limited
September 30, 2023 - July 22, 2025
Wrote answers for Educative Answers platform. Learned Docker and implemented Docker-based courses on the Educative platform. Participated in cross-team meetings to understand product release processes.
Research Assistant Virtual Reality Lab at Information Technology University
July 31, 2023 - July 22, 2025
R&D on VR implementation for Google Cardboard in Unity. Created tours for university campuses available on the website. Collaborated with professionals to update Google Cardboard for current Unity versions. Created PlayCanvas and Unity versions of Unity Tour. Helped showcase product to Chief Minister of Punjab. Worked as Teaching Assistant for Virtual Reality course.
Junior Unity Developer at Funzoft Technologies
January 31, 2023 - July 22, 2025
Created game mechanics for 3D Racing Game using assets like RCC for car movement and customization. Implemented ads and monetization. Collaborated with design team to finalize new car designs including heavy vehicles like buses and trucks.
Trainee Unity Developer at Chirp Technologies
August 31, 2022 - July 22, 2025
Worked on game design of a 2.5D side view infinite runner game with AI competitors. Developed core game functionality and integrated assets.
Unity VR/MR Developer at Suave Solutions (Qure VR)
July 1, 2024 - Present
Delivered the complete Qure VR product for Meta Quest 3, integrating XR Interaction Toolkit and Auto Hand; engineered a custom Unity Android FFmpeg video recorder; launched a MR version with live streaming and room scanning; achieved 72+ FPS across Quest devices and reduced crash rates by 25%; led end-to-end feature delivery with backend and product teams; reduced build sizes for MR and VR applications by 50%.
Unity VR/MR Developer at Rubber Factory – Tyre Tycoon (Google Play)
July 31, 2024 - September 18, 2025
Designed and launched Rubber Factory – Tyre Tycoon; achieved 5,000+ downloads in the first month with strong onboarding design; integrated Mirror multiplayer into a 3D prototype; implemented PlayFab server hosting and leaderboards supporting 10,000+ concurrent players; created Town of Secrets journals system; optimized VR/MR builds for 72 FPS and reduced motion sickness by 40%.
Junior Unity Developer at Funzoft Technologies
January 31, 2023 - September 18, 2025
Built Parking Tycoon (Google Play) and Town of Secrets (Itch.io); contributed to core gameplay; mentored 30+ students in VR development; maintained 72 FPS across VR builds for smooth user experience.
Research Assistant - VR Lab at Information Technology University
July 1, 2023 - September 18, 2025
Created core mechanics and scalable systems for a 3D racing game using RCC Controller; integrated ads and monetization pipelines, increasing early revenue by 15% and improving test session length by 20%.
Unity VR/MR Developer at Qure VR (Meta Quest)
July 1, 2024 - Present
Delivered the complete Qure VR product for Meta Quest 3, integrated XR Interaction Toolkit and Auto Hand; showcased to 100+ users during live demos. Engineered a custom Unity-based Android FFmpeg video recorder, reducing file sizes by 40% and improving upload times by 35% for MR sessions. Built a Mixed Reality version with live streaming and room scanning; boosted early user engagement by 30%. Achieved stable 72 FPS across Quest devices via scalable architecture and optimization, reducing crash rates by 25%. Implemented end-to-end feature delivery and collaborated with backend and product teams for rapid iteration cycles. Reduced build sizes for MR and VR applications by 50%.
Unity VR/MR Developer at PerfT Games
July 1, 2024 - September 18, 2025
Designed and launched Rubber Factory – Tire Tycoon on Google Play; achieved 5,000+ downloads in the first month with onboarding design. Ported legacy VR SDKs to modern Unity versions, cutting crash rates. Integrated Mirror multiplayer into a 3D prototype; mentored 30+ students in VR development and maintained 72 FPS across all VR builds.
Junior Unity Developer at Educational Axis (SMC-Private)
August 1, 2022 - September 18, 2025
Authored 30+ technical Unity/VR articles, boosting platform engagement by 15%. Implemented Docker-based workflows, reducing environment setup and deployment time by 50%.
Junior Unity Developer at SMC Private Limited
August 31, 2022 - September 18, 2025
Developed Unity-based mobile games and prototypes; implemented Mirror multiplayer in a 3D prototype; reduced design complexity by 25% and improved scalable network architecture.
VR/MR Developer at Qure VR Solutions
July 31, 2023 - September 18, 2025
Developed VR/AR experiences for Meta Quest; built projects such as Tire Tycoon and Rubber Factory; integrated XR Toolkit and multi-platform deployment; showcased to 500+ users; optimized performance.
Research Assistant - VR Lab at VR Lab (University Lahore)
July 31, 2023 - September 18, 2025
Built a Google Cardboard VR campus tour in Unity; ported legacy VR SDKs to modern Unity versions; reduced crash rates by 60%; mentored 30+ students; maintained 72 FPS across VR builds.
Technical Content Engineer
September 30, 2023 - September 18, 2025
Delivered 5+ VR training simulations for Meta Quest 3 (First Aid, CPR, Chemical Burn); supported onboarding and testing with clients; achieved high satisfaction.
VR/MR Specialist at Qure VR
July 1, 2024 - Present
Unity-based VR/MR game development for mobile platforms; led end-to-end feature delivery and rapid iteration cycles; optimized performance and networking.
VR/MR Developer at Qure VR Solutions
July 1, 2024 - Present
Delivered the complete Qure VR product for Meta Quest 3, integrating XR Interaction Toolkit and Auto Hand; showcased to 100+ users during live demos. Engineered a custom Unity Android FFMpeg video recorder, reducing file sizes by 40% and improving upload times by 35% for MR session sharing. Built a Mixed Reality version with live streaming and room scanning, boosting early user engagement by 30%. Achieved 72 FPS across Quest devices via scalable architecture and optimization; reduced crash rates by 25%. Implemented end-to-end feature delivery and collaborated with backend and product teams for rapid iteration cycles. Reduced build sizes for MR and VR apps by 50%.
VR/MR Developer at Rubber Factory – Tyre Tycoon (Google Play)
July 1, 2024 - September 18, 2025
Designed and launched Rubber Factory – Tyre Tycoon on Google Play; achieved 5,000+ downloads in the first month. Integrated Mirror multiplayer into a 3D prototype, reducing desync and improving scalable network architecture. Implemented PlayFab server hosting and leaderboards supporting 10,000+ concurrent players, increasing social retention. Created Town of Secrets journal system to improve narrative engagement for 80% of players during testing. Optimized VR/MR builds to 72 FPS, reducing motion sickness by 40% and boosting first-session retention.
Junior Unity Developer at Educative Axis (SMC- Private) Limited
August 1, 2022 - September 18, 2025
Authored 30+ technical Unity/VR articles, boosting platform engagement by 15%. Implemented Docker-based workflows, reducing environments setup and deployment time by 50%.
Technical Content Engineer at Independent / Freelance
September 30, 2023 - September 18, 2025
Delivered 5+ VR training simulations (First Aid, CPR, Chemical Burn) for Meta Quest 3 with 100% client satisfaction. Developed Parking Tycoon, implementing Auto parking and spawning systems, completing 50% of core gameplay in first sprint. Created Town of Secrets journal system, improving narrative engagement for 80% of players during testing. Optimized VR/MR builds for 72 FPS, reducing motion sickness and improving first-session retention.
Unity VR/MR Developer at Sauve Solutions
July 1, 2024 - Present
Delivered the complete Qure VR product for Meta Quest 3, integrating XR Interaction Toolkit and Auto Hand; demonstrated to 100+ users during live demos. Engineered a custom Unity Android FFmpeg video recorder, reducing file sizes by 40% and improving upload times by 35% for MR session sharing. Built the Mixed Reality version with live streaming and room scanning, boosting early user engagement by 30%. Achieved 72+ FPS across Quest devices via scalable architecture and optimization, reducing crash rates by 25%. Led end-to-end feature delivery in collaboration with backend and product teams for rapid iteration cycles. Reduced build sizes for MR and VR apps by 50%.
Unity VR/MR Developer at Rubber Factory – Tyre Tycoon
July 31, 2024 - September 18, 2025
Designed and launched Rubber Factory – Tyre Tycoon on Google Play; achieved 5,000+ downloads in the first month with strong onboarding design. Integrated Mirror multiplayer into a 3D prototype, reducing crash rates and enhancing scalable network architecture. Implemented PlayFab server hosting and leaderboards supporting 10,000+ concurrent players, improving social retention. Created Town of Secrets journal system to boost narrative engagement during testing. Optimized VR/MR builds to 72 FPS, reducing motion sickness by 40% and improving first‑session retention.
Technical Content Engineer at Chirp Technologies (Freelance & Projects)
September 30, 2023 - September 18, 2025
Authored 30+ technical Unity/VR articles; boosted platform engagement by 15%. Implemented Docker‑based workflows, reducing environment setup and deployment time by 50%. Built Google Cardboard VR campus tour in Unity; later adopted as official onboarding tool. Ported legacy VR SDKs to modern Unity versions, cutting crash rates by 60%. Mentored 30+ students in VR development and maintained 72 FPS across VR builds for smooth user experience. Contributed to VR Lab projects including core mechanics for a 3D racing game and integrating ads/monetization pipelines to increase early revenue by 15%.
Junior Unity Developer at Education Axis (SMC- Private) Ltd
August 31, 2022 - September 18, 2025
Authored 30+ Unity/VR articles; platform engagement increased by 15%. Implemented Docker‑based workflows, reducing environment setup and deployment time by 50%.
Trainee Unity Developer at Information Technology University / IT University Lahore
July 31, 2023 - September 18, 2025
Built a Google Cardboard VR campus tour in Unity; showcased to 500+ users and later adopted as an official onboarding tool. Ported legacy VR SDKs to modern Unity versions, cutting crash rates by 60%. Mentored peers in VR development and maintained 72 FPS across VR builds for a smooth user experience.
Research Assistant - VR Lab at VR Lab
July 31, 2023 - September 18, 2025
Created core mechanics and scalable systems for a 3D racing game using RCC Controller; improved test session length by 20%. Integrated ads and monetization pipelines, increasing early revenue by 15%.

Education

Bachelors at Information Technology University
September 1, 2022 - July 31, 2023
Bachelors at Information Technology University
January 1, 2019 - July 31, 2023
Bachelor's in Computer Science at Information Technology University
September 1, 2022 - July 1, 2023
Bachelor's in Computer Science / Information Technology at Information Technology University, Lahore
January 11, 2030 - September 18, 2025
Bachelor of Science in Computer Science at Information Technology University (ITU), Lahore, Pakistan
January 11, 2030 - September 18, 2025
Bachelor's in Computer Science / Information Technology at Information Technology University, Lahore
January 11, 2030 - September 18, 2025

Qualifications

Python Certification Edx - MITx
January 1, 2022 - December 31, 2022
Winter Game Jam 2022 Mindstorm
December 1, 2022 - December 31, 2022
AR/VR Bootcamp Google Students Developer Club
January 1, 2023 - December 31, 2023
Python Certification
January 11, 2030 - September 18, 2025
MIT xAI R/VR Bootcamp
January 11, 2030 - September 18, 2025
Python Certification
January 11, 2030 - September 18, 2025
Python Certification (edX MITx AR/VR Bootcamp)
January 11, 2030 - September 18, 2025

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment
    paper First Aid Simulation

    I created a VR based simulation for a client that aimed to teach the user about the correct way to handle a First Aid situation.