I am a creative and technically skilled 3D Game Artist, Game Designer, and 3D Generalist with more than five years of experience building immersive environments, gameplay systems, and interactive experiences. I specialize in Unreal Engine 5, Blender 3D, level design, 3D asset creation, character rigging, texturing, cloth simulations, and MetaHuman development. I enjoy combining visual storytelling with technical problem-solving to create engaging and optimized real-time experiences. I have contributed to published and in-development games including Paper Rush, EDXN, Revolon, and Insubordinate: Time Rebel, while also developing metaverse spaces, AI-assisted digital humans, and gameplay features. In my current leadership role, I guide 3D production teams, mentor artists, manage visual direction, and help deliver high-quality work that balances realism, performance, and client objectives.…

Hassan Ali

I am a creative and technically skilled 3D Game Artist, Game Designer, and 3D Generalist with more than five years of experience building immersive environments, gameplay systems, and interactive experiences. I specialize in Unreal Engine 5, Blender 3D, level design, 3D asset creation, character rigging, texturing, cloth simulations, and MetaHuman development. I enjoy combining visual storytelling with technical problem-solving to create engaging and optimized real-time experiences. I have contributed to published and in-development games including Paper Rush, EDXN, Revolon, and Insubordinate: Time Rebel, while also developing metaverse spaces, AI-assisted digital humans, and gameplay features. In my current leadership role, I guide 3D production teams, mentor artists, manage visual direction, and help deliver high-quality work that balances realism, performance, and client objectives.…

Available to hire

I am a creative and technically skilled 3D Game Artist, Game Designer, and 3D Generalist with more than five years of experience building immersive environments, gameplay systems, and interactive experiences. I specialize in Unreal Engine 5, Blender 3D, level design, 3D asset creation, character rigging, texturing, cloth simulations, and MetaHuman development. I enjoy combining visual storytelling with technical problem-solving to create engaging and optimized real-time experiences.

I have contributed to published and in-development games including Paper Rush, EDXN, Revolon, and Insubordinate: Time Rebel, while also developing metaverse spaces, AI-assisted digital humans, and gameplay features. In my current leadership role, I guide 3D production teams, mentor artists, manage visual direction, and help deliver high-quality work that balances realism, performance, and client objectives.

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Work Experience

Lead 3D Artist & Senior 3D Generalist at Tafsol Technologies
September 1, 2025 - Present
Oversees the complete 3D production pipeline across multiple projects. Leads teams in 3D environment design and real-time asset production, mentors junior artists, and guides teams on optimized industry-standard workflows. Creates realistic human avatars and lookalike MetaHumans, including high-quality clothing. Drives artistic direction, visual storytelling, lighting, composition, optimization, and realism for immersive Unreal Engine experiences while ensuring consistency and alignment with client requirements.
Game Artist & Level Designer at Expedite Studios
December 1, 2021 - Present
Designed and developed engaging 3D environments, gameplay systems, and mechanics for multiple UE5 projects. Contributed to Revolon by designing multiple optimized 3D environments and race tracks in UE5 & B3D, achieving consistent 60 FPS on low-spec systems. Created dynamic roads, interactive props, and detailed visuals to enhance gameplay and immersion.
Jr. 3D Artist at Centrick’s Studio
January 1, 2020 - October 1, 2021
Built and optimized 3D props for an unreleased in-house game. Managed the asset development pipeline and maintained visual consistency across game environments.
3D Artist at Centrick’s Studio
January 1, 2020 - October 1, 2021
Built and optimized 3D props for an unreleased in-house game. Managed asset development pipeline and ensured visual consistency across environments.
3D Generalist at Freelance
January 1, 2019 - Present
Delivered 3D modeling, rigging, animation, texturing, and rendering for various clients. Collaborated with teams on tight schedules while maintaining quality and provided creative solutions to technical problems in interactive content.

Education

Bachelors in Computer Science at Sindh Madressatul Islam University
January 1, 2016 - January 1, 2020
Bachelor of Computer Science at Sindh Madressatul Islam University
January 1, 2016 - January 1, 2020
Intermediate in Pre-Engineering at Govt. Islamia Science College
January 1, 2012 - January 1, 2014
Matriculation in Computer Science at St. Patrick’s High School
January 1, 2002 - January 1, 2012

Qualifications

AI
January 11, 2030 - February 23, 2026
Microsoft Office Specialist: Word, Excel & PowerPoint
January 1, 2016 - February 23, 2026
AI – PIAIC
January 11, 2030 - September 3, 2026
Microsoft Office Specialist: Word, Excel & PowerPoint
January 1, 2016 - September 3, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet