Hassine Souissi
I am a passionate and detail-oriented 3D artist specializing in character sculpting, modeling, and texturing.
About
I am a passionate and detail-oriented 3D artist specializing in character sculpting, modeling, and texturing. I have experience creating game-ready assets and have participated in game jams and internships to hone my skills. I work adeptly with industry-standard software to produce high-quality digital assets.
My journey includes designing detailed characters and environments, optimizing models for real-time game engines, and collaborating effectively to meet project deadlines. I am open to freelance, contract, or full-time opportunities to continue creating impactful 3D art.
- 2 years' experience
- Joined April 2025
Skills· 12
Languages
- EnglishAdvanced
- FrenchAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
Work experience· 10 roles
Designed and sculpted a detailed spider character using ZBrush and Maya. Completed retopology in Autodesk Maya and UV unwrapping in Blender. Created high-quality textures in Substance 3D Painter and baked maps in Marmoset Toolbag. Ensured the character was optimized for real-time rendering.
Optimized high-poly clothing models through efficient retopology for real-time rendering using Autodesk Maya.
Optimized high-poly clothing models through efficient retopology for real-time rendering using Autodesk Maya, enhancing performance for game assets.
Education· 6
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