I am a passionate and detail-oriented 3D artist specializing in character sculpting, modeling, and texturing. I have experience creating game-ready assets and have participated in game jams and internships to hone my skills. I work adeptly with industry-standard software to produce high-quality digital assets. My journey includes designing detailed characters and environments, optimizing models for real-time game engines, and collaborating effectively to meet project deadlines. I am open to freelance, contract, or full-time opportunities to continue creating impactful 3D art.

Hassine Souissi

I am a passionate and detail-oriented 3D artist specializing in character sculpting, modeling, and texturing. I have experience creating game-ready assets and have participated in game jams and internships to hone my skills. I work adeptly with industry-standard software to produce high-quality digital assets. My journey includes designing detailed characters and environments, optimizing models for real-time game engines, and collaborating effectively to meet project deadlines. I am open to freelance, contract, or full-time opportunities to continue creating impactful 3D art.

Available to hire

I am a passionate and detail-oriented 3D artist specializing in character sculpting, modeling, and texturing. I have experience creating game-ready assets and have participated in game jams and internships to hone my skills. I work adeptly with industry-standard software to produce high-quality digital assets.

My journey includes designing detailed characters and environments, optimizing models for real-time game engines, and collaborating effectively to meet project deadlines. I am open to freelance, contract, or full-time opportunities to continue creating impactful 3D art.

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Language

English
Advanced
French
Advanced

Work Experience

Freelance
November 1, 2023 - January 31, 2024
Optimized high-poly clothing models through efficient retopology for real-time rendering using Autodesk Maya.
Participant at Game Jam Montpellier
January 1, 2023 - January 31, 2023
Modeled and textured an environment and various game assets using Blender 3D and Adobe Substance Painter. Optimized assets for real-time rendering and created Unity prefabs for game integration. Collaborated with a team to meet a tight deadline and deliver a polished prototype.
Intern at E.artsup Montpellier
May 1, 2023 - May 31, 2023
Sculpted a fully detailed character from scratch in ZBrush based on concept art. Modeled high-poly elements such as armor, clothing, anatomy, and weapons, and rendered multiple high-quality images from different angles for presentation.
3D Artist (Personal Project)
January 11, 2030 - January 11, 2030
Designed and sculpted a detailed spider character using ZBrush and Maya. Completed retopology in Autodesk Maya and UV unwrapping in Blender. Created high-quality textures in Substance 3D Painter and baked maps in Marmoset Toolbag. Ensured the character was optimized for real-time rendering.
Freelance Retopology Artist
January 31, 2024 - August 5, 2025
Optimized high-poly clothing models through efficient retopology for real-time rendering using Autodesk Maya, enhancing performance for game assets.
Participant - Game Jam Montpellier
January 31, 2023 - August 5, 2025
Modeled and textured environment and various game assets using Blender 3D and Adobe Substance Painter. Optimized assets for real-time rendering and created Unity prefabs for game integration. Collaborated with a team to meet a tight deadline and deliver a polished prototype remake of the game 'Rampart'.
Intern 3D Artist at E.artsup Montpellier
May 31, 2023 - August 5, 2025
Sculpted a fully detailed character from scratch in ZBrush based on concept art. Modeled high-poly elements including armor, clothing, anatomy, and weapons. Rendered multiple high-quality images from different angles for presentation.
Freelance Retopology Artist
January 31, 2024 - August 28, 2025
Optimized high-poly clothing models through efficient retopology for real-time rendering using Autodesk Maya.
Game Jam 3D Artist at Game Jam Montpellier
January 31, 2023 - August 28, 2025
Modeled and textured an environment and various game assets using Blender and Adobe Substance Painter. Optimized assets for real-time rendering and created Unity prefabs for game integration. Collaborated with teammates to deliver a polished prototype under tight deadlines.
Intern 3D Character Artist at E.artsup Montpellier
May 31, 2023 - August 28, 2025
Sculpted a fully detailed character from scratch in ZBrush based on concept art. Modeled high-poly elements including armor, clothing, anatomy, and weapons. Rendered multiple high-quality images for presentation purposes.

Education

Bachelor's at E.artsup Montpellier
January 1, 2019 - December 31, 2023
Licence at ISAMM Tunisia
January 1, 2022 - December 31, 2022
Game Art Bachelor at E.artsup Montpellier
January 1, 2020 - January 1, 2023
3D Animated Film Production Licence at ISAMM Tunisia
January 1, 2019 - January 1, 2022
Game Art Bachelor at E.artsup Montpellier
January 1, 2020 - January 1, 2023
3D Animated Film Production Licence at ISAMM Tunisia
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education