Hi there! I'm Romzi Hawari, a 3D artist with a strong production background. I specialise in the full 3D pipeline for film and educational content, with hands-on experience in Indonesian horror cinema CGI and VFX. I’ve been actively building my craft since vocational school and have taken on mentorship roles in academic settings. I'm currently expanding into CGI advertising and high-end commercial production, and I love tackling complex visual challenges while collaborating with teams to bring bold ideas to life.

Romzi Hawari

Hi there! I'm Romzi Hawari, a 3D artist with a strong production background. I specialise in the full 3D pipeline for film and educational content, with hands-on experience in Indonesian horror cinema CGI and VFX. I’ve been actively building my craft since vocational school and have taken on mentorship roles in academic settings. I'm currently expanding into CGI advertising and high-end commercial production, and I love tackling complex visual challenges while collaborating with teams to bring bold ideas to life.

Available to hire

Hi there! I’m Romzi Hawari, a 3D artist with a strong production background. I specialise in the full 3D pipeline for film and educational content, with hands-on experience in Indonesian horror cinema CGI and VFX. I’ve been actively building my craft since vocational school and have taken on mentorship roles in academic settings.
I’m currently expanding into CGI advertising and high-end commercial production, and I love tackling complex visual challenges while collaborating with teams to bring bold ideas to life.

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Language

English
Advanced
German
Beginner
Indonesian
Fluent

Work Experience

3D Generalist specially for film industries at OrangeRoom CS
May 20, 2025 - Present
handle all pipeline for 3D CGI Industries,
3D Generalist at Xunn Studio
October 1, 2023 - May 1, 2024
Responsible for handling the full production pipeline of educational 3D animations about Hepatitis C for the Ministry of Health, including modeling, simulation, texturing, rigging, animation, lighting, rendering, and compositing. This involves accurately visualizing complex medical concepts in an engaging and accessible way for public health education.
3D Generalist at Napp Studio
February 1, 2024 - August 1, 2024
Leads the 3D pipeline, manages client communications, and supervises major projects such as Reef Tale, an original underwater-themed animation. Responsibilities include ensuring both creative vision and technical execution are carried out to the highest standard across modeling, animation, simulation, rendering, and compositing.
3D Generalist at Orange Room Creative Studio
May 1, 2025 - Present
Handles full production VFX in Movies, especially CGI from modelling to rendering for Indonesian film industry.
3D Designer / Generalist at Forum Asisten Amikom Yogyakarta
September 1, 2022 - January 1, 2023
Assisted in delivering 3D Generalist practical classes by guiding students through modeling, texturing, animation, and rendering workflows. Provided technical support, constructive feedback on student projects, and actively applied problem-solving and public speaking skills to facilitate clear instruction and effective classroom engagement.
3D Generalist at OrangeRoom Creative Studio
May 1, 2025 - Present
Handled full production VFX in movies, especially CGI from modelling to rendering for film industry projects in Indonesia.
3D Designer to 3D Generalist at Forum Amikom Yogyakarta
September 1, 2022 - January 1, 2025
progressed from 3D Designer to 3D Generalist, involved in modeling, texturing, animation, and rendering workflows; led and contributed to 3D pipelines within the organization.
3D Tracker at BOIM Amikom Event
January 1, 2025 - April 1, 2025
Assisted in delivering 3D Generalist practical classes, guiding students through modeling, texturing, animation, and rendering workflows; provided technical support and feedback.
3D Tracker at BOIM: Endless Battle (Short Film)
January 1, 2025 - April 1, 2025
Worked as a 3D Tracker for the visual effects team, responsible for camera tracking and matchmoving to integrate CGI with live-action footage; assisted in rendering workflows to ensure high-quality output.

Education

Bachelor of Information Technology at Amikom University
January 11, 2030 - January 1, 2025
Bachelor of Information Technology at Amikom University
January 11, 2030 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet