After more than a decade working across multiple industries – film, TV, gaming, reverse engineering, medical, historical and restoration – I understand the importance of capturing the highest quality 3D scan data in the most efficient manner. Drawing on my creative and technical skills, I process scan data, develop training exercises for new and existing team members around the world, write scripts and research new pipelines to optimise our workflow.
I’m currently undergoing a personal development phase, upskilling and working through tutorials to refresh and expand my technical capabilities, in the followingL: Unreal Engine, Houdini, Python scripting, modelling in Blender
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