Originally from the UK, I am a Games Designer and Concept Artist, but first and foremost, an artist. I have a Master's degree in Games, where I honed my expertise in Unreal Engine by developing a 2.5D horror game demo. In terms of my experience, I have done studio and remote work, I excel in both environments. Whether it is for a collaborative or independent roles,I have delivered efficient results. In my practise, I integrated my traditional art methods with my digital tools. I used to be a print-maker, so keeping my old trade alive in my new methods is important to me, I live by the sketchbook always.

Helen R. Sanchez

Originally from the UK, I am a Games Designer and Concept Artist, but first and foremost, an artist. I have a Master's degree in Games, where I honed my expertise in Unreal Engine by developing a 2.5D horror game demo. In terms of my experience, I have done studio and remote work, I excel in both environments. Whether it is for a collaborative or independent roles,I have delivered efficient results. In my practise, I integrated my traditional art methods with my digital tools. I used to be a print-maker, so keeping my old trade alive in my new methods is important to me, I live by the sketchbook always.

Available to hire

Originally from the UK, I am a Games Designer and Concept Artist, but first and foremost, an artist. I have a Master’s degree in Games, where I honed my expertise in Unreal Engine by developing a 2.5D horror game demo. In terms of my experience, I have done studio and remote work, I excel in both environments. Whether it is for a collaborative or independent roles,I have delivered efficient results. In my practise, I integrated my traditional art methods with my digital tools. I used to be a print-maker, so keeping my old trade alive in my new methods is important to me, I live by the sketchbook always.

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Language

English
Fluent

Work Experience

Illustrator at Corduroy Dinosaur
June 1, 2022 - October 18, 2025
I worked as a collaborator on various illustrations, focusing on both digital and traditional methods. My role involved conceptualizing art based on story requirements and ensuring visual consistency.
Lead Designer & Game Artist at Digital Playground
January 1, 2022 - October 18, 2025
I led a team of artists to develop engaging game designs and visuals, from concept to final assets. I collaborated closely with developers to ensure that the artistic vision was fully realized in gameplay.
Game Designer at Art Board Game Studio
May 1, 2021 - October 18, 2025
I was responsible for designing gameplay mechanics and creating art assets that enhanced player interaction. My role expanded to include project management and mentoring junior artists.
Illustrator at Corduroy Dinosaur
June 1, 2023 - October 18, 2025
Worked on character designs and promotional artwork for an indie game, collaborating closely with the development team to ensure a cohesive visual style.
Lead Designer & Game Artist at Game Studio Ltd.
December 1, 2022 - October 18, 2025
Oversaw the creative vision for multiple game projects, leading a team of artists and designers to create visually stunning environments and characters. Developed gameplay concepts and mechanics.
English Translator & Game Tester at Santa Ragione
April 1, 2019 - July 1, 2019
Game testing & grammar editing text through Microsoft Excel 'Milkway Prince; The Vampire Star' by Lorenzo Redaelli, published by Santa Ragione.

Education

Master's Degree in Games at Norwich University of the Arts
September 27, 2023 - September 8, 2024
Graphic Design & Illustration at University of Arts London
September 1, 2017 - July 1, 2020
Associates Degree in Graphic Design & Illustration at De Montford University
September 28, 2016 - July 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education