Available to hire
I am a CG Artist with more than 15 years of experience creating high-fidelity 3D assets for AAA games, animation, film, and interactive experiences. My core strengths are hard-surface, vehicle, and prop modeling, along with PBR texturing, rendering, optimization, and asset integration. I have contributed vehicle art expertise to multiple official F1 titles and major Codemasters and EA projects, including F1, GRID, DIRT, and EA Sports WRC.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Freelance Vehicle Artist at NDA
May 1, 2026 - PresentModeled high- and medium-polygon racing simulator game assets, including vehicle exteriors and interiors, and created PBR textures.
3D Print Designer and E-commerce Entrepreneur at Personal Project
April 1, 2025 - PresentDesigned, modeled, and sold production-ready 3D-printable digital files through platforms such as Cults3D. Used AI for concept generation and base mesh creation, then refined models in ZBrush. Managed the complete physical product sales cycle, including 3D printing, post-processing, and logistics.
Freelance Vehicle Artist at NDA
June 1, 2024 - December 1, 2024Modeled high- and medium-polygon racing simulator game assets, including vehicle exteriors and interiors, and created PBR textures.
Freelance Senior Vehicle Artist at NDA
August 1, 2023 - January 1, 2024Provided senior-level hard-surface and vehicle art services, delivering production-ready, high-resolution models and PBR textures.
Experienced Vehicle Artist at Codemasters EA Kuala Lumpur
June 1, 2020 - May 1, 2023Executed end-to-end PBR modeling and texturing for more than seven high-fidelity race vehicles, with a focus on performance optimization for AAA console and PC titles. Developed brand-accurate liveries for cars, driver suits, and equipment in accordance with licensing and quality standards. Titles included F1 2021, F1 2022, F1 2023, GRID Legends, and EA Sports WRC.
Vehicle Artist at Codemasters Kuala Lumpur
June 1, 2019 - June 1, 2020Created high- and low-polygon race vehicle assets, including new and revised chassis, and delivered end-to-end PBR modeling and texturing optimized for AAA console and PC titles. Titles included DIRT 5 and F1 2020.
Junior Vehicle Artist at Codemasters Kuala Lumpur
June 1, 2018 - June 1, 2019Modeled high- and low-polygon assets, created PBR textures, and produced licensed liveries for cars, clothing, and equipment. Titles included GRID 2020, DiRT Rally 2.0, and F1 2019.
CG Artist and Producer at HEXA
September 1, 2015 - June 1, 2018Managed and supervised a team of artists and owned the project art pipeline from initial pitches and pricing discussions through final asset integration in Unity. Worked primarily on mobile games featuring 3D characters.
Character Artist at MNC Animation
March 1, 2012 - August 1, 2015Created 3D character models and textures, including facial expressions for blendshapes, for Indonesian television series including Si Entong, Kiko, and Titus.
3D Artist and Producer at Pijar Kreasi
September 1, 2011 - April 1, 2012Led a small team, supervised art production, managed timelines, and prepared project pricing. Collaborated with a Unity programmer to create augmented reality animation for education.
Character Artist and Grooming Artist at Lumine Studios
March 1, 2011 - August 1, 2011Created character models and textures, including facial expressions for blendshapes, for the Wendy animated television series.
Vehicle Artist at KOMODOZ
January 1, 2010 - September 1, 2010Modeled high- and low-polygon vehicle assets and created PBR textures for Operation Flashpoint: Red River by Codemasters and for military simulator projects.
Vehicle Artist at Matahari Studios
February 1, 2009 - October 1, 2009Modeled high- and low-polygon vehicle assets and created PBR textures for Jumpgate Evolution by Codemasters.
CG Artist at HEXA
January 1, 2009 - June 1, 2018Provided art creation services for various clients, producing game assets, architectural drafting, 3D-printing assets, augmented reality content, short 3D animations for museums, and product renders.
Education
Bachelor of Arts in Visual Communication Design at BINUS University
January 1, 2004 - January 1, 2008Qualifications
Industry Experience
Gaming, Media & Entertainment, Manufacturing, Retail, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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