Hi, I’m Henry Kavadias-Barnes—a software developer and game designer with a double degree in Computer Science and Games & Interactivity from Swinburne University of Technology, Hawthorn Campus. I’m driven by creative problem solving and enjoy turning ambitious ideas into polished prototypes that balance technical rigor with engaging design. I’ve delivered hands-on projects across both academia and applied settings, from supporting remote IT users during the Covid-19 shift to leading capstone game design efforts with cross-functional teams. I’m always learning, exploring new tools and AI-driven approaches, and I love collaborating to craft immersive experiences.

Henry Kavadias-Barnes

Hi, I’m Henry Kavadias-Barnes—a software developer and game designer with a double degree in Computer Science and Games & Interactivity from Swinburne University of Technology, Hawthorn Campus. I’m driven by creative problem solving and enjoy turning ambitious ideas into polished prototypes that balance technical rigor with engaging design. I’ve delivered hands-on projects across both academia and applied settings, from supporting remote IT users during the Covid-19 shift to leading capstone game design efforts with cross-functional teams. I’m always learning, exploring new tools and AI-driven approaches, and I love collaborating to craft immersive experiences.

Available to hire

Hi, I’m Henry Kavadias-Barnes—a software developer and game designer with a double degree in Computer Science and Games & Interactivity from Swinburne University of Technology, Hawthorn Campus. I’m driven by creative problem solving and enjoy turning ambitious ideas into polished prototypes that balance technical rigor with engaging design.

I’ve delivered hands-on projects across both academia and applied settings, from supporting remote IT users during the Covid-19 shift to leading capstone game design efforts with cross-functional teams. I’m always learning, exploring new tools and AI-driven approaches, and I love collaborating to craft immersive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Client Support Analyst at Swinburne University of Technology Hawthorn Campus
January 1, 2021 - October 14, 2025
Resolved over 90% of IT issues in the first interaction, leaving clients satisfied. Handled in-person and remote issues for clients, averaging 50 support tickets a month. Assisted with the logistics of IT asset collection and distribution for clients with the Asset Management team. Transitioned to remote support during the COVID-19 pandemic while maintaining service standards.
Client Support Analyst at Swinburne University of Technology
January 1, 2021 - October 14, 2025
Resolved over 90% of IT issues in the first interaction; handled in-person and remote issues for clients; assisted with the logistics of IT asset collection and distribution for the Asset Management team; shifted to remote support during the Covid-19 pandemic while maintaining service standards.
Capstone Lead Developer at Friend In Me - Portfolio
December 31, 2022 - October 14, 2025
Led development for a software development capstone; implemented, developed, and tested features; translated requirements for non-technical team members to facilitate collaboration.
Lead Developer & Game Designer, Team Manager at Dodge West (Portfolio)
December 31, 2023 - October 14, 2025
Produced and showcased a multi-layer, physics-driven game at PAX Melbourne; led a team of 4; created backend systems, frontend content, and integrated builds; ensured quality to deliver a compelling experience.
Software Developer (VRP Project) at Intelligent Systems Project
December 31, 2021 - October 14, 2025
Created a program to find the best delivery route for each vehicle; built a Master Routing Agent using breadth-first search methods to optimize routing.
Client Support Analyst at Swinburne University of Technology Hawthorn Campus
January 1, 2021 - October 14, 2025
Resolved over 90% of IT issues at first contact, delivering prompt, client-focused support for on-site and remote users (approximately 50 tickets per month). Coordinated logistics for IT asset collection and distribution with the Asset Management team. Transitioned to fully remote support during the Covid-19 pandemic while maintaining service standards. Simplified complex IT issues and solutions for clients to improve understanding and reduce repeats. Collaborated with cross-functional teams to improve processes and reduce recurring issues.
Lead Developer, Game Designer, Team Manager at Dodge West
January 1, 2023 - Present
Led a multi-disciplinary team of 4 to develop a multiplayer physics game, culminating in a showcase at PAX Melbourne. Implemented and iterated backend and frontend game systems, ensured code quality, and delivered integrated builds. Directed project planning, task management, and stakeholder communication to meet milestones and align with design goals.
Lead Developer at Friend In Me
January 1, 2022 - Present
Built a side-scrolling platformer for a portfolio capstone; translated requirements for non-technical teammates; implemented, developed, and tested many core game features.
Software Developer at VRP Intelligent Systems Project
January 1, 2021 - Present
Created software to optimize vehicle routing; built Master Routing Agent (MRA) using brute-force breadth-first search to identify efficient delivery routes.

Education

Bachelor of Computer Science at Swinburne University of Technology Hawthorn Campus
January 11, 2030 - October 14, 2025
Bachelor of Games and Interactivity at Swinburne University of Technology Hawthorn Campus
March 5, 2018 - December 22, 2023
Bachelor of Computer Science | Bachelor of Games and Interactivity (Double Degree) at Swinburne University of Technology Hawthorn Campus
January 11, 2030 - October 14, 2025
Bachelor of Computer Science at Swinburne University of Technology, Hawthorn Campus
January 11, 2030 - October 14, 2025
Bachelor of Games and Interactivity (Double Degree) at Swinburne University of Technology, Hawthorn Campus
January 11, 2030 - October 14, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education