Senior/Lead Environment Artist with 10+ years’ experience across AAA, open-world, multiplayer and VR development. Specialises in world building, environment set dressing, visual fidelity, biome/vegetation development, modular production, PBR/material workflows and Unreal Engine optimisation (profiling, streaming-friendly content, instancing, HLOD/World Partition).
Combines hands-on art creation with leadership, building teams, setting visual benchmarks and establishing quality/performance standards across art pipelines. Shipped multiple titles including Off The Grid, Squad, Zombie Army 4, Sniper Elite 4, Strange Brigade and Synapse.
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In this project I was creating a realistic/High Visual Fidelity Environment that would replicate or sit on par with Grand Theft Auto 5-6’s Visual quality level.
[View the full Los Angeles Villa project on ArtStation](https://www.twine.net/signin
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