I created a spooky, Halloween themed score for Demon Bluff
- Game Composer
Henry is a UK-based composer, producer and dialogue editor specializing in music for advertising and video games.
Henry is a UK-based composer, producer and dialogue editor specializing in music for advertising and video games. He worked with several audio service providers including PitStop Productions and Molecular Sound, developers Apog Labs, offbrand Games, Clumsy Bear Studio, and production music libraries Universal Production Music, West One Music Group and SATV.
I created a spooky, Halloween themed score for Demon Bluff
I created a series of musical stingers for the construction of all mega structures in Astroneer’s Mega Tech DLC
I created an ambient, adventurous hybrid score for Atmosfar
I created a quirky orchestral score for Clumsy Bear Studios game, Hungry Horrors
I was hired to compose the music for the TSYS: Global Payments re branding campaign video.
Compose full scores and additional music music for a variety of games. Credits include Atmosfar, Astroneer, and a variety of unreleased AAA games.
Compose, mix, master, and arrange music for a variety of clients for games, film, and TV. Credits & Clients include West One Music Group, Universal Music, SATV, Demon Bluff, Clumsy Bear Studios, etc.
Edited dialogue on a variety of AAA and Indie games. Duties include script management, spectral clean-up, dialogue mastering, and balancing of all recorded dialogue to developer standards. Credits include The Casting of Frank Stone, Warhammer 40,000 Space Marine II, Dragon Quest III HD-2D Remake,
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