Game developer and composer with engine-level experience building with Unity (C#) and Unreal (C++/Blueprint). Hands-on work spans AI systems, real-time 3D rendering, and ray tracing, with a strong foundation in programming and game development. A Cum Laude graduate from Neumont College of Computer Science’s Software and Game Development program, with industry QA and tools experience including Unity plugin development and C++ local LLM training. Also an active composer, writing original songs and contributing to collaborative game development from system design through scoring.

Zane Ammerman

Game developer and composer with engine-level experience building with Unity (C#) and Unreal (C++/Blueprint). Hands-on work spans AI systems, real-time 3D rendering, and ray tracing, with a strong foundation in programming and game development. A Cum Laude graduate from Neumont College of Computer Science’s Software and Game Development program, with industry QA and tools experience including Unity plugin development and C++ local LLM training. Also an active composer, writing original songs and contributing to collaborative game development from system design through scoring.

Available to hire

Game developer and composer with engine-level experience building with Unity (C#) and Unreal (C++/Blueprint). Hands-on work spans AI systems, real-time 3D rendering, and ray tracing, with a strong foundation in programming and game development.

A Cum Laude graduate from Neumont College of Computer Science’s Software and Game Development program, with industry QA and tools experience including Unity plugin development and C++ local LLM training. Also an active composer, writing original songs and contributing to collaborative game development from system design through scoring.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Stocking Associate at Walmart
July 1, 2026 - Present
ExPackeage Handler at FedEx
January 1, 2026 - Present
Quality Assurance Tester at RealmBreak Games
March 1, 2025 - June 1, 2025
Remote play-tested the video game 'Fallen Worlds'. Contributed to 43 playtesting sessions, identifying and communicating numerous bugs and errors to leadership/CEO.
Software Engineer / iamai-core Software Engineer (Unity plugin development) at iamai-core
January 1, 2025 - March 1, 2025
Trained a locally-run LLM in C++ to serve as a personal desktop assistant (no data center required). Developed a Unity engine plugin in C# to support game development for the iamai assistant.

Education

Bachelor of Science in Software and Game Development (Cum Laude) at Neumont College of Computer Science
September 1, 2022 - September 1, 2025
High School Diploma at Cinco Ranch High School
August 1, 2018 - May 1, 2022

Qualifications

President's List for Academic Performance
January 11, 2030 - November 11, 2025
Cum Laude Graduate
January 11, 2030 - August 16, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail, Travel & Hospitality, Education, Computers & Electronics