I'm a game engineer with seven years of experience. I have been working in the game space since 2019 and have contributed to several high profile projects. During my time at Riot Games I shipped high-performance Unreal C++ code for Valorant, mentored teammates, and collaborated across distributed services. In my personal time I have built several Unity, Unreal and typescript game projects.

Jack Hines

I'm a game engineer with seven years of experience. I have been working in the game space since 2019 and have contributed to several high profile projects. During my time at Riot Games I shipped high-performance Unreal C++ code for Valorant, mentored teammates, and collaborated across distributed services. In my personal time I have built several Unity, Unreal and typescript game projects.

Available to hire

I’m a game engineer with seven years of experience. I have been working in the game space since 2019 and have contributed to several high profile projects.

During my time at Riot Games I shipped high-performance Unreal C++ code for Valorant, mentored teammates, and collaborated across distributed services.

In my personal time I have built several Unity, Unreal and typescript game projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Software Engineer at Riot Games
January 1, 2021 - November 13, 2025
Key player in the games market shipping games to thousands of players. Full stack role with emphasis on C++ and performance critical code. Mentored junior team members and contributed to patches for Valorant, coordinating across teams and delivering features under tight deadlines.
Software Engineer at Crystallise Ltd
January 1, 2021 - January 1, 2021
Developed online statistical platform. Managed timetable and team to coordinate delivery; full stack development; deployed production environments to AWS.
Statistical Modeler at Crystallise Ltd
January 1, 2019 - January 1, 2019
Built internal tools in C++, Python, R and VBA. Worked with large clients on difficult and sensitive projects. Regularly published research with these clients using advanced statistical methods.
Software Engineer at Riot Games
January 1, 2025 - January 1, 2025
Key player in the games market shipping games to thousands of players. Filled a full stack role with an emphasis on C++ and performance critical code. Delivery is key at Riot and a high cadence is balanced with rigorous quality practices. Mentored junior members of the team, assisting them from fresh graduate to mid-level.

Education

Economics BSc - 1st Class Honours at University of Plymouth
January 1, 2014 - January 1, 2017
Economics BSc - 1st Class Honours at University of Plymouth
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment