Senior Unity Engineer, 11 years of design and development experience in Unity, and lifelong gamer across genres and platforms, specialized understanding of late-game content, completionist mentality. Lead Developer at Visionaries for Business Heroes Steam release, from conceptualization to production, drew upon role playing elements to design and implement a strategic research tree system, a feature that became the game’s ultimate hook. Led team in development standalone game system and mobile (Android, iOS) digital health at Taggle, integrating Kinect and other physical trackers. Equipped with understanding of cultural diversity through being based in multi-cultural Singapore and past sales experience in the Asia Pacific region.

Lin Hongjing

Senior Unity Engineer, 11 years of design and development experience in Unity, and lifelong gamer across genres and platforms, specialized understanding of late-game content, completionist mentality. Lead Developer at Visionaries for Business Heroes Steam release, from conceptualization to production, drew upon role playing elements to design and implement a strategic research tree system, a feature that became the game’s ultimate hook. Led team in development standalone game system and mobile (Android, iOS) digital health at Taggle, integrating Kinect and other physical trackers. Equipped with understanding of cultural diversity through being based in multi-cultural Singapore and past sales experience in the Asia Pacific region.

Next availability:
May 11, 2026

Senior Unity Engineer, 11 years of design and development experience in Unity, and lifelong gamer across genres and platforms, specialized understanding of late-game content, completionist mentality.

Lead Developer at Visionaries for Business Heroes Steam release, from conceptualization to production, drew upon role playing elements to design and implement a strategic research tree system, a feature that became the game’s ultimate hook.

Led team in development standalone game system and mobile (Android, iOS) digital health at Taggle, integrating Kinect and other physical trackers.

Equipped with understanding of cultural diversity through being based in multi-cultural Singapore and past sales experience in the Asia Pacific region.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Chinese
Advanced

Work Experience

Lead Developer at Visionaries
November 1, 2020 - Present
Lead Developer for Business Heroes, overseeing end-to-end development of Unity-based gameplay systems from concept through production. Drive engineering best practices, ensure gameplay mechanics align with project vision, and optimize performance for seamless on-device and on-site experiences. Review peer implementations for code quality and functionality, provide constructive feedback, and coordinate with team to resolve issues and improve overall performance. Conduct thorough testing with unit tests and automated scripts to identify and fix bugs and inconsistencies, maintaining high standards for deliverables. Manage project progress by coordinating tasks, timelines, and team efforts to ensure timely and successful delivery. Foster collaborative, adaptable team culture and maintain strong communication with stakeholders.
Game Developer at Taggle
March 1, 2015 - November 1, 2020
Designed and developed engaging rehabilitation and exercise games from concept to completion, ensuring fun and therapeutic value. Authored and maintained detailed design documents to guide development and align team vision. Built and populated Unity scenes, ensuring seamless integration of assets and mechanics. Scripting gameplay systems and features using C# to deliver smooth interactive experiences. Analyzed user testing feedback, identifying pain points, and implementing design improvements to enhance player engagement. Debugged gameplay and UI issues, ensuring polished and functional game experiences. Localized content by translating game text and assets from English to Chinese, ensuring accessibility for diverse audiences. Tracked and updated bugs, tasks, and progress using Trello for efficient task management. Managed projects and ensuring clear communication, timely delivery, and streamlined workflows.
Motion Graphics Designer at Decibel & Lux
October 1, 2014 - January 31, 2015
Proficient in video editing and delivering high-quality visual content. Created storyboards and conceptualized motion graphics for TV commercials and corporate videos, ensuring creative alignment with project goals. Provided production support, assisting with on-set tasks and post-production workflows while adhering to the Lead's direction. Collaborated closely with teams to execute creative visions, ensuring timely delivery of polished and impactful projects.
QA Tester at Dyna Q
June 1, 2015 - October 1, 2015
Conducted comprehensive software testing on mobile and computer platforms, ensuring functionality, performance, and user experience met quality standards. Executed contract work for Razer, focusing on identifying and reporting bugs, usability issues, and performance bottlenecks in software products. Collaborated with development teams to provide detailed feedback and ensure timely resolution of issues, contributing to polished and reliable software releases.
Sales Engineer at DIMA Group Asia
June 1, 2012 - September 1, 2014
Managed and interpreted technical requirements from customers and distributors, ensuring alignment with product capabilities and project goals. Collaborated with cross-functional teams to solve complex manufacturing process issues, driving efficiency and quality improvements. Evaluated project feasibility and worked with internal design and engineering teams to develop innovative, practical solutions. Presented technical information and conducted product demonstrations for customers, effectively communicating value propositions and fostering client confidence.

Education

Specialist Diploma in Game Design and Entrepreneurship at Mages Institute of Excellence, Singapore
January 11, 2030 - January 1, 2015
Bachelor of Engineering in Information Engineering and Media at Nanyang Technological University, Singapore
January 11, 2030 - January 1, 2012
Diploma with Merit in Electronics, Computers and Communication at Nanyang Polytechnic, Singapore
January 11, 2030 - January 1, 2006

Qualifications

World Skills Singapore Bronze
January 1, 2006 - January 1, 2006

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Healthcare, Education
    paper Heart Track (2017)

    Cardiac Rehabilitation mobile game on iOS and Android, paired with Polar heart rate wearables.

    paper HealthKiosk (2017)

    Kinect powered motion sensing exercise game system for Singapore healthcare

    paper Business Heroes: Street Grub (2025)

    Lead Developer. A tycoon/management strategy game focused on hardcore business strategies, heavily inspired by Lemonade Tycoon.

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