I am a self-motivated, enthusiastic, and creative producer and game designer with over 15 years in the industry, based in Singapore. I specialise in production, world-building, and UX/UI, and I strive to create experiences that resonate with players while helping to grow Singapore's game industry. My work spans designing and directing games (including Page Chronica for PlayStation Network) and leading branding, community engagement, and education-focused projects. I love crafting stories, worlds, and interfaces that connect with audiences and teams.

Ho Qingxiang

I am a self-motivated, enthusiastic, and creative producer and game designer with over 15 years in the industry, based in Singapore. I specialise in production, world-building, and UX/UI, and I strive to create experiences that resonate with players while helping to grow Singapore's game industry. My work spans designing and directing games (including Page Chronica for PlayStation Network) and leading branding, community engagement, and education-focused projects. I love crafting stories, worlds, and interfaces that connect with audiences and teams.

Available to hire

I am a self-motivated, enthusiastic, and creative producer and game designer with over 15 years in the industry, based in Singapore. I specialise in production, world-building, and UX/UI, and I strive to create experiences that resonate with players while helping to grow Singapore’s game industry.

My work spans designing and directing games (including Page Chronica for PlayStation Network) and leading branding, community engagement, and education-focused projects. I love crafting stories, worlds, and interfaces that connect with audiences and teams.

See more

Language

English
Fluent
Chinese
Fluent

Work Experience

Producer, Game Designer, Art Director, 3D Artist at Red Hare Studios
January 1, 2010 - November 13, 2025
Designed and directed Page Chronica, a PSN puzzle-adventure game; created icon art for Camelot Legends; developed education games like Cities of Pangaea and The Algebra Inspectors; established game worlds, crafted story outlines, and wrote tutorials/dialogue; handled UI design, logos, icons; oversaw art direction, UX design and quality control on graphics and mechanics.
Brand Manager, Community Manager at Red Hare Studios
January 1, 2017 - November 13, 2025
Designed brand style guides; built and maintained websites for Red Hare Studios and Orca BOS; ran a game blog and product blog; produced marketing materials and brand assets.
Color Designer at CACANI Private Limited
January 1, 2010 - January 1, 2010
Designed color palettes for characters and background scenes for an animated short Calypso Agency.
Game Artist Intern at GAMBIT GAME LAB
December 31, 2009 - December 31, 2009
Artwork and icon design for Camaquen, a puzzle web-browser game.
Web Designer at Orca BOS
January 1, 2017 - November 13, 2025
Part of Orca branding efforts; contributed to Orca BOS website/blog.

Education

WSQ Certification of Entrepreneurship - Business Strategy at Emerge Creatives Design Thinkers Group / NTU collaboration
January 1, 2025 - November 13, 2025
Diploma in Digital Game Art at Nanyang Technological University, School of Art, Design and Media (Singapore)
January 1, 2009 - January 1, 2010
Bachelor of Fine Arts in Digital Animation at Nanyang Technological University, School of Art, Design and Media (Singapore)
January 1, 2006 - January 1, 2009

Qualifications

WSQ Certification of Entrepreneurship - Business Strategy
January 1, 2025 - November 13, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education