I'm Hodei Aguirre, a Unity Game Developer based in Donostia-San Sebastián, Spain. I have 2 years of software development experience and 8 months of full-cycle video game development in Unity (C#). I'm skilled in gameplay programming, debugging, performance optimization, and cross-functional teamwork to deliver engaging gaming experiences. I’m passionate about creating immersive gaming experiences and growing as a professional in the industry. I enjoy prototyping, iteration, and QA testing, while applying programming best practices. I thrive in remote, collaborative settings and love turning ideas into polished, playable products.

Hodei Aguirre

I'm Hodei Aguirre, a Unity Game Developer based in Donostia-San Sebastián, Spain. I have 2 years of software development experience and 8 months of full-cycle video game development in Unity (C#). I'm skilled in gameplay programming, debugging, performance optimization, and cross-functional teamwork to deliver engaging gaming experiences. I’m passionate about creating immersive gaming experiences and growing as a professional in the industry. I enjoy prototyping, iteration, and QA testing, while applying programming best practices. I thrive in remote, collaborative settings and love turning ideas into polished, playable products.

Available to hire

I’m Hodei Aguirre, a Unity Game Developer based in Donostia-San Sebastián, Spain. I have 2 years of software development experience and 8 months of full-cycle video game development in Unity (C#). I’m skilled in gameplay programming, debugging, performance optimization, and cross-functional teamwork to deliver engaging gaming experiences.

I’m passionate about creating immersive gaming experiences and growing as a professional in the industry. I enjoy prototyping, iteration, and QA testing, while applying programming best practices. I thrive in remote, collaborative settings and love turning ideas into polished, playable products.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced
Basque
Beginner

Work Experience

Unity Game Developer at The Last Seraphim (Self-Published Indie Game)
August 1, 2025 - September 9, 2025
Sole developer of The Last Seraphim, responsible for all game mechanics, systems, and codebase architecture, from prototyping to release. Managed all development phases, including asset integration, level design, optimization, and bug fixing. Utilized version control (Git), agile methodologies, and programming best practices. Gained full-cycle development experience, including prototyping, iteration, and QA testing.
Software Developer at Xmart Connectivity Solutions
October 1, 2024 - September 9, 2025
Front-end application development using React and Vue, subcontracted to Power Factors. Remote.
Implementation Engineer at Power Factors
October 1, 2024 - September 9, 2025
Migrated the company’s backend and data from an OSIsoft PI–based environment to Unity, an internally developed backend. Leveraged cloud technologies such as AWS and Azure, and created custom Python scripts to streamline the transition. Worked with N3uron on an industrial IoT platform, handling Modbus and MQTT protocols. Also deepened knowledge of renewable energy systems (solar and wind). Technologies used include N3uron, Modbus, MQTT, GitHub, Azure, Slack.
Unity Developer at Alkimo Interactive
October 1, 2022 - September 9, 2025
AR app development using Unity, AR Foundation, ARCore/ARKit, including plane detection and anchors.
Software Developer at Dinycon Sistemas
June 1, 2021 - September 9, 2025
Developed a data collection system using sensors to gather information and display it on a web dashboard with real-time updated charts.
Sole Developer at Self-Published Indie Game
August 1, 2025 - September 10, 2025
Sole developer of The Last Seraphim, responsible for all game mechanics, systems, and codebase architecture, from prototyping to release. Managed all development phases, including asset integration, level design, optimization, and bug fixing. Utilized version control (Git), agile methodologies, and programming best practices.
Software Developer at Xmart Connectivity Solutions
October 1, 2024 - September 10, 2025
Front-end application development using React and Vue. Subcontracted to Power Factors.
Implementation Engineer at Power Factors
October 1, 2024 - September 10, 2025
Migrated the company’s back end and data from an Osisoft PI–based environment to Unity, an internally developed backend. Leveraged cloud technologies (AWS and Azure), and created custom Python scripts to streamline the transition. Worked with N3ur on an industrial IoT platform and handled Modbus and MQTT communication protocols. Gained knowledge of renewable energy systems (solar and wind).
Unity Developer at Alkimo Interactive
October 1, 2022 - September 10, 2025
AR app development using Unity, AR Foundation, ARCore/ARKit; plane detection and anchors.
Software Developer at Dinycon Sistemas
June 1, 2021 - September 10, 2025
Developed a data collection system using sensors to gather information and display it on a web dashboard with real-time updated charts.
Unity Game Developer at Self-Published Indie Game
December 1, 2024 - August 1, 2025
Sole developer of The Last Seraphim, responsible for all game mechanics, systems, and codebase architecture from prototyping to release. Managed asset integration, level design, optimization, and bug fixing. Utilized Git, agile methodologies, and programming best practices. Gained full-cycle development experience including prototyping, iteration, and QA testing. Tech: URP/HDRP, Cinemachine, Input System, ScriptableObjects, Addressables, Object Pooling, Profiler/Frame Debugger. Trailer/portfolio: https://www.youtube.com/watch?v=PZx0EEjEgv8
Software Developer at Xmart Connectivity Solutions
March 1, 2023 - October 1, 2024
Front-end application development using React and Vue. Subcontracted to Power Factors.
Implementation Engineer at Power Factors
March 1, 2023 - October 1, 2024
Migrated the company’s backend and data from an OSIsoft PI–based environment to Unity-based backend. Leveraged cloud technologies such as AWS and Azure; created custom Python scripts to streamline the transition. Worked with N3ur IoT platform and handled Modbus and MQTT. This role also deepened knowledge of renewable energy systems, specifically solar and wind.

Education

Specialization in Game Design / 3D Modeling / Unity at Ceinpro
March 1, 2022 - September 1, 2022
Specialization in Video Game Development & Programming in Unity at Cebanc
October 1, 2021 - February 1, 2022
Advanced Vocational Training in Multiplatform App Development at Cebanc
September 1, 2019 - June 1, 2021
Intermediate Vocational Training in Computer Systems And Networks at Cebanc
September 1, 2017 - June 1, 2019
Specialization in Game Design / 3D Modeling / Unity at Ceinpro
March 1, 2022 - September 1, 2022
Specialization in Video Game Development & Programming in Unity at Cebanc
October 1, 2021 - February 1, 2022
Advanced Vocational Training Multiplatform App Development at Cebanc
September 1, 2019 - June 1, 2021
Intermediate Vocational Training Computer Systems And Networks at Cebanc
September 1, 2017 - June 1, 2019
Specialization at Ceinpro
March 1, 2022 - September 1, 2022
Specialization in Video Game Development & Programming in Unity at Cebanc
October 1, 2021 - February 1, 2022
Advanced Vocational Training - Multiplatform App Development at Cebanc
September 1, 2019 - June 1, 2021
Intermediate Vocational Training - Computer Systems And Networks at Cebanc
September 1, 2017 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet