H

HonoTsukaima

Available to hire

Hi, I'm a Unity and AI-oriented developer with a passion for building scalable gameplay systems.

About

Hi, I’m a Unity and AI-oriented developer with a passion for building scalable gameplay systems. I collaborate closely with artists and designers to turn ideas into polished, production-ready features, from core gameplay loops to AI behavior and VR interactions.

I enjoy mentoring teammates and refining development workflows to keep projects moving smoothly, and I’m always exploring new tools and techniques to improve performance and reliability across platforms.

  • 3 years' experience
  • Joined April 2026

Languages

  • EnglishFluent
  • Spanish; CastilianFluent
  • FrenchBeginner
  • JapaneseBeginner

Industry experience

  • Gaming
  • Software & Internet

Work experience

Game Development and Programming Tutor · Miami Dade CollegeOct 2024 – Present · 2 yrs 2 mos

Tutor students in programming, Unity, Unreal, and gameplay development fundamentals. Help students debug gameplay systems and improve architecture decisions. Guide students through game production pipelines from concept to implementation. Support development of technical problem-solving skills across multiple disciplines.

Gameplay Programmer / Systems Developer · 5’ate StudioAug 2023 – Jun 2025 · 1 yr 11 mos

Developed core gameplay systems including player controls, combat mechanics, and interaction systems. Implemented reusable gameplay architecture improving iteration speed across team workflows. Created visual effects and gameplay feedback systems to enhance player experience. Collaborated with designers, artists, and programmers to integrate gameplay features. Managed version control workflows and contributed to development documentation. Assisted with debugging and performance optimization of gameplay systems.

AI Engineer · Railgun GamesMay 2023 – Mar 2026 · 2 yrs 11 mos

Developed AI behavior systems and gameplay logic using C++. Refactored legacy gameplay systems to improve maintainability and performance. Built modular systems to support scalable NPC behaviors. Debugged complex gameplay interactions and improved system reliability. Collaborated with multidisciplinary teams to integrate gameplay features.

Education

Bachelor of Science, Digital Communication and Game Media · Florida International University2030 – 2026

Certifications and awards· 5

ADA Accessibility Training2030 – 2026
Version Control (Git / Perforce)2030 – 2026
VR Development2030 – 2026
Technical Documentation2030 – 2026

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