HonoTsukaima
Hi, I'm a Unity and AI-oriented developer with a passion for building scalable gameplay systems.
About
Hi, I’m a Unity and AI-oriented developer with a passion for building scalable gameplay systems. I collaborate closely with artists and designers to turn ideas into polished, production-ready features, from core gameplay loops to AI behavior and VR interactions.
I enjoy mentoring teammates and refining development workflows to keep projects moving smoothly, and I’m always exploring new tools and techniques to improve performance and reliability across platforms.
- 3 years' experience
- Joined April 2026
Skills· 5
Languages
- EnglishFluent
- Spanish; CastilianFluent
- FrenchBeginner
- JapaneseBeginner
Industry experience
- Gaming
- Software & Internet
Work experience
Tutor students in programming, Unity, Unreal, and gameplay development fundamentals. Help students debug gameplay systems and improve architecture decisions. Guide students through game production pipelines from concept to implementation. Support development of technical problem-solving skills across multiple disciplines.
Developed core gameplay systems including player controls, combat mechanics, and interaction systems. Implemented reusable gameplay architecture improving iteration speed across team workflows. Created visual effects and gameplay feedback systems to enhance player experience. Collaborated with designers, artists, and programmers to integrate gameplay features. Managed version control workflows and contributed to development documentation. Assisted with debugging and performance optimization of gameplay systems.
Developed AI behavior systems and gameplay logic using C++. Refactored legacy gameplay systems to improve maintainability and performance. Built modular systems to support scalable NPC behaviors. Debugged complex gameplay interactions and improved system reliability. Collaborated with multidisciplinary teams to integrate gameplay features.
Education
Certifications and awards· 5
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