Hi, I'm a Unity and AI-oriented developer with a passion for building scalable gameplay systems. I collaborate closely with artists and designers to turn ideas into polished, production-ready features, from core gameplay loops to AI behavior and VR interactions. I enjoy mentoring teammates and refining development workflows to keep projects moving smoothly, and I'm always exploring new tools and techniques to improve performance and reliability across platforms.

HonoTsukaima

Hi, I'm a Unity and AI-oriented developer with a passion for building scalable gameplay systems. I collaborate closely with artists and designers to turn ideas into polished, production-ready features, from core gameplay loops to AI behavior and VR interactions. I enjoy mentoring teammates and refining development workflows to keep projects moving smoothly, and I'm always exploring new tools and techniques to improve performance and reliability across platforms.

Available to hire

Hi, I’m a Unity and AI-oriented developer with a passion for building scalable gameplay systems. I collaborate closely with artists and designers to turn ideas into polished, production-ready features, from core gameplay loops to AI behavior and VR interactions.

I enjoy mentoring teammates and refining development workflows to keep projects moving smoothly, and I’m always exploring new tools and techniques to improve performance and reliability across platforms.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent
Spanish; Castilian
Fluent
French
Beginner
Japanese
Beginner

Work Experience

AI Engineer at Railgun Games
May 1, 2023 - March 1, 2026
Developed AI behavior systems and gameplay logic using C++. Refactored legacy gameplay systems to improve maintainability and performance. Built modular systems to support scalable NPC behaviors. Debugged complex gameplay interactions and improved system reliability. Collaborated with multidisciplinary teams to integrate gameplay features.
Game Development and Programming Tutor at Miami Dade College
October 1, 2024 - Present
Tutor students in programming, Unity, Unreal, and gameplay development fundamentals. Help students debug gameplay systems and improve architecture decisions. Guide students through game production pipelines from concept to implementation. Support development of technical problem-solving skills across multiple disciplines.
Gameplay Programmer / Systems Developer at 5’ate Studio
August 1, 2023 - June 1, 2025
Developed core gameplay systems including player controls, combat mechanics, and interaction systems. Implemented reusable gameplay architecture improving iteration speed across team workflows. Created visual effects and gameplay feedback systems to enhance player experience. Collaborated with designers, artists, and programmers to integrate gameplay features. Managed version control workflows and contributed to development documentation. Assisted with debugging and performance optimization of gameplay systems.

Education

Bachelor of Science, Digital Communication and Game Media at Florida International University
January 11, 2030 - April 8, 2026

Qualifications

ADA Accessibility Training
January 11, 2030 - April 8, 2026
Version Control (Git / Perforce)
January 11, 2030 - April 8, 2026
VR Development
January 11, 2030 - April 8, 2026
Technical Documentation
January 11, 2030 - April 8, 2026
Game Production Workflows
January 11, 2030 - April 8, 2026

Industry Experience

Gaming, Software & Internet