Hi, I’m Hasan Hosseini, a seasoned game programmer specializing in Unity-based development, gameplay systems, and multiplayer. I lead teams, craft design docs, and ship polished experiences from Tehran to Los Angeles, with a focus on scalable architecture, robust tooling, and engaging player experiences. I’ve contributed to several titles, founded a startup, and enjoy mentoring others while pushing for creative solutions. I thrive in remote and distributed teams and love turning ambitious ideas into playable realities.

Hasan Hosseini

Hi, I’m Hasan Hosseini, a seasoned game programmer specializing in Unity-based development, gameplay systems, and multiplayer. I lead teams, craft design docs, and ship polished experiences from Tehran to Los Angeles, with a focus on scalable architecture, robust tooling, and engaging player experiences. I’ve contributed to several titles, founded a startup, and enjoy mentoring others while pushing for creative solutions. I thrive in remote and distributed teams and love turning ambitious ideas into playable realities.

Available to hire

Hi, I’m Hasan Hosseini, a seasoned game programmer specializing in Unity-based development, gameplay systems, and multiplayer. I lead teams, craft design docs, and ship polished experiences from Tehran to Los Angeles, with a focus on scalable architecture, robust tooling, and engaging player experiences.

I’ve contributed to several titles, founded a startup, and enjoy mentoring others while pushing for creative solutions. I thrive in remote and distributed teams and love turning ambitious ideas into playable realities.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Persian
Fluent
English
Advanced

Work Experience

Lead Game Programmer at Byzantian Interactive
February 1, 2023 - Present
Led the development of a vertical slice to secure investors, created GDs and technical documentation to enhance team efficiency, and implemented source control while training teams. Managed agile sprints, guided development workflows, and leveraged advanced gameplay systems.
Lead Prototype Developer at Byzantian Interactive
December 1, 2023 - October 14, 2025
Led prototype development, utilizing the gameplay system for efficient abilities. Innovated precise sword tracing in Low-FPS scenarios and designed a flexible combo system. Enabled ability modifications in the animation notification window and ensured code clarity with Docker.
Chief Executive Officer at Ilia Game Co
May 1, 2023 - October 14, 2025
Founded and led a team of four, managed remote and contracted members. Directed the development of MR Minister in Unity3D, achieving 200K+ downloads in under three months with minimal advertising. Oversaw team communication, ensuring project alignment and active participation. Developed a leaderboard and player registration system using ASP.NET and MongoDB. Despite the game's success, the company closed due to financial missteps, but MR Minister remains a top-growing app in the local store.
Gameplay Programmer at Digital Project
May 1, 2022 - October 14, 2025
Developed multiple Unity prototypes, including a bullet-hell rogue-lite and a hyper-casual COVID-19 game for publisher testing. Created Happy Train, a casual mobile game on Google Play, handling gameplay, in-app purchases, and rewarded ads. Built custom Java plugins for vibration consistency and implemented dynamic rail systems with spawns and procedural level generation. Led Blood Lines multiplayer development, optimizing networking, memory (saving 700 MB), and dynamic gameplay systems.
Game Programmer at Ilia Game Co
January 1, 2019 - October 14, 2025
Developed character movement, including running and climbing, for In the Name of Freedom: Episode 1 Vietnam. Designed advanced AI for soldiers and animals using Behavior Trees. Contributed to immersive cut-scenes with Matinee and enhanced realism with custom shaders, including dynamic wetness effects.
Persian Young Game Developer at Persian Young Game Developer
January 1, 2017 - October 14, 2025
Refined character movement, weapon systems, and interactive elements like ladders. Developed enemy and ally AI with dynamic vision and hearing systems, enhancing realism and player engagement.
Pigeon of Medina Developer at Matlae Fajr
January 1, 2017 - October 14, 2025
Developed Pigeon of Medina, a 3D simulation game for Android, iOS, and PC. Optimized performance for large open areas with NPCs, ensuring smooth gameplay on low-end devices.
Lead Gameplay Programmer at Byzantian Interactive
February 1, 2023 - Present
Led the development of a vertical slice to secure investors, created GDDs and technical documentation to enhance team efficiency, and implemented source control while training teams. Managed agile sprints, guided development workflows, and leveraged advanced gameplay systems.
Chief Executive Officer at Ilia Game Co
May 31, 2023 - October 14, 2025
Founded and led a four-person team, managed remote and contracted members. Directed the development of MR Minister in Unity 3D, achieving 200K+ downloads in under three months with minimal advertising. Oversaw team communication, ensuring project alignment and active participation. Developed a leaderboard and player registration system using ASP.NET and MongoDB.
Gameplay Programmer at Digital Project
May 31, 2022 - October 14, 2025
Developed multiple Unity prototypes, including a bullet-hell roguelite and a hyper-casual COVID-19 game for publisher testing. Created Happy Train, a casual mobile game on Google Play, handling gameplay, in-app purchases, and rewarded ads. Built custom Java plugins for vibration consistency and implemented dynamic rail systems with splines and procedural level generation. Led Blood Lines multiplayer development, optimizing networking, memory (saving 700 MB), and dynamic skills systems.
Game Programmer at Hammer Games
January 31, 2019 - October 14, 2025
Developed character movement, including running and climbing, for In the Name of Freedom: Episode 1 Vietnam. Designed advanced AI for soldiers and animals using Behavior Trees. Contributed to immersive cut-scenes with Matinee and enhanced realism with custom shaders, including dynamic wetness effects.
Game Programmer at Matlae Fajr
January 31, 2017 - October 14, 2025
Refined character movement, weapon systems, and interactive elements like ladders. Developed enemy and ally AI with dynamic vision and hearing systems, enhancing realism and player engagement.
Lead Game Programmer at Cognitive Science and Technology Innovation Center of IUST
May 1, 2023 - December 1, 2023
Led prototype development, utilizing the gameplay system for efficient abilities. Innovated precise sword tracing in low-FPS scenarios and designed a flexible combo system. Enabled ability modifications in the animation notification window and ensured code clarity with Doxygen. Key contributor to Marzhaye Moghavem at, a Twin Stick Shooter game.
Chief Executive Officer at Ilia Game Co
January 1, 2022 - May 1, 2023
Founded and led a team of four, managing remote and contracted members. Directed the development of MR Minister in Unity 3D, achieving 200K+ downloads in under three months with minimal advertising. Oversaw team communication, ensuring project alignment and active participation. Developed a leaderboard and player registration system using ASP.NET and MongoDB. Despite the game's success, the company was forced to close due to financial missteps, but MR Minister remains a top-growing app in the local store.
Gameplay Programmer at Digital Project
February 1, 2019 - May 1, 2022
Developed multiple Unity prototypes, including a bullet-hell rogue-lite and a hyper-casual COVID-19 game for publisher testing. Created Happy Train, a casual mobile game on Google Play, handling gameplay, in-app purchases, and rewarded ads. Built custom Java plugins for vibration consistency and implemented dynamic rail systems with splines and procedural level generation. Led Blood Lines multiplayer development, optimizing networking, memory (saving 700 MB), and dynamic systems.
Game Programmer at Hammer Games
January 1, 2017 - January 1, 2019
Developed character movement, including running and climbing, for In the Name of Freedom: Episode 1 Vietnam. Designed advanced AI for soldiers and animals using Behavior Trees. Contributed to immersive cut-scenes with Matinee and enhanced realism with custom shaders, including dynamic wetness effects.
Game Programmer at Persian Young Game Developer
January 1, 2016 - January 1, 2017
Refined character movement, weapon systems, and interactive elements like ladders. Developed enemy and ally AI with dynamic vision and hearing systems, enhancing realism and player engagement.
Persian Young Game Developer at Matlae Fajr
January 1, 2014 - January 1, 2017
Developed Pigeon of Medina, a 3D simulation game for Android, iOS, and PC. Optimized performance for large open areas with NPCs, ensuring smooth gameplay on low-end Android devices. Delivered a seamless experience across multiple platforms.

Education

Bachelor of Technology in Information Technology at University of Applied Science and Technology, Tehran
January 1, 2012 - January 1, 2016
Bachelor of Technology in Information Technology at University of Applied Science and Technology, Tehran
January 1, 2012 - January 1, 2016
Bachelor of Technology in Information Technology at University of Applied Science and Technology, Tehran
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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