HristoArabadzhiev

Available to hire

I bridge the gap between artistry and technical knowledge I’m a composer and sound designer with 7+ years of experience across the full game-audio pipeline—from composition and production to sound design,…

About

I bridge the gap between artistry and technical knowledge

I’m a composer and sound designer with 7+ years of experience across the full game-audio pipeline—from composition and production to sound design, implementation, and interactive audio. I build strong, player-focused sound and music experiences by combining creative musical direction with reliable technical execution, including orchestration, thematic writing, and audio systems that respond to gameplay.

I’ve worked closely with producers and writers to support creative direction and ship high-quality audio for narrative sequences, levels, and combat. My production and implementation experience spans tools like REAPER, FMOD, Wwise, Unreal Engine, and Unity, and I’ve delivered sound effects, ambience, and character audio across multiple released games, including projects for Repulse Games and additional freelance work on fantasy game soundtracks.

  • Joined February 2026

Languages

  • EnglishFluent
  • Spanish; CastilianBeginner

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 4

IRAGON - Fantasy RPG · Action game Hybrid orchestral score combining rock, electronic and contemporary production, with character themes, leitmotifs and distinctive instrumentation. Result of more than one and half hours of custom in-game music, this is a project I really enjoyed working on. A blend of action, anime, romance and rich character driven narrative made this project an amazing start for my first ever video game release. Soundtrack link: https://youtu.be/fvuX9Hvg2PQ

  • Film Composer
  • Game Composer
  • Music Composer
  • +2

RUBY DREAMS: IMMORTAL PROMISE - Dark Fantasy · Narrative-driven Dark orchestral sound combining traditional orchestral writing with modern electronic production and 808-based low end. A project made in only a single month, from the whole idea to release on Steam. It features a more darker take on the vampire esthetic combined with romance, choices and a different outcome of the game based on them. Soundtrack link: https://youtu.be/uSdw3LAD7mw

  • Game Composer
  • Music Composer
  • Music Producer
  • +1

LOVE IN AN ENCHANTED REALM - Fantasy RPG · Turn-based · Action game Modern hybrid orchestral score with strong character identities, leitmotifs, piano and electronic elements Mix of combat, strife, darkness and love, a game and soundtrack that have a lot to say! Combining many leitmotifs, special interactions and cutscenes all the way to intimate moments between characters. Following the steps of the main character you witness a very diverse story with complex interactions and music that will guide your every choice and experience. Soundtrack link: https://youtu.be/jVyPH2lwkAg

  • Game Composer
  • Music Composer
  • Music Producer
  • +1

VEILCREST: TRIAL OF THE ARCANE - Fantasy · Narrative-driven Traditional symphonic fantasy score enhanced with modern production and genre influences including jazz and lo-fi hip-hop. A mix of lots of styles, truly a fun project! Very narrative driven game where choices and companions matter. You explore the wonders of your magical academy, discovering hidden worlds, secrets and making long lasting relationships. Soundtrack link: https://youtu.be/rShHDcj371k

  • Game Composer
  • Music Composer
  • Music Producer
  • +1

Work experience

Music Composer · FreelanceJan 2021 – Present · 5 yrs 11 mos

Composed and produced music for themed slot-machine games, podcasts, trailers, live events and promotional content, Adapting musical style and production to specific creative briefs. Arranged and reworked existing musical material, including orchestral arrangements and genre transformations.

Composer & Sound Designer · Repulse GamesDec 2018 – Jan 2026 · 7 yrs 2 mos

Composed and produced soundtrack work across multiple fantasy and narrative-driven game projects, combining orchestral writing with modern electronic production and character-driven motifs. Examples include hybrid rock/electronic contemporary orchestral scoring, modern symphonic fantasy enriched with genre influences, dark orchestral sound with electronic production, and turn-based hybrid orchestral tracks with strong character themes, leitmotifs, piano, and electronic elements. Managed the full audio pipeline from concept and creation through production, implementation, and testing.

Education

Bachelor of Computer Science · Plovdiv University2015 – 2019

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