Freelance senior sound designer working across Games, Film, TV and Interactive Media. SFX, Foley, dialogue editing and mixing. 20+ shipped game titles, 16 TV episodes, 6 films Over 8+ years _Website not available. Sign in: https://www.twine.net/signup_

Hugh Waller

Freelance senior sound designer working across Games, Film, TV and Interactive Media. SFX, Foley, dialogue editing and mixing. 20+ shipped game titles, 16 TV episodes, 6 films Over 8+ years _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Freelance senior sound designer working across Games, Film, TV and Interactive Media.

SFX, Foley, dialogue editing and mixing.

20+ shipped game titles, 16 TV episodes, 6 films Over 8+ years

Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Italian
Advanced
French
Beginner

Work Experience

Freelance Senior Audio Designer at Milton Keynes / London / Remote
August 1, 2026 - Present
Design, implement and mix AAA-quality SFX, Foley and ambience using Reaper/Pro Tools, Wwise and industry-standard game engines. Build procedural Foley and specialist character audio systems, and own the full audio pipeline from concept through to final mix. Deliver audio for film/TV including Foley, SFX and dialogue editorial, plus mixing and broadcast deliverables. Support interactive media by designing and implementing sound across non-traditional and interactive audio formats; adapt existing pipelines or build new workflows to match client requirements.
Senior Sound Designer at Playground Games
April 1, 2025 - August 1, 2026
Created, implemented and mixed AAA-quality SFX, Foley, ambience and sound design assets using Reaper, Wwise and ForzaTech. Authored and mixed 4-channel, 2D & 3D assets across quests, levels and environments. Designed and implemented comprehensive audio for quest content including visual-scripting of audio events and triggers. Revamped and optimised procedural Foley systems for player, NPCs, enemies and mounts; developed dynamic costume-switching systems and specialised NPC Foley systems for quest characters/living populations. Conducted game-wide audio optimisation and mixing to maintain performance targets. Took full ownership of the Foley pipeline and technical development across character categories; owned complete audio implementation for game levels and quests from concept to final mix.
Senior Advanced Audio Designer at Supermassive Games
November 1, 2019 - September 1, 2023
Created, implemented and mixed AAA-quality SFX, Foley, ambience and sound design assets for cinematic and gameplay across multiple projects for PS4/PS5, Xbox One, Xbox Series S/X, PC & Switch. Collaborated with other departments and directors to align technical and creative direction. Led investigation and delivery of new audio techniques and tools with a focus on procedural Foley systems. Provided input on technical requirements and limitations for audio, curated and maintained Wwise projects, planned work using Jira, and balanced audio quality with technical constraints.
Advanced Audio Designer at Rever Rooms
September 1, 2019 - January 1, 2025
Created, edited, implemented and mixed AAA-quality SFX, Foley, ambience and sound design assets using Reaper, Pro Tools, Wwise and UE5. Worked on trailer sound design and mixing. Contributed to sound library creation, mastering and delivery. Partnered with internal and external programmers/engineers to achieve audio-related goals while maintaining AAA audio quality within technical/platform limits (PS4/PS5, Xbox One, Xbox Series S/X, PC & Switch). Designed audio systems via Blueprints and MetaSounds UE5, and applied advanced Wwise implementation techniques. Communicated and co-developed workflows using tools such as Discord and Slack.
Sound Editor / Foley Editor at Pinewood Creative Audio
May 1, 2018 - July 1, 2019
Edited Foley, SFX and dialogue editorial and performed international mixing across film, television and games. Worked closely with the Head of Editorial and Senior Editors to edit and deliver a variety of audio assets/sessions for high-profile clients. Involved with multiple recording sessions. (Roles listed were predominantly editorial and Foley.)

Education

BA (Hons) Audio Production at University of Lincoln
September 1, 2013 - May 1, 2016

Qualifications

Wwise 101 Certified
January 11, 2030 - August 26, 2026
Wwise 201 Certified
January 11, 2030 - August 26, 2026
Wwise 251 Certified
January 11, 2030 - August 26, 2026

Industry Experience

Media & Entertainment, Gaming