Available to hire
Hi, I’m Hugo Conroy-Botica, a rigger and 3D artist with experience across game development, simulation, and instructional media. I enjoy building rigs, creating assets, and bringing ideas to life for both games and video productions.
I’m always learning and eager to collaborate with teams to push my skills in Maya, Substance Painter, the Adobe Creative Suite, and game engines UE4/5 and Unity.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Lead Rigging Artist at Mighty Eyes
January 1, 2022 - December 31, 2025Lead rigging artist responsible for rigging and mentoring junior riggers; manages character physics, clothing simulation, and ragdoll physics.
Lecturer at Media Design School
January 1, 2021 - December 31, 2021Teaching a variety of modules in the Bachelor of Creative Technologies course.
Modeling, Texturing, Rigging, and Setup at Oddboy
January 1, 2018 - December 31, 2019Modeling, texturing, rigging, and setup of objects for Unreal and Unity games.
Rigging and Animation at Skills VR
January 1, 2025 - December 31, 2026Rigging and animation work for Unity, building training simulations for medical procedures.
Education
Bachelor of Art and Design at Media Design School
January 1, 2014 - January 1, 2017Diploma of Digital Creativity at Media Design School
January 1, 2013 - January 1, 2013Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet, Professional Services
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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