I am a dedicated and meticulous team member who works on narrative and organic environments in Unreal Engine 5 and Unity, combining the creation of game-ready 3D assets with technical development (shaders, procedural tools, gameplay). Passionate about survival and open-world games, I enjoy optimising performance whilst enhancing visual and audio immersion.

Hugues-Alexandre VERNEUIL DERCK

I am a dedicated and meticulous team member who works on narrative and organic environments in Unreal Engine 5 and Unity, combining the creation of game-ready 3D assets with technical development (shaders, procedural tools, gameplay). Passionate about survival and open-world games, I enjoy optimising performance whilst enhancing visual and audio immersion.

Available to hire

I am a dedicated and meticulous team member who works on narrative and organic environments in Unreal Engine 5 and Unity, combining the creation of game-ready 3D assets with technical development (shaders, procedural tools, gameplay). Passionate about survival and open-world games, I enjoy optimising performance whilst enhancing visual and audio immersion.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

French
Fluent
English
Advanced
Italian
Beginner

Work Experience

Lifeguard at Lézignan-Corbières
January 1, 2022 - January 1, 2025
Monitoring bathers and responding in the event of danger or an accident. Providing information and raising public awareness of safety rules and risks through educational initiatives.
3D Realtime Technical Graphic Designer at Freelance
April 1, 2026 - Present
Working on a 3D Real Time projects. 3D modeling, texturing, rendering, lighting, VFX, optimisation, programming.

Education

Diploma in Real-Time 3D Graphic Design at IAD 3D Specialist School, Montpellier
January 1, 2021 - January 1, 2025
Classes Préparatoires aux Grandes Écoles at Lycée Alphonse Daudet, Nîmes
January 1, 2019 - January 1, 2021
Science A-Level at Lycée Ernest Ferroul, Lézignan-Corbières
January 1, 2016 - January 1, 2019

Qualifications

3D Graphic Designer, Technical Artist specialisation
September 1, 2026 - June 25, 2025

Industry Experience

Gaming, Media & Entertainment
    uniE621 Procedural Generating Castle Keep Tool
    Procedural Generation • Houdini / UE5• Solo project ♦ Modular building procedural tool (VEX, Python, VDB) ♦ Optimisation UE5 : shaders, lighting for performance ♦ Pipeline enviro: texturing PBR, engine integration, trim sheets UE5 Houdini proceduraltool
    uniE621 VFX Template Tool Plugin UE5
    UE5 Plugin • VFX Template Tool • Solo project ♦ Reusable Niagara system :Smoke, Explosion, Sparks, Lightning, Fireworks ♦ Gameplay feedback VFX (survival, atmospheric tension)
    uniE621 The Last Memory
    First Person Puzzle Runner Game • UE5• Group of 14 people. ♦ Master Shaders PBR for Enviro & Characters Artist ♦ Narrative VFX: Sun, Memory (Niagara + animation) March-June 2024 ♦ Optimising procedural level generation in collaboration with game designers graphicdesigner vfx tech-art
    uniE621 Little Sugar Demise
    Tactical Local Multiplayer Cartoon Game • Unity • Group of 15 people. ♦ Enviro 3D Real Time: blockout, modeling, UV, baking, texturing PBR collisions ♦ Shaders custom + PostProcess to maintain a consistent cartoon style + VFX gameplay ♦ Gameplay debugging with programmers (systems, sound effects integration) graphicdesigner