Hugues-Alexandre VERNEUIL DERCK

Available to hire

I am a dedicated and meticulous team member who works on narrative and organic environments in Unreal Engine 5 and Unity, combining the creation of game-ready 3D assets with technical development (shaders, procedural…

About

I am a dedicated and meticulous team member who works on narrative and organic environments in Unreal Engine 5 and Unity, combining the creation of game-ready 3D assets with technical development (shaders, procedural tools, gameplay). Passionate about survival and open-world games, I enjoy optimising performance whilst enhancing visual and audio immersion.

  • Joined April 2026

Languages

  • FrenchFluent
  • EnglishAdvanced
  • ItalianBeginner

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 4

Procedural Generation • Houdini / UE5• Solo project ♦ Modular building procedural tool (VEX, Python, VDB) ♦ Optimisation UE5 : shaders, lighting for performance ♦ Pipeline enviro: texturing PBR, engine integration, trim sheets UE5 Houdini proceduraltool

  • 3D Modeler
  • Graphic Designer
  • Programmer

UE5 Plugin • VFX Template Tool • Solo project ♦ Reusable Niagara system :Smoke, Explosion, Sparks, Lightning, Fireworks ♦ Gameplay feedback VFX (survival, atmospheric tension)

  • Game Developer
  • Programmer
  • Visual Effects Artist

First Person Puzzle Runner Game • UE5• Group of 14 people. ♦ Master Shaders PBR for Enviro & Characters Artist ♦ Narrative VFX: Sun, Memory (Niagara + animation) March-June 2024 ♦ Optimising procedural level generation in collaboration with game designers graphicdesigner vfx tech-art

  • 3D Designer
  • Graphic Designer
  • Programmer
  • +1

Tactical Local Multiplayer Cartoon Game • Unity • Group of 15 people. ♦ Enviro 3D Real Time: blockout, modeling, UV, baking, texturing PBR collisions ♦ Shaders custom + PostProcess to maintain a consistent cartoon style + VFX gameplay ♦ Gameplay debugging with programmers (systems, sound effects integration) graphicdesigner

  • 3D Designer
  • 3D Modeler
  • Graphic Designer
  • +3

Work experience

3D Realtime Technical Graphic Designer · FreelanceApr 2026 – Present · 8 mos

Working on a 3D Real Time projects. 3D modeling, texturing, rendering, lighting, VFX, optimisation, programming.

Lifeguard · Lézignan-CorbièresJan 2022 – Jan 2025 · 3 yrs 1 mo

Monitoring bathers and responding in the event of danger or an accident. Providing information and raising public awareness of safety rules and risks through educational initiatives.

Education

Diploma in Real-Time 3D Graphic Design · IAD 3D Specialist School, Montpellier2021 – 2025
Classes Préparatoires aux Grandes Écoles · Lycée Alphonse Daudet, Nîmes2019 – 2021
Science A-Level · Lycée Ernest Ferroul, Lézignan-Corbières2016 – 2019

Certifications and awards

3D Graphic Designer, Technical Artist specialisation2026 – 2025

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