Hurshwardhan Nashine
I'm a creative game developer and designer with a player-first mindset and a passion for blending technical excellence with innovative design.
About
I’m a creative game developer and designer with a player-first mindset and a passion for blending technical excellence with innovative design. I lead projects from concept through production, building engaging gameplay experiences and robust systems. In collaboration with art and design teams, I translate ideas into polished experiences that feel cohesive and satisfying to players.
I’ve shipped multiplayer experiences, prototyped VR/AR interactions, and built tooling to accelerate development. My focus is on reliability, scalability, and player joy, always putting the user at the center of decision-making.
- 1 year's experience
- Joined June 2026
Skills· 20
Languages
- EnglishFluent
- AmharicIntermediate
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
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Work experience
Contributed to gameplay programming for research projects, including prototyping gameplay features and interactive tooling. Developed an interactive application leveraging OptiTrack motion capture to translate real-time positional data into dynamic game control inputs and leveraged VR technologies to create immersive spaces with NPCs.
Collaborated on tooling and pipeline enhancements for game development, integrating Unreal Engine systems, animation graphs, level sequences, and VR capabilities to enable compelling storytelling and rapid iteration; contributed to a multiplayer base for a project where observers could engage as spectators via VR headsets.
Spearheaded the creation of a server-authoritative 4v4 battle arena game, fully deployed on Google Cloud Platform (GCP). Designed and implemented a comprehensive suite of 19 unique abilities for the game, enhancing player experience and game dynamics. Ensured the game's robustness and scalability by leveraging GCP's capabilities, resulting in a highly responsive and reliable game. Led the engineering team and worked very closely with the Art and Design teams to make sure important information doesn't fall through the cracks.
Education
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