Available to hire
I’m a creative game developer and designer with a player-first mindset and a passion for blending technical excellence with innovative design. I lead projects from concept through production, building engaging gameplay experiences and robust systems. In collaboration with art and design teams, I translate ideas into polished experiences that feel cohesive and satisfying to players.
I’ve shipped multiplayer experiences, prototyped VR/AR interactions, and built tooling to accelerate development. My focus is on reliability, scalability, and player joy, always putting the user at the center of decision-making.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Amharic
Intermediate
Work Experience
Research Assistant - Gameplay Programmer at University of Utah
June 1, 2025 - August 1, 2025Contributed to gameplay programming for research projects, including prototyping gameplay features and interactive tooling. Developed an interactive application leveraging OptiTrack motion capture to translate real-time positional data into dynamic game control inputs and leveraged VR technologies to create immersive spaces with NPCs.
Research Assistant - Tools Programmer at University of Utah
January 1, 2025 - April 1, 2025Collaborated on tooling and pipeline enhancements for game development, integrating Unreal Engine systems, animation graphs, level sequences, and VR capabilities to enable compelling storytelling and rapid iteration; contributed to a multiplayer base for a project where observers could engage as spectators via VR headsets.
Gameplay Programmer - Game Designer at Whistling Woods International
August 1, 2021 - March 1, 2022Spearheaded the creation of a server-authoritative 4v4 battle arena game, fully deployed on Google Cloud Platform (GCP). Designed and implemented a comprehensive suite of 19 unique abilities for the game, enhancing player experience and game dynamics. Ensured the game's robustness and scalability by leveraging GCP's capabilities, resulting in a highly responsive and reliable game. Led the engineering team and worked very closely with the Art and Design teams to make sure important information doesn't fall through the cracks.
Education
Bachelor of Science in Game Design at Whistling Woods International
January 11, 2030 - June 17, 2026Masters in Engineering: Division of Games at Tata Institute of Social Sciences
January 11, 2030 - June 17, 2026B.S. in Game Design at University of Utah
January 11, 2030 - July 3, 2026Masters in Engineering: Division of Games at University of Utah
January 11, 2030 - July 3, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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