HN

Hurshwardhan Nashine

Available to hire

I'm a creative game developer and designer with a player-first mindset and a passion for blending technical excellence with innovative design.

About

I’m a creative game developer and designer with a player-first mindset and a passion for blending technical excellence with innovative design. I lead projects from concept through production, building engaging gameplay experiences and robust systems. In collaboration with art and design teams, I translate ideas into polished experiences that feel cohesive and satisfying to players.

I’ve shipped multiplayer experiences, prototyped VR/AR interactions, and built tooling to accelerate development. My focus is on reliability, scalability, and player joy, always putting the user at the center of decision-making.

  • 1 year's experience
  • Joined June 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Education

Work experience

Research Assistant - Gameplay Programmer · University of UtahJun 2025 – Aug 2025 · 3 mos

Contributed to gameplay programming for research projects, including prototyping gameplay features and interactive tooling. Developed an interactive application leveraging OptiTrack motion capture to translate real-time positional data into dynamic game control inputs and leveraged VR technologies to create immersive spaces with NPCs.

Research Assistant - Tools Programmer · University of UtahJan 2025 – Apr 2025 · 4 mos

Collaborated on tooling and pipeline enhancements for game development, integrating Unreal Engine systems, animation graphs, level sequences, and VR capabilities to enable compelling storytelling and rapid iteration; contributed to a multiplayer base for a project where observers could engage as spectators via VR headsets.

Gameplay Programmer - Game Designer · Whistling Woods InternationalAug 2021 – Mar 2022 · 8 mos

Spearheaded the creation of a server-authoritative 4v4 battle arena game, fully deployed on Google Cloud Platform (GCP). Designed and implemented a comprehensive suite of 19 unique abilities for the game, enhancing player experience and game dynamics. Ensured the game's robustness and scalability by leveraging GCP's capabilities, resulting in a highly responsive and reliable game. Led the engineering team and worked very closely with the Art and Design teams to make sure important information doesn't fall through the cracks.

Education

Bachelor of Science in Game Design · Whistling Woods International2030 – 2026
Masters in Engineering: Division of Games · Tata Institute of Social Sciences2030 – 2026
B.S. in Game Design · University of Utah2030 – 2026
Masters in Engineering: Division of Games · University of Utah2030 – 2026

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