I'm a creative game developer with a player-first mindset, blending technical rigor with compelling gameplay. I thrive at the intersection of programming, design, and storytelling, leading projects from concept to production.\n\nI enjoy building scalable systems, prototyping innovative mechanics, and shipping experiences that resonate with players. I'm always learning new tools and techniques to push the boundaries of what's possible in games.

Hurshwardhan Nashine

I'm a creative game developer with a player-first mindset, blending technical rigor with compelling gameplay. I thrive at the intersection of programming, design, and storytelling, leading projects from concept to production.\n\nI enjoy building scalable systems, prototyping innovative mechanics, and shipping experiences that resonate with players. I'm always learning new tools and techniques to push the boundaries of what's possible in games.

Available to hire

I’m a creative game developer with a player-first mindset, blending technical rigor with compelling gameplay. I thrive at the intersection of programming, design, and storytelling, leading projects from concept to production.\n\nI enjoy building scalable systems, prototyping innovative mechanics, and shipping experiences that resonate with players. I’m always learning new tools and techniques to push the boundaries of what’s possible in games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Gameplay Programmer - Game Designer at Whistling Woods International
August 1, 2021 - March 1, 2022
Spearheaded the creation of a server-authoritative 4v4 battle arena game, fully deployed on Google Cloud Platform (GCP). Designed and implemented a comprehensive suite of 19 unique abilities for the game, enhancing player experience and game dynamics. Ensured the game's robustness and scalability by leveraging GCP's capabilities, resulting in a highly responsive and reliable game. Led the engineering team and worked very closely with the Art and Design teams to make sure important information doesn't fall through the cracks.
Research Assistant - Gameplay Programmer at University of Utah
June 1, 2025 - August 1, 2025
Contributed to gameplay programming for research projects, including prototyping gameplay features and interactive tooling. Developed an interactive application leveraging OptiTrack motion capture to translate real-time positional data into dynamic game control inputs and leveraged VR technologies to create immersive spaces with NPCs.
Research Assistant - Tools Programmer at University of Utah
January 1, 2025 - April 1, 2025
Collaborated on tooling and pipeline enhancements for game development, integrating Unreal Engine systems, animation graphs, level sequences, and VR capabilities to enable compelling storytelling and rapid iteration; contributed to a multiplayer base for a project where observers could engage as spectators via VR headsets.

Education

Bachelor of Science in Game Design at Whistling Woods International
January 11, 2030 - June 17, 2026
Masters in Engineering: Division of Games at Tata Institute of Social Sciences
January 11, 2030 - June 17, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education