I am a creative and technically skilled Game Developer with hands-on experience in Unreal Engine (Blueprints) for multiplayer games. I specialize in UI design, gameplay systems, interactive environments, animation blueprints, and game optimization. With a strong background in 3D modeling, lighting, and rendering, I strive to build immersive, high-performance gaming experiences. I enjoy collaborating with design, art, and sound teams in fast-paced environments to deliver polished, performant projects.

HUSEN MULLA

I am a creative and technically skilled Game Developer with hands-on experience in Unreal Engine (Blueprints) for multiplayer games. I specialize in UI design, gameplay systems, interactive environments, animation blueprints, and game optimization. With a strong background in 3D modeling, lighting, and rendering, I strive to build immersive, high-performance gaming experiences. I enjoy collaborating with design, art, and sound teams in fast-paced environments to deliver polished, performant projects.

Available to hire

I am a creative and technically skilled Game Developer with hands-on experience in Unreal Engine (Blueprints) for multiplayer games. I specialize in UI design, gameplay systems, interactive environments, animation blueprints, and game optimization.

With a strong background in 3D modeling, lighting, and rendering, I strive to build immersive, high-performance gaming experiences. I enjoy collaborating with design, art, and sound teams in fast-paced environments to deliver polished, performant projects.

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Language

English
Fluent
Hindi
Fluent
Gujarati
Advanced

Work Experience

Game Developer (Unreal Engine / Blueprint / Multiplayer) at Inceptive Studios
May 1, 2024 - November 15, 2025
Developed multiplayer gameplay systems and interactive levels using Unreal Engine Blueprints; designed and implemented UI systems, game mechanics, and animation blueprints; created and optimized interactive environments with attention to performance and visual quality; integrated rendering techniques and post-processing to improve visual fidelity and runtime performance; collaborated across design, art, and sound to ensure cohesive and optimized builds for real-time performance.
3D Artist (Internship) at MAAC
November 1, 2022 - November 1, 2022
Led a small team in 3D modeling, texturing, and lighting for various projects. Managed asset pipelines to ensure timely delivery and consistent quality. Gained proficiency with Autodesk Maya, Substance Painter, and Unity/Unreal Engine. Developed collaborative and time management skills in a production environment.

Education

Advanced Diploma in Game Design and Development at MAAC – Surat, India
January 1, 2019 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment