I’m Hussam Mohamed, an Unreal Engine 5 game developer based in the United Arab Emirates. I have about 1 year of hands-on experience working with Unreal Engine 5, specializing in level design, lighting, and core gameplay mechanics. I transitioned from a PRO/Business background to game development to pursue my passion for immersive environments and interactive experiences.
I’ve worked on personal projects like Khamut Curse (an indie horror puzzle game) and BIM/VR visualization projects, and I have basic knowledge of C++ for gameplay programming. I also collaborate with teams using GitHub for version control and have experience building VR walkthroughs for Meta Quest 3.
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- Implemented lighting systems, atmospheric environments, and optimized levels for performance. - Created Blueprints
for core gameplay mechanics: E-key interactions, puzzle logic, item collection.
Designed and developed multiple levels in Unreal Engine 5 for Khamut Curse, a psychological horror puzzle game.
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