Game designer and full-stack web developer based in the Bay Area, shipping multiple browser games in Godot and owning the full production loop from design and systems to HUD/UI and the feel pass. Builds responsive, no-download web experiences end-to-end, including editorial and interactive product sites with design systems and AI-assisted development workflows.
Bilingual English/Spanish with a strong teaching background—seven years in classroom settings where iteration and actionable feedback are treated like live playtesting. Combines interactive design instincts with clear, maintainable engineering and pixel-accurate art pipelines.
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My personal portfolio showcasing some of my playable works, interactive and creative projects, as well as links to resume, linkedin, and contact info. Built with AI-assisted workflows, particularly Claude Code. Artwork for games are purchased by myself and credit their designers in-build.
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