Game designer and full-stack web developer based in the Bay Area, shipping multiple browser games in Godot and owning the full production loop from design and systems to HUD/UI and the feel pass. Builds responsive, no-download web experiences end-to-end, including editorial and interactive product sites with design systems and AI-assisted development workflows. Bilingual English/Spanish with a strong teaching background—seven years in classroom settings where iteration and actionable feedback are treated like live playtesting. Combines interactive design instincts with clear, maintainable engineering and pixel-accurate art pipelines.

Mario Alberto Ramirez

Game designer and full-stack web developer based in the Bay Area, shipping multiple browser games in Godot and owning the full production loop from design and systems to HUD/UI and the feel pass. Builds responsive, no-download web experiences end-to-end, including editorial and interactive product sites with design systems and AI-assisted development workflows. Bilingual English/Spanish with a strong teaching background—seven years in classroom settings where iteration and actionable feedback are treated like live playtesting. Combines interactive design instincts with clear, maintainable engineering and pixel-accurate art pipelines.

Available to hire

Game designer and full-stack web developer based in the Bay Area, shipping multiple browser games in Godot and owning the full production loop from design and systems to HUD/UI and the feel pass. Builds responsive, no-download web experiences end-to-end, including editorial and interactive product sites with design systems and AI-assisted development workflows.

Bilingual English/Spanish with a strong teaching background—seven years in classroom settings where iteration and actionable feedback are treated like live playtesting. Combines interactive design instincts with clear, maintainable engineering and pixel-accurate art pipelines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Fluent
French
Beginner
Portuguese
Beginner

Work Experience

Language Arts Instructor at Art of Problem Solving
January 1, 2025 - Present
Led small-group instruction in literary analysis, rhetoric, and narrative construction. Provided written feedback on student writing with tight turnaround, focusing on specific, actionable guidance grounded in the same kind of critique used in game feel and design iteration.
Founder & Narrative Designer at Plot First
January 1, 2025 - Present
Founded Plot First: a narrative design platform for game writers and developers; created a narrative design platform for developing characters, dialogue, and story worlds; wrote original characters with distinct voices, motivations, and emotional arcs; designed branch dialogue and interactive narrative structures
ELA and Spanish Teacher at Stratford School
January 1, 2020 - January 1, 2025
Taught grades 4–8 across ELA, Spanish, and bilingual sections at three Bay Area campuses. Designed curriculum and instructional materials and iterated based on observed classroom outcomes. Coached Speech and Debate; facilitated small-group SPED/ELD intervention; maintained parent communication in English and Spanish.
ELA Teacher at Voices College-Bound Language Academies
January 1, 2018 - January 1, 2020
Taught ELA in a dual-language elementary setting in San Jose. Progressed from associate to lead-teacher responsibilities, contributing to instruction and classroom leadership in a bilingual environment.

Education

B.A. International Relations at University of California, Davis
January 11, 2030 - February 20, 2026
B.A. at University of California, Davis
January 1, 2017 - January 1, 2017
General Education (transfer scholarship) at Ohlone College
January 11, 2030 - August 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet
    Mario's Archipelago

    My personal portfolio showcasing some of my playable works, interactive and creative projects, as well as links to resume, linkedin, and contact info. Built with AI-assisted workflows, particularly Claude Code. Artwork for games are purchased by myself and credit their designers in-build.