Maik Donath

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I’m Maik Donath, a Visual Effects Artist and Senior Houdini FX TD with over 20 years of experience creating high-end simulations, shot creation workflows, and technical direction for VFX productions.

About

I’m Maik Donath, a Visual Effects Artist and Senior Houdini FX TD with over 20 years of experience creating high-end simulations, shot creation workflows, and technical direction for VFX productions. I specialize in complex dynamics like destruction, fluids, pyro, and energy effects, and I enjoy building reliable Houdini-based pipelines that integrate cleanly with lighting, rendering, and compositing.

I’ve worked across international feature films, commercials, and cinematics—often in remote and production-intensive setups—collaborating as an FX artist, supervisor, and producer. Alongside Houdini, I regularly work with Unreal Engine, Maya, and modern rendering/compositing tools, and I also produce end-to-end trailer and look-development content using Unreal, Houdini, and editing/compositing workflows.

  • Joined November 2026

Languages

  • GermanFluent
  • EnglishAdvanced
  • RussianBeginner

Industry experience

  • Media & Entertainment
  • Gaming

Projects · 4

Work experience· 14 roles

Independent VFX Director / Artist · Kuhn Productions / Personal ProjectsSep 2023 – Present · 3 yrs 3 mos

Led the complete VFX pipeline for the short film “Shell”, including Houdini setups, asset creation, scene assembly, rendering, and compositing. Created a cinematic NDA re-launch trailer using Unreal Engine, Houdini, and DaVinci Resolve, featuring MetaHumans, Sequencer work, sound design and editing, plus custom motion-capture sequences recorded with a personal Rokoko suit.

Unreal Engine Architecture Artist · RaumvisionenAug 2023 – Dec 2023 · 5 mos

Designed interactive high-fidelity architectural 3D environments and spaces in Unreal Engine, including houses and detailed scene assembly for immersive presentation.

Remote Houdini LookDev & Lighting Artist · RohtauJun 2023 – Aug 2023 · 3 mos

Owned lighting, look development, and final rendering in Houdini with Redshift for a BMW Metaverse commercial. Focused on precise CG-to-plate mood and lighting matching for accurate CG/live-action integration.

Remote FX Artist · Outside the Club (OTC)Mar 2023 – Jun 2023 · 4 mos
VFX Producer & Technical Director · Star Wars Fan-Trailer: “The Son of the Empire”Oct 2022 – Mar 2023 · 6 mos
FX Artist · Why Worry ProductionsMay 2022 – Oct 2022 · 6 mos
FX Artist · Outpost VFXFeb 2022 – May 2022 · 4 mos
VFX / FX Supervisor · Lenker Studios (Remote)Sep 2021 – Jan 2022 · 5 mos

Education

IHK Diploma in Information Technology & Network Systems · Staatliche Berufsschule Bayreuth2015 – 2018
Professional Training in Media, Sound & 3D Film Production · Die Manufaktur, Frankfurt2004 – 2005

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