Available to hire
I’m Iain Harrison, a skilled Unity developer dedicated to building innovative and immersive experiences. I thrive in B2B environments, partnering with clients to scope, design, and deliver AR/VR projects using Unity, while balancing project management and technical delivery to meet client needs.
In my roles, I lead cross-functional teams, follow Scrum and Agile practices, and align Unity-based applications with back-end services. I enjoy refining UI/UX to create intuitive and engaging experiences, and I’m passionate about gaming, technology, and building tools that empower future developers.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Medior Unity Developer at Recreate
November 1, 2022 - January 1, 2025Developed augmented, virtual and mixed reality applications in Unity; developed desktop and mobile Unity applications; project management and project design; client liaison in a B2B environment for multinational brands; led client meetings for scoping, planning and design; collaborated with clients to find solutions; contributed to SCRUM ceremonies; worked in Agile project management to organise tasks by Sprints and Epics; used Jira to plan and track design and development tasks; participated in daily stand ups, sprint planning and retrospectives; collaborated with backend developers to align Unity applications with client and company backends; version control using Bitbucket and Git; responsible for elegant and intuitive UI/UX; created and resolved bug requests; managed the overall design and scope of the project.
Graduation Intern (Afstudeeropdracht) at Thales
February 1, 2022 - July 1, 2022Worked on the Thales Naval Game, a serious game for potential Thales recruits; improved user experience by creating tooling for dynamic animated scene transitions and UI feedback; built tools and systems to implement scene transitions and responsive feedback to ensure continuity for future developers; improved navigation of the UI from a UX perspective.
Intern at Abstraction Games
September 1, 2021 - January 1, 2022Unpaid role as IMT&S module client; created a 100-player multiplayer game with real-time live video feeds using Agora with a six-person team.
Unity Developer Intern at Talespin
September 1, 2020 - February 1, 2021Created next generation VR/AR/MR solutions in Unity3D/C#; allocated tickets and managed own workstream; prototyped and built with latest mixed reality hardware (e.g., Oculus Quest, Vive, iOS and Android); contributed ideas and solutions for potential features; participated in daily stand-up meetings and followed Scrum guidelines; communicated across multidisciplinary teams, both within the Netherlands and in Los Angeles.
Intern at Dovetail Games
February 1, 2020 - PresentLearned Houdini and created procedurally generated objects; set up Houdini allocation calls at the SOP level on the server to free up artists’ machines; communicated professionally with a wide range of employees; shadowed engineers using Unreal Engine 4; participated in meetings.
Education
BSc Creative Media & Games Technology at Saxion University of Applied Sciences, Enschede, Netherlands
September 1, 2018 - July 1, 2022BTEC Level 3 Extended Diploma Creative Media Production & Technology at University for Creative Arts, Rochester, United Kingdom
September 1, 2016 - July 1, 2018GCSEs at The Thomas Aveling School, Rochester, United Kingdom
September 1, 2010 - July 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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