I'm Iain Harrison, a skilled Unity developer dedicated to building innovative and immersive experiences. I thrive in B2B environments, partnering with clients to scope, design, and deliver AR/VR projects using Unity, while balancing project management and technical delivery to meet client needs. In my roles, I lead cross-functional teams, follow Scrum and Agile practices, and align Unity-based applications with back-end services. I enjoy refining UI/UX to create intuitive and engaging experiences, and I’m passionate about gaming, technology, and building tools that empower future developers.

Iain Harrison

I'm Iain Harrison, a skilled Unity developer dedicated to building innovative and immersive experiences. I thrive in B2B environments, partnering with clients to scope, design, and deliver AR/VR projects using Unity, while balancing project management and technical delivery to meet client needs. In my roles, I lead cross-functional teams, follow Scrum and Agile practices, and align Unity-based applications with back-end services. I enjoy refining UI/UX to create intuitive and engaging experiences, and I’m passionate about gaming, technology, and building tools that empower future developers.

Available to hire

I’m Iain Harrison, a skilled Unity developer dedicated to building innovative and immersive experiences. I thrive in B2B environments, partnering with clients to scope, design, and deliver AR/VR projects using Unity, while balancing project management and technical delivery to meet client needs.

In my roles, I lead cross-functional teams, follow Scrum and Agile practices, and align Unity-based applications with back-end services. I enjoy refining UI/UX to create intuitive and engaging experiences, and I’m passionate about gaming, technology, and building tools that empower future developers.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Medior Unity Developer at Recreate
November 1, 2022 - January 1, 2025
Developed augmented, virtual and mixed reality applications in Unity; developed desktop and mobile Unity applications; project management and project design; client liaison in a B2B environment for multinational brands; led client meetings for scoping, planning and design; collaborated with clients to find solutions; contributed to SCRUM ceremonies; worked in Agile project management to organise tasks by Sprints and Epics; used Jira to plan and track design and development tasks; participated in daily stand ups, sprint planning and retrospectives; collaborated with backend developers to align Unity applications with client and company backends; version control using Bitbucket and Git; responsible for elegant and intuitive UI/UX; created and resolved bug requests; managed the overall design and scope of the project.
Graduation Intern (Afstudeeropdracht) at Thales
February 1, 2022 - July 1, 2022
Worked on the Thales Naval Game, a serious game for potential Thales recruits; improved user experience by creating tooling for dynamic animated scene transitions and UI feedback; built tools and systems to implement scene transitions and responsive feedback to ensure continuity for future developers; improved navigation of the UI from a UX perspective.
Intern at Abstraction Games
September 1, 2021 - January 1, 2022
Unpaid role as IMT&S module client; created a 100-player multiplayer game with real-time live video feeds using Agora with a six-person team.
Unity Developer Intern at Talespin
September 1, 2020 - February 1, 2021
Created next generation VR/AR/MR solutions in Unity3D/C#; allocated tickets and managed own workstream; prototyped and built with latest mixed reality hardware (e.g., Oculus Quest, Vive, iOS and Android); contributed ideas and solutions for potential features; participated in daily stand-up meetings and followed Scrum guidelines; communicated across multidisciplinary teams, both within the Netherlands and in Los Angeles.
Intern at Dovetail Games
February 1, 2020 - Present
Learned Houdini and created procedurally generated objects; set up Houdini allocation calls at the SOP level on the server to free up artists’ machines; communicated professionally with a wide range of employees; shadowed engineers using Unreal Engine 4; participated in meetings.

Education

BSc Creative Media & Games Technology at Saxion University of Applied Sciences, Enschede, Netherlands
September 1, 2018 - July 1, 2022
BTEC Level 3 Extended Diploma Creative Media Production & Technology at University for Creative Arts, Rochester, United Kingdom
September 1, 2016 - July 1, 2018
GCSEs at The Thomas Aveling School, Rochester, United Kingdom
September 1, 2010 - July 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet