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Iain Harrison

Available to hire

I'm Iain Harrison, a skilled Unity developer dedicated to building innovative and immersive experiences.

About

I’m Iain Harrison, a skilled Unity developer dedicated to building innovative and immersive experiences. I thrive in B2B environments, partnering with clients to scope, design, and deliver AR/VR projects using Unity, while balancing project management and technical delivery to meet client needs.

In my roles, I lead cross-functional teams, follow Scrum and Agile practices, and align Unity-based applications with back-end services. I enjoy refining UI/UX to create intuitive and engaging experiences, and I’m passionate about gaming, technology, and building tools that empower future developers.

  • 6 years' experience
  • Joined February 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 5 roles

Medior Unity Developer · RecreateNov 2022 – Jan 2025 · 2 yrs 3 mos

Developed augmented, virtual and mixed reality applications in Unity; developed desktop and mobile Unity applications; project management and project design; client liaison in a B2B environment for multinational brands; led client meetings for scoping, planning and design; collaborated with clients to find solutions; contributed to SCRUM ceremonies; worked in Agile project management to organise tasks by Sprints and Epics; used Jira to plan and track design and development tasks; participated in daily stand ups, sprint planning and retrospectives; collaborated with backend developers to align Unity applications with client and company backends; version control using Bitbucket and Git; responsible for elegant and intuitive UI/UX; created and resolved bug requests; managed the overall design and scope of the project.

Graduation Intern (Afstudeeropdracht) · ThalesFeb 2022 – Jul 2022 · 6 mos

Worked on the Thales Naval Game, a serious game for potential Thales recruits; improved user experience by creating tooling for dynamic animated scene transitions and UI feedback; built tools and systems to implement scene transitions and responsive feedback to ensure continuity for future developers; improved navigation of the UI from a UX perspective.

Intern · Abstraction GamesSep 2021 – Jan 2022 · 5 mos

Unpaid role as IMT&S module client; created a 100-player multiplayer game with real-time live video feeds using Agora with a six-person team.

Unity Developer Intern · TalespinSep 2020 – Feb 2021 · 6 mos
Intern · Dovetail GamesFeb 2020 – Present · 6 yrs 10 mos

Education

BSc Creative Media & Games Technology · Saxion University of Applied Sciences, Enschede, Netherlands2018 – 2022
BTEC Level 3 Extended Diploma Creative Media Production & Technology · University for Creative Arts, Rochester, United Kingdom2016 – 2018
GCSEs · The Thomas Aveling School, Rochester, United Kingdom2010 – 2016

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