Iain Harrison
I'm Iain Harrison, a skilled Unity developer dedicated to building innovative and immersive experiences.
About
I’m Iain Harrison, a skilled Unity developer dedicated to building innovative and immersive experiences. I thrive in B2B environments, partnering with clients to scope, design, and deliver AR/VR projects using Unity, while balancing project management and technical delivery to meet client needs.
In my roles, I lead cross-functional teams, follow Scrum and Agile practices, and align Unity-based applications with back-end services. I enjoy refining UI/UX to create intuitive and engaging experiences, and I’m passionate about gaming, technology, and building tools that empower future developers.
- 6 years' experience
- Joined February 2026
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Work experience· 5 roles
Developed augmented, virtual and mixed reality applications in Unity; developed desktop and mobile Unity applications; project management and project design; client liaison in a B2B environment for multinational brands; led client meetings for scoping, planning and design; collaborated with clients to find solutions; contributed to SCRUM ceremonies; worked in Agile project management to organise tasks by Sprints and Epics; used Jira to plan and track design and development tasks; participated in daily stand ups, sprint planning and retrospectives; collaborated with backend developers to align Unity applications with client and company backends; version control using Bitbucket and Git; responsible for elegant and intuitive UI/UX; created and resolved bug requests; managed the overall design and scope of the project.
Worked on the Thales Naval Game, a serious game for potential Thales recruits; improved user experience by creating tooling for dynamic animated scene transitions and UI feedback; built tools and systems to implement scene transitions and responsive feedback to ensure continuity for future developers; improved navigation of the UI from a UX perspective.
Unpaid role as IMT&S module client; created a 100-player multiplayer game with real-time live video feeds using Agora with a six-person team.
Education
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