Available to hire
I am a results-oriented 3D professional with over 6 years of experience, progressing from Mocap Artist and Head of Department to my current role as a 3D Product Data Manager. I am passionate about technology, excel at problem-solving, and drive process improvements to enhance efficiency.
My experience spans the full 3D lifecycle, where I focus on project coordination and solution development, ensuring delivery of high-fidelity data for top-tier clients. I always pay meticulous attention to detail and quality control while managing client expectations and project outcomes.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Hindi
Fluent
English
Advanced
Work Experience
3D PRODUCT DATA MANAGER at .MONKS
January 1, 2024 - PresentManaging project implementation of high-fidelity 3D vehicle data with the Stuttgart, Germany team for premier clients such as BMW and GM Group. Leading coordination efforts to achieve project deliverables, ensuring successful preparation of 3D assets for high-impact advertising and web applications. Applying meticulous attention to detail and problem-solving skills to interpret and implement complex .xml logic for accurate vehicle data configuration. Showcasing solid organizational skills in architecting and optimizing 3D assets and engaging in strategic planning for seamless integration into Unreal Engine pipelines. Leading professional development of new Data Managers by executing training plans, monitoring performance through continuous evaluation and impact assessment.
Mocap/Animation Cleanup Artist → 3D Generalist at DATAGEN
December 31, 2023 - July 27, 2025Progressed from Mocap Cleanup to Team Mentor and 3D Generalist due to technical skills and leadership within the Israel Team. Delivered high-quality animation by cleaning and refining raw mocap for international clients including Meta and leading automobile companies used for train AI. Advanced to Quality Check role, upholding production standards and approving work of other artists. Spearheaded workflow optimization initiatives by identifying inefficiencies and improving team productivity. Promoted to Mentor, providing training, guidance, and support to junior artists. Expanded skill set to 3D Generalist, combining animation, custom environments, props, and texturing using Blender for final rendering. Received company-wide recognition and bonuses for exceptional technical and problem-solving abilities impacting project success.
3D Faculty/HOD at Arena Animation
December 31, 2021 - July 27, 2025Directed the 3D Animation and VFX department and mentored the next generation of digital artists. Managed all operational and academic functions, leading a team to deliver high-quality education. Developed and delivered curriculum covering 2D/3D animation and VFX integrating industry trends and software. Provided expert-level instruction in core animation software including Maya, 3ds Max, Blender, Adobe Creative Suite, and SketchUp through lectures, tutorials, and practical workshops. Mentored students throughout the creative pipeline from modeling to final portfolio creation. Guided students to develop job-ready portfolios leading to placements in leading studios and agencies. Fostered a motivating learning atmosphere with collaborative projects, hands-on workshops and continuous engagement.
3D PRODUCT DATA MANAGER at .MONKS
January 1, 2024 - PresentManaging project implementation of high-fidelity 3D vehicle data, with the Stuttgart, Germany team for premier clients (BMW and GM Group). Led coordination efforts to achieve project deliverables, ensuring successful preparation of 3D assets for high-impact advertising and web applications. Applied meticulous attention to detail and problem-solving skills to interpret and implement complex XML logic, driving solution development for accurate vehicle data configuration. Showcased solid organizational skills in architecting and optimizing 3D assets, engaging in strategic planning to align with a FBX/USD-based pipeline for seamless integration into Unreal. Took a leadership role in professional development of new Data Managers, executing training plans for complex workflows and monitoring performance through continuous evaluation and impact assessment.
Mocap/Animation Cleanup Artist → 3D Gernalist at DATAGEN
December 31, 2023 - July 27, 2025Progressive role advancing from Mocap Cleanup to Team Mentor and 3D Generalist due to strong technical skills and leadership, working with Israel Team. Delivered high-quality animation by meticulously cleaning and refining raw mocap for leading international clients (like Meta and leading automobile companies) used for training AI. Advanced to a Quality Check (QC) role, upholding final production standards and approving other artists' work. Spearheaded workflow optimization initiatives identifying inefficiencies and implementing improved processes to increase team productivity. Promoted to mentor a small team of junior artists, providing training and support to elevate skills and ensure deadlines were met. Expanded skill set to 3D Generalist, combining animation, custom environments, props, and texturing within Blender for final rendering. Received company-wide recognition and bonus for exceptional technical and problem-solving abilities that impacted project success.
3D Faculty/HOD at Arena Animation
December 31, 2021 - July 27, 2025Directed the 3D Animation & VFX department while instructing and mentoring the next generation of digital artists. Managed operational and academic functions, ensuring high-quality education delivery by managing a team of faculty members. Designed and delivered curriculum covering 2D/3D animation and VFX, integrating latest industry trends and software advancements. Provided expert instruction in core animation software (Maya, 3ds Max, Blender, Adobe Creative Suite, SketchUp) through lectures, tutorials, and practical workshops. Mentored students through the creative pipeline from modeling to portfolio creation. Guided students in developing job-ready portfolios leading to placements in top studios and agencies. Fostered positive learning atmosphere with collaborative projects, hands-on workshops, and faculty-student engagement.
Education
Qualifications
Bachelor of Arts
January 1, 2021 - December 31, 2024Diploma
January 1, 2015 - December 31, 2016Intermediate
January 1, 2013 - December 31, 2015High school
January 1, 2011 - December 31, 2013Foundations of Project Management- Google
July 1, 2025 - July 31, 2025Bachelor of Arts
January 1, 2021 - December 31, 2024High School Diploma
January 1, 2011 - December 31, 2013Foundations of Project Management- Google
July 1, 2025 - July 31, 2025Industry Experience
Media & Entertainment, Education, Software & Internet, Manufacturing, Professional Services, Transportation & Logistics
Hire a 3D Designer
We have the best 3d designer experts on Twine. Hire a 3d designer in Remote today.