Available to hire
I’m a NYU Virtual Production graduate specializing in real-time 3D environment design and nDisplay-based Engine Operations. I enjoy building immersive virtual environments and solving on-set integration challenges.
My hands-on experience spans LED volume shoots and full-pipeline 3D production using Blender, Maya, and Unreal Engine 5, with a focus on delivering production-ready virtual environments and smooth on-set workflows.
Experience Level
Work Experience
Virtual Art Department Artist at New York University
October 1, 2025 - April 30, 2026Led end-to-end VAD workflow, building all virtual environments and assets in Unreal Engine for a virtual production thesis project; Served as Engine Operator on nDisplay LED volume shoots, managing real-time scene adjustments, lighting, and system integration.
Virtual Art Department Artist at The Garage
January 1, 2026 - March 31, 2026Collaborated with fashion creator Wisdom to develop virtual environments in Unreal Engine for a solar system–themed editorial, aligning environments with costume design; Applied a virtual production pipeline, supporting previs, real-time environment development, and on-set integration.
Teaching Assistant –3D Modeling & Unreal Engine at Nuova Accademia Di Bella Arti
October 1, 2024 - June 30, 2025Guided students in creating 3D assets and environments using Maya and Unreal Engine within a real-time production pipeline; Provided technical support and mentorship in asset integration, scene setup, and workflow optimization.
Education
Master of Professional Studies at New York University
January 11, 2030 - May 1, 2026Bachelor of Arts | Creative Technologies at Nuova Accademia Di Bella Arti
January 11, 2030 - July 1, 2025Bachelor of Arts | Visual Communication Design at East Normal China University
January 11, 2030 - July 1, 2023Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Education
Experience Level
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