Surfacing Reel - Muhammad Ibrahim - 2025

Muhammad Ibrahim
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This reel highlights my work in modeling, texturing, look development, and shading across environments, props, and characters. It showcases a range of surfaces from photorealistic to stylized, with a focus on material accuracy, detail, and storytelling through texture. All assets were created using industry-standard tools including Maya, Houdini, Substance Painter/Designer, Mari, and ZBrush, with renders completed in Arnold, Redshift, and Unreal Engine.