Muhammad Ibrahim

Available to hire

2-paragraph first-person bio, friendly tone

Projects · 2

This reel features my work across environment creation, FX, lighting, surfacing, and animation, with a focus on delivering cinematic, production-ready assets and sequences. It highlights both procedural and handcrafted workflows, integrating Houdini, Maya, Unreal Engine, Substance, Mari, and ZBrush. Projects include large-scale environments, FX-driven sequences, stylized and photoreal assets, and narrative animation pieces, demonstrating a balance of technical precision and artistic storytelling.

  • Visual Effects Artist

This reel highlights my work in modeling, texturing, look development, and shading across environments, props, and characters. It showcases a range of surfaces from photorealistic to stylized, with a focus on material accuracy, detail, and storytelling through texture. All assets were created using industry-standard tools including Maya, Houdini, Substance Painter/Designer, Mari, and ZBrush, with renders completed in Arnold, Redshift, and Unreal Engine.

  • Visual Effects Artist

Work experience· 5 roles

Digital Content Creator · Humber Polytechnic, TorontoDec 2023 – Apr 2025 · 1 yr 5 mos

Produced reels, videos, and stories showcasing student life and events. Edited and delivered color-space aware content using Adobe Creative Suite and DaVinci Resolve. Managed content calendars, collaborating with student teams. Enhanced campus brand presence through consistent creative campaigns.

CG Generalist / VFX Lead · Shoman Productions, LahoreOct 2021 – Oct 2025 · 4 yrs 1 mo

Supervised modeling, texturing, animatics, layout, lighting, rendering and comp. Implemented real-time filmmaking techniques for scene blocking using Unreal Engine. Textured building-digital-doubles for film using USD pipeline and ACES workflows. Digital and on-set assistance across multiple departments, for award-winning director, Shoaib Mansoor.

Animator · HFTF Animation Studio, New YorkJul 2021 – Oct 2025 · 4 yrs 4 mos

Facial and body mocap (cleanups included). By-hand keyframes for animatics and film sequences. Dialogue and expression-based performance.

3D Graphic Designer · HSN Enterprise, LahoreAug 2020 – Oct 2025 · 5 yrs 3 mos
Animator / Arch-Viz Specialist · Eluvial INC, Washington, D.CSep 2019 – Oct 2025 · 6 yrs 2 mos

Education

Post-Graduate Certificate / 3D Modelling & VFX for Production · Humber Polytechnic, Toronto2024 – 2025
Post-Graduate Certificate / VFX for Film & Television · Seneca Polytechnic, Toronto2023 – 2024
B.Arch / Architecture Design · National College of Arts, Lahore2014 – 2019

Certifications and awards

Winner – Reallusion Student 3D Character Contest2024 – 2025
Official Selection – Echoes, Nahal Film Festival2024 – 2025

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