2-paragraph first-person bio, friendly tone

Muhammad Ibrahim

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Language

English
Fluent

Work Experience

Digital Content Creator at Humber Polytechnic, Toronto
December 31, 2023 - April 25, 2025
Produced reels, videos, and stories showcasing student life and events. Edited and delivered color-space aware content using Adobe Creative Suite and DaVinci Resolve. Managed content calendars, collaborating with student teams. Enhanced campus brand presence through consistent creative campaigns.
CG Generalist / VFX Lead at Shoman Productions, Lahore
October 1, 2021 - October 3, 2025
Supervised modeling, texturing, animatics, layout, lighting, rendering and comp. Implemented real-time filmmaking techniques for scene blocking using Unreal Engine. Textured building-digital-doubles for film using USD pipeline and ACES workflows. Digital and on-set assistance across multiple departments, for award-winning director, Shoaib Mansoor.
Animator at HFTF Animation Studio, New York
July 1, 2021 - October 3, 2025
Facial and body mocap (cleanups included). By-hand keyframes for animatics and film sequences. Dialogue and expression-based performance.
Animator / Arch-Viz Specialist at Eluvial INC, Washington, D.C
September 1, 2019 - October 3, 2025
Led visualization for an architectural project on a historic site. Produced accurate 3D visualizations of design enhancements. Real-time advanced rendering using Twinmotion to Unreal Engine workflow.
3D Graphic Designer at HSN Enterprise, Lahore
August 30, 2020 - October 1, 2025
Designed interiors and visualization for UFC Gym, Lahore. Devised systems for experiential walkthroughs for the client using Unreal Engine. Elevated the gym’s visual identity through innovative design.

Education

Post-Graduate Certificate / 3D Modelling & VFX for Production at Humber Polytechnic, Toronto
September 1, 2024 - April 1, 2025
Post-Graduate Certificate / VFX for Film & Television at Seneca Polytechnic, Toronto
September 1, 2023 - April 1, 2024
B.Arch / Architecture Design at National College of Arts, Lahore
February 1, 2014 - February 1, 2019

Qualifications

Winner – Reallusion Student 3D Character Contest
September 1, 2024 - October 3, 2025
Official Selection – Echoes, Nahal Film Festival
March 1, 2024 - October 3, 2025

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Gaming
    uniE608 Muhammad Ibrahim - Generalist - Demoreel 2025
    This reel features my work across environment creation, FX, lighting, surfacing, and animation, with a focus on delivering cinematic, production-ready assets and sequences. It highlights both procedural and handcrafted workflows, integrating Houdini, Maya, Unreal Engine, Substance, Mari, and ZBrush. Projects include large-scale environments, FX-driven sequences, stylized and photoreal assets, and narrative animation pieces, demonstrating a balance of technical precision and artistic storytelling.
    uniE608 Surfacing Reel - Muhammad Ibrahim - 2025
    This reel highlights my work in modeling, texturing, look development, and shading across environments, props, and characters. It showcases a range of surfaces from photorealistic to stylized, with a focus on material accuracy, detail, and storytelling through texture. All assets were created using industry-standard tools including Maya, Houdini, Substance Painter/Designer, Mari, and ZBrush, with renders completed in Arnold, Redshift, and Unreal Engine.