Muhammad Ibrahim - Generalist - Demoreel 2025

Muhammad Ibrahim
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This reel features my work across environment creation, FX, lighting, surfacing, and animation, with a focus on delivering cinematic, production-ready assets and sequences. It highlights both procedural and handcrafted workflows, integrating Houdini, Maya, Unreal Engine, Substance, Mari, and ZBrush. Projects include large-scale environments, FX-driven sequences, stylized and photoreal assets, and narrative animation pieces, demonstrating a balance of technical precision and artistic storytelling.