Audio engineer and composer specializing in music composition, sound design, and audio engineering for film, media, and interactive projects. Experienced in multitrack recording, editing, mixing, session setup, and technical troubleshooting to keep production workflows smooth and reliable. Works across adaptive game audio, custom SFX and Foley, and orchestral/chamber composition and arrangement. Collaborates with creatives and game developers to integrate audio with gameplay mechanics, and produces finished mixes for independent artists and projects end-to-end.

Ido Dvir

Audio engineer and composer specializing in music composition, sound design, and audio engineering for film, media, and interactive projects. Experienced in multitrack recording, editing, mixing, session setup, and technical troubleshooting to keep production workflows smooth and reliable. Works across adaptive game audio, custom SFX and Foley, and orchestral/chamber composition and arrangement. Collaborates with creatives and game developers to integrate audio with gameplay mechanics, and produces finished mixes for independent artists and projects end-to-end.

Available to hire

Audio engineer and composer specializing in music composition, sound design, and audio engineering for film, media, and interactive projects. Experienced in multitrack recording, editing, mixing, session setup, and technical troubleshooting to keep production workflows smooth and reliable.

Works across adaptive game audio, custom SFX and Foley, and orchestral/chamber composition and arrangement. Collaborates with creatives and game developers to integrate audio with gameplay mechanics, and produces finished mixes for independent artists and projects end-to-end.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Audio Engineer, Assistant Producer at Yal Mazig Studio
January 1, 2023 - Present
Execute multitrack recording, session setup, editing, and mixing for commercial projects and prominent artists. Manage studio hardware and signal routing, performing technical troubleshooting to maintain seamless production workflows. Contribute to creative production decisions including vocal tracking and session preparation across diverse genres.
Composer, Sound Designer at Self-Employed
January 1, 2022 - Present
Compose and produce adaptive music and sound design for independent game projects, including adaptive scoring plus custom SFX and Foley. Collaborate with game developers and designers to integrate audio with gameplay mechanics. Produce, arrange, record, and mix music for independent artists from initial tracking through final delivery.

Education

Diploma in Composition for Contemporary Film, Media, and Stage at Rimon School of Music
September 1, 2025 - January 1, 2027

Qualifications

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Industry Experience

Media & Entertainment, Gaming