I'm Igal Kahane, a game producer and project manager based in Mendoza, Argentina. I have experience coordinating indie game development, implementing agile workflows, and bridging the gap between technical and creative teams using Unity and Unreal Engine 5. I thrive on planning milestones, managing tasks, and building production pipelines with tools like Jira, Trello, and Notion to deliver polished experiences from concept to launch. Currently I work as a Game Producer & Community Manager at Funflower Studio, and I contribute to early-stage projects as a recruiter for Brinca incubator. I enjoy fostering collaborative environments, growing communities, and crafting marketing strategies to boost visibility ahead of release. I’m fluent in Spanish with strong English, and I’m continually expanding my skills across game production, game design, and leadership.

Igal Kahane

I'm Igal Kahane, a game producer and project manager based in Mendoza, Argentina. I have experience coordinating indie game development, implementing agile workflows, and bridging the gap between technical and creative teams using Unity and Unreal Engine 5. I thrive on planning milestones, managing tasks, and building production pipelines with tools like Jira, Trello, and Notion to deliver polished experiences from concept to launch. Currently I work as a Game Producer & Community Manager at Funflower Studio, and I contribute to early-stage projects as a recruiter for Brinca incubator. I enjoy fostering collaborative environments, growing communities, and crafting marketing strategies to boost visibility ahead of release. I’m fluent in Spanish with strong English, and I’m continually expanding my skills across game production, game design, and leadership.

Available to hire

I’m Igal Kahane, a game producer and project manager based in Mendoza, Argentina. I have experience coordinating indie game development, implementing agile workflows, and bridging the gap between technical and creative teams using Unity and Unreal Engine 5. I thrive on planning milestones, managing tasks, and building production pipelines with tools like Jira, Trello, and Notion to deliver polished experiences from concept to launch.

Currently I work as a Game Producer & Community Manager at Funflower Studio, and I contribute to early-stage projects as a recruiter for Brinca incubator. I enjoy fostering collaborative environments, growing communities, and crafting marketing strategies to boost visibility ahead of release. I’m fluent in Spanish with strong English, and I’m continually expanding my skills across game production, game design, and leadership.

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Experience Level

Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Advanced
Portuguese
Intermediate
Japanese
Beginner

Work Experience

Game Producer & Community Manager at Funflower Studio
August 1, 2025 - Present
Coordinated task distribution, team communication, and development workflow to ensure efficient project progress and successful launch on Steam. Produced and edited promotional content for social media platforms including Instagram, TikTok, Reddit, and X to support game visibility and community growth. Designed and structured a staged marketing plan focused on increasing awareness and engagement prior to the game's release.
Game Producer & Recruiter at Brinca incubator and videogame campus
January 1, 2026 - Present
Worked with cross-functional teams to develop early-stage game projects throughout the incubation program. Helped coordinate development tasks, team communication, and project organization. Participated in recruiting and onboarding new collaborators to support the development of incubated game projects.

Education

Technical Degree in Game Development at University of Mendoza
January 1, 2023 - December 31, 2026
C# Course at CoderHouse
June 1, 2022 - August 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services