I’m Igal Kahane, a game producer and project manager based in Mendoza, Argentina. I have experience coordinating indie game development, implementing agile workflows, and bridging the gap between technical and creative teams using Unity and Unreal Engine 5. I thrive on planning milestones, managing tasks, and building production pipelines with tools like Jira, Trello, and Notion to deliver polished experiences from concept to launch.
Currently I work as a Game Producer & Community Manager at Funflower Studio, and I contribute to early-stage projects as a recruiter for Brinca incubator. I enjoy fostering collaborative environments, growing communities, and crafting marketing strategies to boost visibility ahead of release. I’m fluent in Spanish with strong English, and I’m continually expanding my skills across game production, game design, and leadership.
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