I'm a multidisciplinary creative technologist working at the intersection of film, post-production, interactive systems, and digital product infrastructure. Over 20 years, I’ve built cinematic editing pipelines, motion design workflows, and AI-enabled production systems that scale from concept to deployment. Formally trained in Design & Technology at Parsons and shaped by hands-on production environments, I bridge narrative craft with technical architecture—always mindful of feasibility, sustainability, and long-term impact.

Iker Orozco

I'm a multidisciplinary creative technologist working at the intersection of film, post-production, interactive systems, and digital product infrastructure. Over 20 years, I’ve built cinematic editing pipelines, motion design workflows, and AI-enabled production systems that scale from concept to deployment. Formally trained in Design & Technology at Parsons and shaped by hands-on production environments, I bridge narrative craft with technical architecture—always mindful of feasibility, sustainability, and long-term impact.

Available to hire

I’m a multidisciplinary creative technologist working at the intersection of film, post-production, interactive systems, and digital product infrastructure. Over 20 years, I’ve built cinematic editing pipelines, motion design workflows, and AI-enabled production systems that scale from concept to deployment.

Formally trained in Design & Technology at Parsons and shaped by hands-on production environments, I bridge narrative craft with technical architecture—always mindful of feasibility, sustainability, and long-term impact.

See more

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent
French
Advanced

Work Experience

Freelance Creative Technologist at Independent
January 1, 2016 - Present
Operate as a multidisciplinary creative partner delivering end-to-end solutions across editing, motion design, 3D visualization, AI-driven workflows, and digital platforms.
Head of Product at OOMPH.TV
January 1, 2017 - January 1, 2024
Led product and technical development of a curated short-form video platform integrating CGI, streaming infrastructure, procedural systems, and AI-driven prototypes.
Development Consultant at YOIN
January 1, 2018 - Present
Restructured a fragmented mobile product and rebuilt system architecture.
Product Developer at YORGASMIC
January 1, 2017 - January 1, 2018
Designed and implemented custom digital ecosystem including subscriptions, e-commerce, streaming, and modular backend systems.
Systems Integration Consultant at MVM Televisión
January 1, 2016 - January 1, 2017
Improved broadcast and digital streaming systems integration and trained internal teams.

Education

Master of Design & Technology at Parsons School of Design
January 11, 2030 - May 19, 2026
Bachelor’s Degree in Communication & Media Studies at Universidad Iberoamericana
January 11, 2030 - May 19, 2026

Qualifications

LVMH The Art of Craftsmanship Competition — 2nd Place
January 11, 2030 - May 19, 2026
Outstanding Thesis Award — Parsons School of Design
January 11, 2030 - May 19, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education