My name is Ilaria Sposetti, I'm a visual artist focused on character design and visual development, with a strong background across animation and gaming. Since 2015, I’ve been lucky to work on a wide range of creative roles—always keeping the character’s personality, shape language and storytelling at the center of my process. I’m a bit of a creative shapeshifter: I adapt my style to fit the project while staying consistent in how I approach the design. I’ve contributed to productions including Netflix animated series (Zerocalcare, Ridley Jones), mobile games, and film work in roles such as character designer,concept artist and model pack supervisor, focusing both on the creative process of concept developments and the more techincal aspects of character sheets, clean up in Toon Boom Harmony, useful materials for the rigging department. More recently I’ve also been expanding into illustration with Disney's Lorcana card game. My goal is to be present with my empathy and artistic sensibility in every project I take part in.

Ilaria Sposetti

My name is Ilaria Sposetti, I'm a visual artist focused on character design and visual development, with a strong background across animation and gaming. Since 2015, I’ve been lucky to work on a wide range of creative roles—always keeping the character’s personality, shape language and storytelling at the center of my process. I’m a bit of a creative shapeshifter: I adapt my style to fit the project while staying consistent in how I approach the design. I’ve contributed to productions including Netflix animated series (Zerocalcare, Ridley Jones), mobile games, and film work in roles such as character designer,concept artist and model pack supervisor, focusing both on the creative process of concept developments and the more techincal aspects of character sheets, clean up in Toon Boom Harmony, useful materials for the rigging department. More recently I’ve also been expanding into illustration with Disney's Lorcana card game. My goal is to be present with my empathy and artistic sensibility in every project I take part in.

Available to hire

My name is Ilaria Sposetti, I’m a visual artist focused on character design and visual development, with a strong background across animation and gaming. Since 2015, I’ve been lucky to work on a wide range of creative roles—always keeping the character’s personality, shape language and storytelling at the center of my process.

I’m a bit of a creative shapeshifter: I adapt my style to fit the project while staying consistent in how I approach the design. I’ve contributed to productions including Netflix animated series (Zerocalcare, Ridley Jones), mobile games, and film work in roles such as character designer,concept artist and model pack supervisor, focusing both on the creative process of concept developments and the more techincal aspects of character sheets, clean up in Toon Boom Harmony, useful materials for the rigging department.
More recently I’ve also been expanding into illustration with Disney’s Lorcana card game.
My goal is to be present with my empathy and artistic sensibility in every project I take part in.

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Language

English
Advanced
Japanese
Beginner
Italian
Fluent

Work Experience

Character Designer & Model Pack Supervisor at Doghead Animation
January 1, 2024 - Present
Creation and supervision of character assets and model packs, ensuring art direction alignment and coherent visual development across production needs.
Character Designer & Model Pack Supervisor at Tomato Farm Agency
January 1, 2023 - Present
Creation and supervision of character assets and model packs, ensuring art direction alignment and coherent visual development across production needs.
2D Artist (Character Designer) at Movimenti Productions
January 1, 2022 - Present
Character and prop designer for Zerocalcare’ new animated serie Questo mondo non mi renderà cattivo, by Netflix.
2D Artist (Concept artist & character designer) at Gameloft
January 1, 2021 - January 1, 2021
Worked as concept artist and character designer, contributing character visuals and development materials for game production.
Freelance 2D Artist at Gameloft
January 1, 2021 - January 1, 2023
Freelance character illustration and digital art production supporting ongoing game/visual needs, adapting style and assets to specific project requirements.
Background Designer at Brownbag Films
January 1, 2020 - January 1, 2020
Background design contributions for animation/film production, supporting visual environments and style consistency.
Character Designer at Trinity Team (Aliante Produzioni)
January 1, 2019 - January 1, 2020
Character design responsibilities for animation productions in collaboration with production teams in Italy.
2D Artist at Movimenti Productions
January 1, 2016 - January 1, 2017
2D character/visual production contributions for animation projects based in Milan.
Character Designer at Neko Productions
January 1, 2016 - January 1, 2019
Character design work supporting animation production deliverables and character development needs.

Education

Master at Genius Academy
January 1, 2016 - January 1, 2016
Diploma at Nemo Academy of Digital Arts
January 1, 2015 - January 1, 2015
High School Diploma at Istituto Corridoni-Camampani- Scientifico
January 1, 2013 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services
    Character design

    A collection of mainly personal projects on various character designs take