Hi, I’m Illia Chudakov, a Senior Technical Artist with over 8 years of AAA game development and mobile gaming experience. I specialize in Unreal Engine, HLSL, and Unity, and I love optimizing workflows, building robust animation pipelines, and delivering high-performance game assets and systems. I enjoy collaborating across art, design, and programming teams to solve technical challenges and push visuals and performance to the next level.
I’m currently based in Germany with hands-on experience in Kyiv and other studios. I’m passionate about documenting pipelines for clarity, improving toolchains, and creating scalable assets and workflows that empower teams to ship great games.
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