Hi, I’m Illia Chudakov, a Senior Technical Artist with over 8 years of AAA game development and mobile gaming experience. I specialize in Unreal Engine, HLSL, and Unity, and I love optimizing workflows, building robust animation pipelines, and delivering high-performance game assets and systems. I enjoy collaborating across art, design, and programming teams to solve technical challenges and push visuals and performance to the next level. I’m currently based in Germany with hands-on experience in Kyiv and other studios. I’m passionate about documenting pipelines for clarity, improving toolchains, and creating scalable assets and workflows that empower teams to ship great games.

Illia Chudakov

Hi, I’m Illia Chudakov, a Senior Technical Artist with over 8 years of AAA game development and mobile gaming experience. I specialize in Unreal Engine, HLSL, and Unity, and I love optimizing workflows, building robust animation pipelines, and delivering high-performance game assets and systems. I enjoy collaborating across art, design, and programming teams to solve technical challenges and push visuals and performance to the next level. I’m currently based in Germany with hands-on experience in Kyiv and other studios. I’m passionate about documenting pipelines for clarity, improving toolchains, and creating scalable assets and workflows that empower teams to ship great games.

Available to hire

Hi, I’m Illia Chudakov, a Senior Technical Artist with over 8 years of AAA game development and mobile gaming experience. I specialize in Unreal Engine, HLSL, and Unity, and I love optimizing workflows, building robust animation pipelines, and delivering high-performance game assets and systems. I enjoy collaborating across art, design, and programming teams to solve technical challenges and push visuals and performance to the next level.

I’m currently based in Germany with hands-on experience in Kyiv and other studios. I’m passionate about documenting pipelines for clarity, improving toolchains, and creating scalable assets and workflows that empower teams to ship great games.

See more

Language

Russian
Fluent
Ukrainian
Fluent
English
Advanced

Work Experience

Technical Artist at Gunzilla Games
August 1, 2020 - October 1, 2023
Worked on AAA game projects utilizing Unreal Engine and CryEngine; developed and implemented animation logic within Animation Blueprints for human, creature and mechanical movements; configured assets (skeletons, animations, meshes, VFX); collaborated with programming and animation/art teams to optimize workflows; authored pipeline docs; set up and optimized materials and VFX and performed performance tests.
Technical Artist at VOLMI Games
November 1, 2018 - May 1, 2020
Designed and implemented Unity 3D scenes for RPG mobile game; enhanced level design, VFX; worked with camera and lights; rigging and skinning of 3Ds models; created animations and textures; unwrapped UVs and prepared assets for production.
Technical Artist at Best Sport Games
June 1, 2017 - February 1, 2018
Set up Unity 3D scenes; modeling, unwrap, rigging and skinning in 3Ds MAX; worked with motion capture; created and edited animations and textures; contributed to mobile game projects such as Free Kick and EightUniverse.
Producer, Technical Artist at EightUniverse
November 1, 2016 - May 1, 2017
Managed team and coordinated with head office; 3D modeling in 3Ds MAX; rigging and skinning; created and edited animations, textures with Photoshop and Substance Painter; contributed to 3D survival project.
3D Artist at Brutal
January 1, 2016 - November 1, 2016
3D/2D asset creation for a survival project; modeling, texturing, and asset integration; contributed to level design and visuals.
3D Artist at StudioGames
February 1, 2015 - November 1, 2015
Created level geometry and characters for mobile games (low-poly/high-poly); supported modeling, texturing, rigging, skinning, and animation.
3D Artist at OOO Favorit
November 1, 2014 - January 1, 2015
Created 3D models in 3Ds Max, ZBrush, ArtCAM.
3D Artist at Lukomorie
September 1, 2014 - November 1, 2014
3D modelling and texturing.
Graphic Editor at ARCHIVIZER
March 1, 2014 - August 1, 2014
Edited images in Photoshop for archival projects.
Producer, Technical Artist
November 1, 2016 - May 1, 2017
Managed team operations and maintained communication with head office; modeling in 3Ds MAX; rigging and skinning; created and edited animations; unwrapping and texturing in Photoshop and Substance Painter; project work on 3D survival title.
3D/2D Artist
January 1, 2016 - November 1, 2016
Project: 3D survival Brutal; created 3D/2D assets and contributed to city-scale environments.
3D Artist at ООО Favorit
November 1, 2014 - January 1, 2015
Created 3D models in 3Ds Max, ZBrush, and ArtCAM.
3D Artist
January 1, 2016 - November 1, 2016
3D survival Brutal 3D/2D Artist – created city level: 3D models and textures.
3D Artist at OOO "Favorit"
November 1, 2014 - January 1, 2015
Created 3D models in 3Ds Max, ZBrush, ArtCAM.
Producer, Technical Artist at Unknown/Confidential
November 1, 2016 - May 1, 2017
Managed a team and coordinated with the head office. Modeled in 3Ds MAX, rigged and skinned characters, and created/edited animations with Photoshop and Substance Painter.
3D Artist at Brutal (Project: 3D Survival)
January 1, 2016 - November 1, 2016
Contributed as a 3D artist on a survival project, involved in 3D modeling and asset creation for gameplay.

Education

Master of Computer Applications (MCA), Production Management in Construction at Donbas National Academy of Civil Engineering and Architecture
September 1, 2010 - June 1, 2015
Secondary Special Education at Donetsk Polytechnic College
January 1, 2006 - January 1, 2010
Master of Computer Applications - MCA, Production Management in Construction at Donbas National Academy of Civil Engineering and Architecture
September 1, 2010 - June 1, 2015
secondary special education at Donetsk Polytechnic College
January 1, 2006 - January 1, 2010
Master of Computer Applications (MCA) at Donbas National Academy of Civil Engineering and Architecture
September 1, 2010 - June 30, 2015
Secondary specialized education at Donetsk Polytechnic College
January 1, 2006 - January 1, 2010
Master of Computer Applications (MCA) at Donbas National Academy of Civil Engineering and Architecture
September 1, 2010 - June 1, 2015
secondary special education at Donetsk Polytechnic College
January 1, 2006 - January 1, 2010

Qualifications

STEP Computer Academy Certification
January 11, 2030 - December 20, 2025
STEP Computer Academy
January 11, 2030 - December 20, 2025
STEP Computer Academy
January 11, 2030 - December 20, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other